Author Topic: Field resupply too fast  (Read 265 times)

Offline Tumor

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Field resupply too fast
« on: February 19, 2002, 03:23:50 AM »
Yes I know it's been brought up.  Just clinging to the idea it may get fixed if it's repeated enough.

  A few squaddies and I undertook a mission in Lancasters for the sole purpose of knocking out all the FH's and VH at a particular airfield so that it could be captured.  Another in my flight killed the remaining FH and VH.

  I got no further than 2-3 minutes past the field when another of my squad-mates begain questioning my previous "damage assessment", as the field was already back to full operation.  

  Another squad-mate then informed "us" that there was a lone C-47 over the field, apparently it had been loaded with cargo.

  Is it just me or is it a bit over the top allowing a single C-47 (I could understand a  string of them) to completely negate the work of 3-4 Lancasters in ...3 minutes :rolleyes: ?  Also, I've heard that single C-47 can actually take off FROM the damaged field in order to do this...that just aint right, if true.

...in an attempt to dodge the wrath of laz, I'd like to mention that I view this as no more than a problem needing attention.  I like to furball also bud, but the fluffy land grabber stuff can be fun just as fun.
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Offline 10Bears

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Two questions:
« Reply #1 on: February 19, 2002, 11:05:33 AM »
Did you shoot down the C47?

Did you destroy the convoy/train that supply that field?

Offline Tac

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Field resupply too fast
« Reply #2 on: February 19, 2002, 11:47:29 AM »
I agree.

Last night in Mindanao the red riding hoods sent a big buff mission over A38 and porked most of the field. It was all burning when I was in the tower. I went to A30 and took off in a resupply goon...

When I got there, flying in  a straight line, the entire field was back up. We did not have a goon standing by or anything, the resupply trains came in twice in the time it took me to get there.

I hope HTC makes the resupply BE resupply, NOT REBUILD.

Aka, every convoy/cargo goon should REDUCE the down time by 25% to a minimum of 25% of the down time. Not this get in and rebuild instantly crapola.

Offline Shift

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Field resupply too fast
« Reply #3 on: February 19, 2002, 11:55:25 AM »
I agree that it is easy to resupply a field and that it is quick.

I think it only takes two supplies to up a field fully again and i think that is where it is wrong because if this was reduced then it would take longer to resupply and become more realistic.

Shift

Offline Tumor

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Re: Two questions:
« Reply #4 on: February 19, 2002, 08:59:32 PM »
Quote
Originally posted by 10Bears
Did you shoot down the C47?

Did you destroy the convoy/train that supply that field?


...well, it's already been stated but here's my view.

  It's all about resupply or rebuild.  There really should be some time added.  BUT, (there's another post on this) IF cratering runways did real damage, even considering the over done accuracy of the bombsite...hmmmm.  I suppose I could live with realistic crater damage.
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Offline Frost

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Field resupply too fast
« Reply #5 on: February 19, 2002, 09:06:32 PM »
At one time they had posted that the strat system was changed and that multiple goons would be needed to resupply a field and town.  I think it is in effect for the towns but the fields still only need one goon to rebuild.

Offline 10Bears

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Convoys/trains are the key.
« Reply #6 on: February 19, 2002, 09:26:30 PM »
It's not good enough for Lancs to fly over bomb a strat/field at 24k and not have a sqdn of p47s swoop down to look for the damn trucks.. Once those are destroyed and your able to keep resupply c47s away.. the base/strat stays down the normal lenth of time.

It's actually a much better system.

Offline Tumor

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Re: Convoys/trains are the key.
« Reply #7 on: February 19, 2002, 09:41:56 PM »
Quote
Originally posted by 10Bears
Once those are destroyed and your able to keep resupply c47s away.. the base/strat stays down the normal lenth of time.

It's actually a much better system.



  It's the time thing vs realism.  Whether it's done in the CT or the MA, immediate rebuild of an entire field with a single C47 (or train or truck convoy) puts a gamey smell on the whole picture.

  Lets say I bomb out 2 hangars at an airfield.  A train/truck/c47 immediately leaves (hopefully from a differen't field) to conduct resupply.  Later, but prior to train/truck/goon arrival, along comes another set of buffs who knock out the rest of the field.  They watch everything blow up, there are no hangars left, smoke everywhere and within seconds...abracadabra, a 100% operational field.  You think thats...ok?  really?  The system is not bad, but it does need some tweaking.
"Dogfighting is useless"  :Erich Hartmann

Offline Kweassa

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Field resupply too fast
« Reply #8 on: February 20, 2002, 06:27:16 AM »
Its a problem of the overall strat system, rather than just a
 rebuild/resupply issue.

 Base resources - fuel/ammo/ordinance - should be limited to certain  
 numbers. M3s and C47s should help - as Tac says -   resupply,  not
 rebuild.  The  depots  should  be  a base stacked up with resupply
 materials, not a base that helps rebuild time. And these depots should
 be all connected to the fuel refineries, ack centers, grunt training and
 etc. by rail way. The depots should stack up in materials arriving by
 train every hour or so.

 Thus, people should go bomb important places like depots and industrial
 sites, rather than try and disable an airfield.

Offline Tilt

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Re: Field resupply too fast
« Reply #9 on: February 20, 2002, 08:59:02 AM »
I am always amazed at just how many bomber hangers / fighterhangers / ammo bunkers/ fuel bunkers / barracks can be tucked away in the hold of the humble C47...........

I guess 1 AH C47 would of been quite sufficient for the Berlin airlift.

I think if we get the much talked about formation buffs then the formation C47's will have to follow.

Tilt
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Offline Ripsnort

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Field resupply too fast
« Reply #10 on: February 20, 2002, 09:05:29 AM »
Tumor, this is a result of some countries being slightly better in strat-coodination-mission planning than others.  Many complained (Valid I might add) that their radar was down all the time when they logged in.  The problem is, HTC went TOO far, 1 goon to rebuild HQ instead of 7, 1 train to re-build HQ instead of 4 (if 0%, then each train should account for 25% rebuild, same "could" apply for goons I guess).  I agree with 10bears, but I also agree with the original poster that the rebuild is too easy, it should be progressive.

Offline Apache

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Field resupply too fast
« Reply #11 on: February 20, 2002, 09:14:28 AM »
A side note. I saw a fellow rook doing something rather dweeby IMHO the other day. He was sitting on the rearm pad in a c47, constantly rebuilding the field. I didn't know you could do that until I asked him what he was doing.

Now, we were down to 3 fields at the time and this field had bomber after bomber dropping on the field, so I didn't say anything at the time, lol.

Offline Don

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Field resupply too fast
« Reply #12 on: February 20, 2002, 11:31:36 AM »
>>Is it just me or is it a bit over the top allowing a single C-47 (I could understand a string of them) to completely negate the work of 3-4 Lancasters in ...3 minutes  <<


Tumor:
Yup, this has been discussed.  It isn't right, and it affects all countries in the MA. I believe the management are also aware of it.

Offline ergRTC

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Field resupply too fast
« Reply #13 on: February 20, 2002, 12:41:12 PM »
the strat blows chunks in the MA.

 cant believe anyone would defend the current setup.  All the great parts are there, just need to tweak the system.  It would be like justifying not fixing a car that runs like sh@t because it looks cool, and even though it hardly moves it still gets you to the grocery store if you really push hard.

 Never have I heard "oh crap they got the depot! Quick resupply it or this field will never get rebuilt!"

How to fix this?
If a hanger gets knocked out it should be down for 1 hour.  Period. That is if nobody resupplies it and the train never comes.  If the train does come, it should take 3 trips to repair.  Each trip should take around 10 mins depending on the condition/distance of the depot and rail station. Same operation for convoys (but less effective).  1 train will also repair 2 fuels, 2 field guns, and a selection of other soft targets.  That is all we would need.  C-47 and m3s should do little to nothing for supplying besides ammo, fuel, and maybe a tiny hanger bonus (very tiny).

Number of hangers should determine number of aircraft that can lift from field. (not type, just number)

course thats why i moved out of ma into CT where at least the word sim can be used to describe gameplay without somebody going into hysterical fits of laughter.

Offline rogwar

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Resupply is fun though
« Reply #14 on: February 20, 2002, 12:57:06 PM »
Resupply is a bit of fun though as it is currently...in a sick sort of way. I was attacking a formation of 4 B17s the other night inbd to a small airfield for a leveling operation. I got some damage on the 17s but nothing serious, although the porcupines finally blew one of my wings off. After bailing safely I upped a resupply goon from a nearby field and flew it to the field that was to be bombed.

I arrived at the field just as they had expended all of their ordance I believe. The field was a smoking ruin. Also I could see on radar the mop up force and probably goons following behind.

The resupply seemed to have upped the whole field. A bunch took off after that and effectively stopped the mop up and goon force inbd. I bet they were unhappy. You could tell they had done some good planning and I ruined most of it with one goon sortie.

This is not something I would do all the time, but I was just curious as to the affect on outcome.
« Last Edit: February 20, 2002, 04:32:31 PM by rogwar »