Originally posted by Critter
Ya know... I dunno if I like that.
I like flying my single bomber. and wasn't the reason the Norden bombsight was so secret was because it was accurate?
Norden and Sperry sights were accurate and took control of the AC...... yet from 20K the target box was some 100 yards wide and 300 to 400 yards long.
Trailing bombers in a formation released on sight of the bombs leaving the leading plane.
50% bombs landing in the box was considered to be "hitting the pickle barrel"
The Norden was preset to run a bombing course by the bombadier who had calculated speed drift etc etc. he had only very slight control for final adjustment.......
In the Lanc there was no Norden or Sperry sight (Yanks would not let the Brits have it) The bombadier had to talk the pilot to the target.
To draw a parrallel with AH
IMHO
The Norden could not "zoom" onto a single gun pit from 20k and pick it off........ The zoom function in the B17 should be limited to one magnified view only. Further the directional changes available from the gun sight are far more than the bombadier had available to him. This should be limited further than AH currently allows.
The zoom function in all non Norden/Sperry bombers should be even further restricted and a bigger delay introduced in the JS inputs.
Finally drift and wobble. Bombs should wobble randomly within a tolerance circle of the targeted point this error gets bigger with altitude. Bombs should drift in accordance with the arena wind settings.
Once this is done then AI planes following or in formation with a player based plane makes very good sense........
Some points of discussion on this........
Would be neat if the formation pattern was player settable.(even during flight)
AI Bombers should have AI gunners (more on this below)
We should be able to choose single or formation bomber flights from the hanger.
The formation size should be settable under arena settings or even per plane under field settings.
The player should be able to move to other planes in his formation in which case the formation reforms about him. (shooting down the lead plane should not take out the whole formation)
When choosing a formation bomber flight the bomb salvo should be locked to the maximum stick number... the play could still have control over delay provided it is valid to the aircraft type. (this is carpet bombing) Salvo settings should be adjustable when flying a single bomber.
This (the formation option) might apply to goons and M3's / LVT's and the field capture / supply conditions would have to be changed accordingly........(it seems logical to recreate the massed paratroop drops and beach landings actually deployed rather than trying to sneak a lone C47 with 10 troops on the back end of a bomber mission). (4 troop sets (40) do not slow FPS rate down so much)
Gunning
AI gunners should be "de skilled" with respect to their ability to "lead track" a target....... (generally but specifically if used from AI formation buffs)
Beyond a certain range (say 500 yards) AI gunners should use gun bursts that are proportional to their remaining ammo. eg at 75% to 100% ammo the gun burst is 2 sec followed by a 1 sec gap. at 50% to 75% ammo its 1.5 secs followed by a 1.5 sec gap. at 25% to 50% ammo its 1 sec burst followed by a 2 sec gap and finally below 25% ammo a .5 sec burst and a 2.5 sec gap. This would most probably be hard coded.
Having the guns of 4 B17's track a target that the player is firing at (with the same accuracy or inaccuracy)seems very unreal.
I think there is a good arguement for lowering the .303 lethality.......
Tilt