Author Topic: Suggestions for Padlock system  (Read 282 times)

Offline MANDOBLE

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Suggestions for Padlock system
« on: March 01, 2002, 04:22:28 AM »
Here is mine with a premise: When tracking a moving object you are still free to look at everywhere else. That is, you are free to use any snap view while having padlock ON.

When u use a snap view while in padlock, there are two possibilities:

1 - The tracked object is still visible into your currect selected snap view, so, when un depress the snap view key,  the tracked object is readquired automaticaly.

2 - The tracked object is not visible into your current selected snap view. This is the same case as when you loose the target under your nose, you simply are not seeing that plane.

When you lose the tracked plane due any obstacle or because you have changed your view (snap), you are still mentaly tracking that plane in a prediction mode based on its speed, angle, angle variation, etc. So, after some seconds, you are able to look where the enemy should be if he had not moved his control surfaces nor throttle. If you look there and the enemy is there, or if the enemy has become vissible while moving your head where you supposed the enemy was, then the enemy is again readquired automatically. If the enemy is not there, you've lost it, but you are still in padlock mode and you know what aircraft you were interested on. So, if you use your snap views to look around and THAT enemy plane becomes visible again, it is readquired for padlocking automatically.

The hard coding problem is in the prediction routine. It should calculate the possible trajectory of the tracked plane with its controls and throttle in the last possition it was seen. This routine would require a considerable AI code.

Lets suppose there are no prediction routine, that is, when you lose the sight of the enemy, you are on your own to readquire it manually. How do make the player work as easy as possible? Well, IMO, they key is in not forcing the player to select again the desired target.

A small description of the process:

1 - Player select padlock mode: ON
2 - Player select a target well into visual range (5000 yards? ).
3 - The system keeps tracking automatically that target.
4 - Player change the current view using NKP and the target is no more visible in the current view OR target becomes invisible due some obstacle (mountains, your own plane, clouds, etc). While the target is not vissible, the system does not track automatically it, so your current view is the last one (forward view is not automatically selected unless the player touch a NKP key).
5 - Player look around using NKP keys or moves its plane and the lost enemy becomes visible again into the 5000 yards range. Cause you are still with padlock mode ON and you have not selected a different target, THAT plane is tracked automatically again.

Basically, the player switch on the padlock, select a target and while the target is vissible, it will be automatically tracked by the system, when it becomes invisible, the system stop tracking it, but when the target becomes vissible again in the current view, the system readquires it without any player iteration. The player may use snapshot keys all the time with in padlock mode ON, but if he looses the target changing views, he will need to look manually around or move his plane to make the enemy visible again, at this point the system will readquire the target automatically again without

Add to all these an important point: When tracking the target, the system should not just change from one snapshot view to another one where the target is vissible, the system shoult track the target smoothly while vissible.

SHEEEET! the more english I write, the worse english I use ...

Offline Naudet

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Suggestions for Padlock system
« Reply #1 on: March 01, 2002, 04:39:50 AM »
I think an Fighter Ace or EAW type padlock would be fine.

The FA padlock is an exellent system, having only the drawback that planes are even tracked and detacted that are not visible (therefor vis blocked thorugh plane parts).

The EAW padlock is similar and in certain situations you loose track. I think when the tgt is blocked longer than 2-3 secs and your are not able to get back a clear view in this time.

I also would say that to track a plane via padlock you must mark it as target, and that can only be done with view on the target. Than it will be locked to padlock, until it is unvisible cause of plane parts blocking vis.
But while it is locked (and not blocked) it should be possible to switch between padlock and snapshot views (especially) forward view.
That would be like doing a fast glance at hte instruments.

If in this "instrument check time" the target gets blocked by planeparts, the padlock should loose track.

Offline hitech

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Suggestions for Padlock system
« Reply #2 on: March 01, 2002, 09:28:08 AM »
MANDABLE: How is your system different from what are pad system does now?

Offline MANDOBLE

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Suggestions for Padlock system
« Reply #3 on: March 01, 2002, 10:16:27 AM »
Let me answer you with a question:

Can we actually be tracking a P51 crossing left to right in front of you (padlock on), and then press six view key, keep looking at our six for two or three seconds, then press right view key and, cause the P51 is still visible, having it readquired by the padlock automatically without any more keypress?

What did the player in this example?
1 - Activate padlock mode.
2 - Select a nearby and visible P51 as desired target (the system starts to follow the P51 automatically).
3 - Press six view key, so the P51 is no more vissible while you are checking your six for some seconds.
4 - Press right view key, as that P51 is visible there and no other target has been selected, the system readquires it automatically and keeps tracking it.

While the system is tracking the P51 and the pilot is not pressing any snapview key, the track is done smoothly, having the P51 always centered in the monitor screen.

By the way... ..why I'm always mandAble in your replies?? ;)

Offline SKurj

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Suggestions for Padlock system
« Reply #4 on: March 01, 2002, 11:25:49 AM »
2-3 seconds...  

i'd say restrict the snapview to be less than 1-1.5 secs perhaps.

At 300mph a lot of distance can be travelled, by both defender and attacker.  When at close range that could translate to 12:00 to 6:00 quite easily....

If you select right view in your example MANDOBLE, what if there is more than one enemy plane visible?


SKurj

Offline MANDOBLE

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Suggestions for Padlock system
« Reply #5 on: March 01, 2002, 11:36:50 AM »
You readquire automatically the previously selected one.
For example, if looking right there are two P51s in padlock range (5000 yards example), only the initialy selected is automatically readquired. If you prefer the other one, you click the key to change the target.

It is like not using padlock, you see a P51 crossing left to right, and then you look at your six, 2 secs later you look at your left and you found two P51. But you probably will be able to find out in matter of milliseconds whitch of them was your previous target. due altitude, course, speed, etc. In real live, add dirt, markings, oil marks, etc.
 
Obviously, if you look at the right and you see a P51 and a spit, it is clear which one was your previous target ;)

Offline hitech

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Suggestions for Padlock system
« Reply #6 on: March 01, 2002, 11:52:22 AM »
Quote

Can we actually be tracking a P51 crossing left to right in front of you (padlock on), and then press six view key, keep looking at our six for two or three seconds, then press right view key and, cause the P51 is still visible, having it readquired by the padlock automatically without any more keypress?


Yes

Offline hitech

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Suggestions for Padlock system
« Reply #7 on: March 01, 2002, 11:54:57 AM »
Mandoble: Because I realy can't spell, isn't intentiional. I can read a word, and not spell it correctly 2 secs later.

Offline MANDOBLE

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Suggestions for Padlock system
« Reply #8 on: March 01, 2002, 12:46:03 PM »
hehe Hitech, learn spanish, what you read is what you spell.

Back to the topic, there are two differences between current padlock and my proposal.

1 - Actually, once you depress the snap view key, the target is readquires automatically even being outside the current view.

2 - While tracking the target, it is not centered in the monitor screen, the system only keeps just changing views to ensure the target is vissible.

Offline Naudet

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Suggestions for Padlock system
« Reply #9 on: March 02, 2002, 04:21:34 AM »
Hitech, the worst aspect of AH's padlock is, that it isnt a "smooth" padlock.

In AH the padlock switches between the different view angles. But to make a padlock a real useful item, it should always - like Mandable ( :D sry MandOble, couldnt resist) said - be centered.

This way you get a real good feeling for the other planes movement and the relative movement of both planes to each other.
In my year at Figher Ace, i was so used to padlock, that i could fly 1v1 just in padlock, cause i could "feel" the E state and heading of my plane.
Especially leadturning was much easier to do with the padlock.

Offline Jack55

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Suggestions for Padlock system
« Reply #10 on: March 02, 2002, 08:37:13 AM »
Quote
Originally posted by Naudet
Hitech, the worst aspect of AH's padlock is, that it isnt a "smooth" padlock.




I agree.  A smooth padlock is much more immersive = more fun.  My head doesn't ratchet through 45-degree stops and my eyes aren't fixed in their sockets in RL.  AH is still the best though, overall.  I won't use the current PL.   There is very little advantage, and it is less flexible because making quick looks over your opposite shoulder is too clumsy.