Using the Geforce Tweak utility, when I enable the Anisotropy option (on the Direct3D settings tab) and set the slider to 8 bit bilinear/32bit trilinear or above (16bi, 32tri or 32bi, 64tri), the text, icons, and map become extremely difficult to read. With the anisotropy disabled, the text, icons, and map are easier to read (sharp and crisp), but the textures become very blocky. What kind of settings do I need to have clear text along with smooth, crisp textures?
thanks in advance,
oct