Author Topic: My Biggest Problem  (Read 348 times)

Offline Zippatuh

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Re: Re: My Biggest Problem
« Reply #15 on: March 05, 2002, 11:49:04 AM »
Quote
Originally posted by Widewing


... I don't like the proximity system at all. If you don't kill the target, you should not get the credit, period.

For that matter, I dislike the "assist" system too. I would prefer shared kills, as in .5 or .33 kills rather than an assist. How many times have you shot the wing off of a damaged con, only to just get an assist. I despise assists...... I would have preferred to save the ammo.

I agree that the AI is way too deadly. However, I believe that's a result of the AI "never miss" programming. A single 37mm hit will kill most fighters. So, I don't fault the killing power of the guns themselves, but the over-accuracy of those guns.

Widewing


I’d have to say I like the proximity kills.  It doesn’t have anything to do with dying to AA and a player getting a kill.  How many times have you out flown someone right into the ground?  I’ve done it several times.  They augured trying to kill me therefore I was the cause of their death even though I hadn’t put a single round into them.

As for the “assist’s” when taking a wing off I don’t mind that either.  This happens to me with Spit’s all the time.  I’ve laid several layers of .50’s into one before and never had parts come off of it.  A few seconds later another friendly puts a quick burst and off goes a wing.  I actually did all the damage but someone else finally took the last rivet.  I ended up with the kill as I think I should have.

Regarding the AI AA, it is far too accurate the faster an aircraft travels.  37mm should put a world of hurt on anything it hits.  I just find it hard to believe that faster moving targets should be easier to hit.

Zippatuh

Offline Widewing

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Re: Re: Re: My Biggest Problem
« Reply #16 on: March 05, 2002, 12:40:41 PM »
Quote
Originally posted by Zippatuh


I’d have to say I like the proximity kills.  It doesn’t have anything to do with dying to AA and a player getting a kill.  How many times have you out flown someone right into the ground?  I’ve done it several times.  They augured trying to kill me therefore I was the cause of their death even though I hadn’t put a single round into them.

As for the “assist’s” when taking a wing off I don’t mind that either.  This happens to me with Spit’s all the time.  I’ve laid several layers of .50’s into one before and never had parts come off of it.  A few seconds later another friendly puts a quick burst and off goes a wing.  I actually did all the damage but someone else finally took the last rivet.  I ended up with the kill as I think I should have.
(snip)

Zippatuh


I frequently fly the Zero. We all know that the Zero is anything but fast. As a result, it is rare that you can overtake an adversary in a chase. So, I have worked on my deflection shooting and have become reasonably skilled at extreme angle shooting. However, these are snapshots, and given the limited power of the Zero's guns, are unlikely to kill with a snapshot. Therefore, to finish off my target, I usually have to reverse or change direction by greater than 90 degrees. Because the Zero is a rather plodding fighter, most of the time, friendly fighters in the area converge on the smoking enemy or otherwise disabled (missing elevator or aileron, etc), killing it before I can close down the range. I end up with an assist, despite being the one who disabled the enemy in the first place. I don't like it, and it encourages "kill stealing". Shared kills reward everyone who contributes to the victory. The current system does not. By the way, no more than 3 should be permitted to share a kill. Otherwise everyone will shoot at everything in an effort to get some extra kills. However, all of the perk points should go to the pilot who scored the fatal shot.

I also disagree with the idea of getting a kill for an enemy augering in. You didn't "force" him to crash, he made a mistake and misjudged altitude, or stalled or whatever. My opinion is this: If you didn't bring your guns to bear, you should not get a kill credit. That will eliminate most of the credits awarded for just being there.... Yeah, you probably deserved credit for the auger, but how many of those do you get during a tour? One, two? I'd rather have those assists changed to partial kills, and that will easily exceed any gained via lawndarts.

I don't think my idea is the perfect solution, but I would prefer it to the current system.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Wotan

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My Biggest Problem
« Reply #17 on: March 05, 2002, 01:06:59 PM »
Apache you tend the shoot the ack that you see firing at you 1st. :) Joe didnt say he didnt ever kill the manable

Gremlin you can tell which ack kills you for that very some reason you see the tracer.

I have deacked a lot of fields.

I have deacked a large field alone just so brady and I could vulch.

What I would like is to get rid of the whole idea of proxy kills. I feel is you dont ping the nme you dont deserve a kill.

The problem comes when you try to score it.

maybe add a "airframes lost" category.

Offline J_A_B

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My Biggest Problem
« Reply #18 on: March 05, 2002, 01:27:45 PM »
I rather like the ack in AH, except IMO it's not lethal enough.  I think, if anything, airfield flak needs to be MORE accurate, not less.  It is already painfully easy to avoid if you just watch out for the incomming tracers.

Why make the ack even less accurate?  Just so it becomes even EASIER to vulch?   Ack is supposed to protect airfields;  make it any less accurate and it would not do that, it'd only put up a pretty but useless light show.

If you fly into the ack range of an airfield, you're taking a chance.  Sometimes you make it through, other times you get blown away.  If you don't want the ack to kill you, stay outside its range.

The proximity kills are a mixed blessing.  While I don't like it if someone gets a kill of me that they didn't really earn, there ARE advantages to having this system.  In AH, unlike in other flightsims, you can't deliberately auger just to deprive someone of a kill--this happened in other flightsims quite often.  

J_A_B

Offline AKDejaVu

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My Biggest Problem
« Reply #19 on: March 05, 2002, 01:33:46 PM »
I think it speaks well for the game when the biggest problem someone has with it is how proximity ack kills are assigned.

I also believe there is no small amount of irony that comes with complaining about how the kill of you was awarded.

AKDejaVu

Offline Sandman

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My Biggest Problem
« Reply #20 on: March 05, 2002, 01:34:36 PM »
I'm alright with proximity kills. If you'll notice (stats aside), the game says "victory" not kill awarded.

If I manage to maneuver you to the point where you err and hit the ground, I win. Gimme the victory. The fact that I may or may not have put bullets on is irrelevant.

WRT AI ack. I'm much more respectul of a manned ack than the AI. AI is easy to beat. Gremlin... grab one of the JABO types to show you the trick. There's not much to it. Just remember, as long as your nose is pointed at the AAA, you are in danger. Don't point at the target unless you're shooting at it and then get your nose off as soon as possible. Try to avoid flying in a straight line at any time.
sand

Offline Tac

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My Biggest Problem
« Reply #21 on: March 05, 2002, 02:01:16 PM »
Widewing, the problem with the AI acks is this:

Fly your zeke, turning 4k at 150mph above the field.. see if you ever get hit.

Now fly a 500mph, 100ft off the ground plane, changing alt and direction all the time as you pass NEAR a base (6k, d3.0 away from the base)... and you WILL get smacked out of the sky almost instantly.

Sharing kills: The assist system I believe works the way you say. Only 2 people can get an assist on a certain target, and another one getting  a kill. Assists give you partial perks. I think. My 202 sorties (Ze Assist King) with no kills an lots of assists usually end up with .67 perks or so.

Proximity kills: I think they are ok as they are now. If you are flying a vastly inferior plane (like zeke or 202) and have little chance of staying in a con's 6 or killing a con with the rare snapshot opportunity... then the one option left is to outfly them. Many times a 202 or zeke ends up with 4+ scalps, thanks to the pilot's ability to dodge the opponents and fixating them into not watching the ground. Heck, Ive even made a few people crash into hangars (by flying through hangars) because they are too fixated into shooting at me and not paying attention where they are flying into.

Also, "proximity kills" do not give you perks UNLESS you have pinged that plane before. Grab a field gun and dont shoot, get the 5+ kills from the AI's shooting, exit and watch your points. They will be 0.