Some of the biggest whine/squeak/snivel sessions are over things like this:
"My UberTurbo FW-F8F does not match the proper roll rate of 278.6529 deg per sec at 300mph."
The historic "feel" of an aircraft cannot be put into play in an across the game in a consistent or "non-gameable" manner.
The balance of elevator to rudder or aileron force levels, and the change of level of force needed as speed changed was one of the biggest factors in making a plane a "sweet bird" to fly.
The ability for a player to scale the computer input device, and the fact that no "joystick" will allow (let alone demand) 60lbs of force to bank, but only 20 lbs to the elevator distorts the historic limits of an aircraft.
This hides the warts that limited the performance in action of some aircraft, and also makes a historically well balanced plane suffer in game play.
Should the true numbers be , ah... streched to cover this?
Thoughts?