Originally posted by Zippatuh
I’d have to say I like the proximity kills. It doesn’t have anything to do with dying to AA and a player getting a kill. How many times have you out flown someone right into the ground? I’ve done it several times. They augured trying to kill me therefore I was the cause of their death even though I hadn’t put a single round into them.
As for the “assist’s” when taking a wing off I don’t mind that either. This happens to me with Spit’s all the time. I’ve laid several layers of .50’s into one before and never had parts come off of it. A few seconds later another friendly puts a quick burst and off goes a wing. I actually did all the damage but someone else finally took the last rivet. I ended up with the kill as I think I should have.
(snip)
Zippatuh
I frequently fly the Zero. We all know that the Zero is anything but fast. As a result, it is rare that you can overtake an adversary in a chase. So, I have worked on my deflection shooting and have become reasonably skilled at extreme angle shooting. However, these are snapshots, and given the limited power of the Zero's guns, are unlikely to kill with a snapshot. Therefore, to finish off my target, I usually have to reverse or change direction by greater than 90 degrees. Because the Zero is a rather plodding fighter, most of the time, friendly fighters in the area converge on the smoking enemy or otherwise disabled (missing elevator or aileron, etc), killing it before I can close down the range. I end up with an assist, despite being the one who disabled the enemy in the first place. I don't like it, and it encourages "kill stealing". Shared kills reward everyone who contributes to the victory. The current system does not. By the way, no more than 3 should be permitted to share a kill. Otherwise everyone will shoot at everything in an effort to get some extra kills. However, all of the perk points should go to the pilot who scored the fatal shot.
I also disagree with the idea of getting a kill for an enemy augering in. You didn't "force" him to crash, he made a mistake and misjudged altitude, or stalled or whatever. My opinion is this: If you didn't bring your guns to bear, you should not get a kill credit. That will eliminate most of the credits awarded for just being there.... Yeah, you probably deserved credit for the auger, but how many of those do you get during a tour? One, two? I'd rather have those assists changed to partial kills, and that will easily exceed any gained via lawndarts.
I don't think my idea is the perfect solution, but I would prefer it to the current system.
My regards,
Widewing