Author Topic: Keep Plane Alive After Pilot Dies  (Read 417 times)

Offline funkedup

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Keep Plane Alive After Pilot Dies
« Reply #15 on: March 02, 2002, 08:50:26 PM »
What Erl said.  Plus the fact that people would complain a lot if they chased a guy all the way to the deck and he was already dead.  :)

WB had this implemented at one point.  I can't remember if it was before or after HT and Pyro left though.

Offline Kweassa

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Keep Plane Alive After Pilot Dies
« Reply #16 on: March 03, 2002, 12:14:46 AM »
A small idea:

 How about we implement a small feature in case 'keep the plane alive' is introduced? Tragic and sad in humanistic aspect(sincerely), but watching combat films portraying a plane go down with dead pilots is really cool.

 If pilot kill happens, there will be some 'a pilot's final action' instantly kicking it so it prevents planes flying almost indefinately.

 In the case of fighters, the dead pilot would cause a 'slump over effect'. The plane will nose down and begin to spin, just as the action portrayed in WWII footages. When a pilot dies in a level flight, the plane immediately begins a slow nose down in a shallow dive and start to spin. When a pilot dies in a upward maneuver, all stick inputs stop(since the body would lean back, not slump over on a stick) and the plane will continue upwards until it stalls(plane will not fall back into control automatically, as in some cases), and then it would tumble down. When a pilot dies in a downwards maneuver, the plane will go into a near vertical downwards spinning dive.

 In the case of bombers, if the pilot dies, the buff begin start move in a shallow dive that slowly rolls to one side.

  I don't think we really need to keep the planes up in a 'realistic' manner once the pilot is dead. The 'visually cool' is enough in this case.

 Fighter pilots might have a chance to escape by faking 'pilot death'.. meaning: kills would not be awarded until the plane augers and is  destroyed. The attacker will have no idea if the pilot is dead or not. But, once the pilot is dead, the kill judgement stops function, and no matter how many shots are fired into the dead plane by someone else, it would give the kill to the attacker who finally knocked out the pilot. Sort of a 'reserved kill', in case of pilot deaths.

 Planes that the pilot bailed from would react just the same.  No change in icons, but the attacker would be required to 'check his kill'. :)
« Last Edit: March 03, 2002, 12:17:52 AM by Kweassa »

Offline SOB

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Keep Plane Alive After Pilot Dies
« Reply #17 on: March 03, 2002, 02:59:15 AM »
Presumably, you'd still be able to bail tho' right?  I think it'd be nice if you had to keep an eye out for the bailer and if ya missed him jumping out and kept chasing the plane so be it...and it just might give the guy a chance to float to the ground safely.  Not for any sake of realism, mind you, just for game play.  Just a thought.


SOB

BTW...AH still doesn't keep track of chute kills.  Please HT, put this on the priority list.  It's absence is hindering the FDB rank advancement program.  We're all still a bunch of lowly latrine scrubbers!

-edit-  missed the point of funked's message.   Hmm...I didn't think about a dead pilot in a perfectly intact aircraft.  I'd still say keep the icon the same, but then I'm the type of handsomehunk who would follow it down so's I could make it blow up anyhow!  :D
« Last Edit: March 03, 2002, 03:03:05 AM by SOB »
Three Times One Minus One.  Dayum!

Offline superpug

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Keep Plane Alive After Pilot Dies
« Reply #18 on: March 03, 2002, 01:11:57 PM »
What would really be cool is if you could get out and in your plane. Like when its on the runway. You could bail out and walk around and look t your plane. Also it would be good if the pilot could pull out his colt .45 and let strafing planes have some lead.:rolleyes: :D