hummmmmmmmmmm well DjVu...I see that log and I think quite many things...not only related with the way the things blow up (I won't argue with you, but I have a different point of view about the matter than the one you'v expressed), but also related with the ammount of individual systems modelled, and the way in they are damaged independently. There seem to be a LOT of stuff to be damaged in that sim, and the way it is damaged seems quite nice too.
AH's damage model IS simplistic. Most of you have admitted it in other threads so is pointless to argument that affirmation. The reason for being Simplistic was ,according to ppl, that online gaming doesn't allow for too much detail...well here we have a sim wich is going to be to be played in multiplayer, and wich has a well detailed damage model.
I like that, even when they are in beta they seem to have a nicely worked damage model, IMO superior in detail to the one present in AH. I wanted to share that post here to hear your opinions...so I like to hear your view on it...not smartprettythang things like this:
Originally posted by Creamo
Ah, "The Next Great Thing, Ramassts Don't Need AH Anymore So There!"' software title has been named.
frankly creamo I could tell you to piss off. But, see, I'll answer you. Is hard to have an idea of how is going TK to be just by the screenshots they post, but what I've seen so far, I've liked it. And I thought that the damage model part would be nice to be shared here.
I don't say anything else than that. If you want to read further inside my post you're free to do it. As I say "whenever you search for something you find it...regardless if it is there or not".