We need a ground war going on.
The main targets of strat should be cities, villages, towns, forts,
industrial areas - destruction of these areas should result in
enemy ground forces waning, unsupplied and low in morale - thus the
defending forces are pressed to retreat, and then the air force
present at the area retreats with them.
Only then, an enemy airfield is captured ALONG with crucial
strategic points(cities, villages, supply depots etc..) of the map.
The attacker's ground forces use it as a staging area, and the
ground war continues on.
We need some sort of way to simulate - even in a crude way(such as
the really crude example of Fighter Ace territorial combat room) -
a ground war. Something that goes on independantly from AH players,
so the elements of strategic use of air forces are directly connected
with the needs of ground forces.
A ground battle happens, somehow controlled by the system with some
standard rules. For instance, an infantry division and tank group
is heading towards a some sort of city area nearby.
There are small tactical targets near that city such as vehicle
bases, small supply depots, fortifications and etc. The players may
aid it in the tactical scale of JABO, knocking out fortifications
and enemy infantry and armor columns. If the battle is taking long,
the attackers change to siege tactics, and the players may need to
deploy level bombers to destroy logistics lines. Friendly ground
troops would be in big advantage, and the the target area would be
conquered.
...
I imagine this to be something like WWIIOL. The problem with
WWIIOL is it tried to simulate EVERY part of war ob a player
participation basis - which just not worked. If we can somehow
introduce strategic elements of capture/conquer simular to WWIIOL,
but only a part of it controlled by players(the air combat part),
it just might work.