Author Topic: Kill Shooter or PNG... Which One?  (Read 855 times)

Offline Midnight

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Kill Shooter or PNG... Which One?
« on: February 25, 2002, 11:37:40 AM »
How About a combonation of the two?

I believe every time you hit a target (each bullet) you produce X amount of damage to the enemy where you hit him.

How about if you hit a freindly target, the system calculates the hits and if the total was enough to shoot the friendly plane down, you get a PNG warning. Then, if you do it again, you get a PNG status for 24 hours and are unable to load weapons during that period.

This could solve all the Kill Shooter whining and would prevent someone from getting a PNG status for a single stray bullet that happened to ping a friendly in the heat of battle. It would also prevent all those "Over the Shoulder" shooters from getting too crazy, as they would have to look out for PNG.

This should be far better than getting your ammo load instantly set to zero, or having your plane freeze in space for X seconds. The battle could still be finished, but when you tried to re-arm or start a new flight, you wold get "Sorry you are PNG for XX:XX minutes"

Also, all those PNG guys could fly goons if they still needed the AH fix.

Offline Broes

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Kill Shooter or PNG... Which One?
« Reply #1 on: February 25, 2002, 11:47:59 AM »
PNG? wha dus da stant for?

Broesy

Offline popeye

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Kill Shooter or PNG... Which One?
« Reply #2 on: February 25, 2002, 11:54:23 AM »
So...if you "shoot down" a friendly, you both get to continue attacking the bad guy?  Shouldn't something happen to drop at least one of you out of the conga line?

Also, with Killshooter you may die, but you get to  continue playing, albeit a bit wiser, instead of waiting 24 hours.
KONG

Where is Major Kong?!?

Offline Wotan

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Kill Shooter or PNG... Which One?
« Reply #3 on: February 25, 2002, 11:54:47 AM »
killshooter works just leave it.

or else suffer the endless spray n pray dweebs shootin behind us to get a kill.

Let the  dweebs die till the learn to refrain from this behavior..

And if you get killed by ks just like collisions it may piss ya off but you're in control. You pull the trigger and hit a friendly thats your fault.

If someone cuts you off well a bit better sa you will know when to hold on your fire.

KS mostly effects 50 cal folks. Leave how it is.........

png for what 24? hours 12? till ya up a new plane? nah just let the ks'r die

Offline Flossy

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Kill Shooter or PNG... Which One?
« Reply #4 on: February 25, 2002, 11:55:51 AM »
Quote
Originally posted by Broes
PNG? wha dus da stant for?
Persona Non Grata - yeah, it's Latin I believe...  it is the term we used in Air Warrior when somebody killed an Ally twice within 24 hours.  With anti-fragging on most of the time, this usually happened more in scenarios and special events where fragging was possible.  In the equivalents of the Main Arena, the only way someone could become PNG was by dropping bombs on a friendly.  Anyone who was PNG was deprived of ammo - including bombs - for the duration of their PNG status; even gunning a bomber was not possible.

I once became PNG by accidentally dropping bombs on another bomber parked on the ground - with a gunner on board, effectively killing two people in one go!    :o  We used to be able to get around it by changing countries or going to another arena, but in my case I just stayed and flew Gooneys until I got my ammo back....  :)
Flossy {The Few}
Female Flying For Fun

Offline eskimo2

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Kill Shooter or PNG... Which One?
« Reply #5 on: February 25, 2002, 12:06:40 PM »
My brother (0osik) killshooters himself intentionally on me about once a night that we're both on.  And I occasionally do it to him as well.  It's a great way to end a sortie quickly.

You guys are takin this aspect way too seriously.

eskimo

Offline Hooligan

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Kill Shooter or PNG... Which One?
« Reply #6 on: February 25, 2002, 12:46:14 PM »
All things considered I  like killshooter just fine.

Hooligan

Offline Midnight

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Kill Shooter or PNG... Which One?
« Reply #7 on: February 25, 2002, 01:46:15 PM »
I have no problem with the concept of killshooter either.

My bigest gripe with KS is that it seems to do 10X damage to me when compared to the same shot hitting an enemy plane.

Example:

1/2 second burst into the tail section of enemy P-51 results in a missing elevator or other minor damage to enemy.

1/2 second burst where a few bullets happen to hit a friendly, my entire tail section is blown off.

If killshooter didn't have the damage multiplier, I think there would be a lot less whining. I mean, how many times have you taken damage from killshooter that wasn't critical? It seems like it's either all or nothing. Like in a P-51D, radiator is hit all the time, but I have never had that happen with KS, just blown off tails.

Offline Dingy

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Kill Shooter or PNG... Which One?
« Reply #8 on: February 25, 2002, 02:11:00 PM »
Quote
Originally posted by Midnight
If killshooter didn't have the damage multiplier, I think there would be a lot less whining. I mean, how many times have you taken damage from killshooter that wasn't critical? It seems like it's either all or nothing. Like in a P-51D, radiator is hit all the time, but I have never had that happen with KS, just blown off tails.


This needs a response from Hitech or Pyro.  Is there a damage multiplier for killshooter?  I havent noticed one myself but if what Midnight says is true, this has got to go!

-Ding

Offline Nash

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Kill Shooter or PNG... Which One?
« Reply #9 on: February 25, 2002, 02:17:34 PM »
Maybe I'm just misunderstanding you... but the way I read it is this. If some new guy starts firing at ya, then he dies... so no sweat off your back, right? The problem with killshooter then is when people cut you off and fly into your line of fire. So now instead of you getting killed for this, you'd rather be basically ejected from playing for 24 hours? Is that what you're saying?

Offline Rude

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Kill Shooter or PNG... Which One?
« Reply #10 on: February 25, 2002, 02:48:32 PM »
I always was kinda fond of PNG if ya know what I mean:D


Offline Tac

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Kill Shooter or PNG... Which One?
« Reply #11 on: February 25, 2002, 03:03:44 PM »
The major gripe with killshooter is that people intentionally and repeatedly fly in FRONT of you when chasing a con to steal your kill, knowing fully well they dont get penalized.

OTH, the guy that has been working on the con that bounced him by bleeding the con's E off, and saddling on his 6, ready to get a deserved kill, and all the sudden WHAM! in comes the other moron in green icon from a 10k dive straight between the 2 of you and flies into your tracers.. and you die.

I think it would be best IF:

-Killshooter only "killshoots" if hit with more than 40 bullets (any caliber) in 1 second. Anything lower does no damage to the offending plane. If more than 40, the offender should get an instant BAD pilot wound. Make the sucker suffer on his way to the dirt.

This would effectively remove the penalty for hitting the moron that flew in between you and your target.

Offline SOB

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Kill Shooter or PNG... Which One?
« Reply #12 on: February 25, 2002, 03:08:14 PM »
I like Killshooter just the way it is.  OK, one little modification.  Turn it off for friendly chutes!


SOB
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Offline Raubvogel

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Kill Shooter or PNG... Which One?
« Reply #13 on: February 25, 2002, 03:14:53 PM »
Quote
Originally posted by Midnight

My bigest gripe with KS is that it seems to do 10X damage to me when compared to the same shot hitting an enemy plane.

Example:

1/2 second burst into the tail section of enemy P-51 results in a missing elevator or other minor damage to enemy.

1/2 second burst where a few bullets happen to hit a friendly, my entire tail section is blown off.



I've noticed the same thing, but I thought it was just me.

Offline Midnight

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Kill Shooter or PNG... Which One?
« Reply #14 on: February 25, 2002, 03:25:04 PM »
Quote
Originally posted by Nash
Maybe I'm just misunderstanding you... but the way I read it is this. If some new guy starts firing at ya, then he dies... so no sweat off your back, right? The problem with killshooter then is when people cut you off and fly into your line of fire. So now instead of you getting killed for this, you'd rather be basically ejected from playing for 24 hours? Is that what you're saying?


No Nash.

I am saying that IF you hit the friendly enough that it would cause critical damge (I.E. you blasted the hell out of him) you would get a PNG **WARNING** message. Then, if you did it again in 24 hours, you would get PNG status that would last for 24 hours.

The point being that for most people, it is an errant mistake to have shot a freindly and they probably won't do it again in the same day. It's the players that just keep pulling the trigger no matter what is in front of them that need to change their style.

And also, in this setup, neither friendly would actually take damage, it would just be the offending guy that would become PNG, but only if he shot freindlies enough to kill them. See?