Author Topic: Two different check 6 calls  (Read 158 times)

Offline AKIron

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Two different check 6 calls
« on: March 05, 2002, 07:24:17 PM »
Dunno if anyone has requested or discussed this but I'd like to have two different check 6 calls. One for "bandit near or approaching you" and another for "break now!"
Here we put salt on Margaritas, not sidewalks.

Offline xHaMmeRx

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Two different check 6 calls
« Reply #1 on: March 05, 2002, 09:08:19 PM »
and "On the way!"

Break Left/Right would be nice vs just "Break Now"

HaMmeR
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Offline Khavren

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I'd just like it if...
« Reply #2 on: March 07, 2002, 04:36:22 AM »
This I think is a great idea...

However I'd jes like it a lot more if people giving you a Check 6 call would also attempt to engage the guy on my 6.

ACM sometimes works, but it works a whole lot better if somebody is helping scare him off your 6.

Too often pilots send a check 6, then keep on tooling off to wherever they are going.

Offline popeye

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Two different check 6 calls
« Reply #3 on: March 07, 2002, 08:04:10 AM »
Seems like a good idea, but there is already a lot of confusion with the single 6 call that we have now.  I suspect additional calls would just add to the confusion.

That said, I think the six call is a great feature.
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Offline SKurj

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Two different check 6 calls
« Reply #4 on: March 07, 2002, 09:55:40 AM »
Look at the FPS shooters nowadays

Whole menu's of voice calls

I can't see that 3-4 or more couldn't be possible in AH +)


SKurj

Offline moose

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Two different check 6 calls
« Reply #5 on: March 07, 2002, 11:47:26 AM »
thats true skurj

i think it might get confusing

i would like to have at least an 'on the way' call though

more detailed break calls would be real helpful because when trying to clear non-squadmates sixes it's tough since they're not on RW coodinating
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Offline moose

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Two different check 6 calls
« Reply #6 on: March 07, 2002, 11:49:13 AM »
of course, if a voice system was established that worked much like the purple radio channel 3 did, we wouldn't need all those calls to be made

the more i think about it, if you could have your RW tuned automatically to the local area with everyone around you, it would be incredibly helpful. as long as there was an option to have private channels for squaddies too :)
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Offline AKIron

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Two different check 6 calls
« Reply #7 on: March 07, 2002, 11:58:12 AM »
I think 2 would be enough.

I'm sometimes hesitant to give a check 6 call because the planes are too far away to tell who is on who and I don't want to distract the friendly unnecessarily. That's when the "badit near ya" call would be given. It should be interpreted to mean that there is a bandit near you but I can't determine the state of your situation.

The "break now" call should be given when I'm sure you are in imminent danger of being shot.
Here we put salt on Margaritas, not sidewalks.

Offline Doberman

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Re: I'd just like it if...
« Reply #8 on: March 07, 2002, 04:21:44 PM »
Quote
Originally posted by Khavren
This I think is a great idea...

However I'd jes like it a lot more if people giving you a Check 6 call would also attempt to engage the guy on my 6.

ACM sometimes works, but it works a whole lot better if somebody is helping scare him off your 6.

Too often pilots send a check 6, then keep on tooling off to wherever they are going.


As much as I don't like to be, I find myself becoming more and more the one to tool on by.  Same thing happened to me in WB also.  I try to be the friendly helpful countryman for a while, but then just get so frustrated that I no longer bother.

People can't drag.  It's as simple as that.

Heya buddy, if you want me to clear you and particularly if you know that I'm coming in to clear you, a hard break turn into me is not helping the situation much.    All yuo've done now is given me a HO which I'm probably not gonna take, and forced ME to reverse (blowing E) to set up a guns solution.  Sorry.  Ain't gonna happen if the skies are unfriendly.  

Help me to help you.  Watch your text buffer with your peripheral vision.  Many guys will announce if their OTW to help CLR you.  Many will also ask for a DRAG.  How'sabout you do some nice pretty straight line barrel rolls then?  90% of the MA pilots are gonna be unable to hit you, but will remain target fixated long enough for me to roast him.  

D

Offline AKIron

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Re: Re: I'd just like it if...
« Reply #9 on: March 08, 2002, 09:40:53 AM »
Quote
Originally posted by Doberman


a hard break turn into me is not helping the situation much. D


Kinda depends on the situatiuon. If I'm coming to the rescue and have a bit of alt on both planes then a head on sets up a perfect opportunity for a split-s.

Distance to the nearest friendly is certainly a factor when determing how to drag an enemy. Have to agree that once a friendly is in place, the barrel roll is the safest way to set up the follower to be killed.

It does take experience and good SA to know how to set up an attacker to be killed. Sometimes it hard to remember your mission is to drain the swamp when you're up to the bellybutton in aligators.  :D
Here we put salt on Margaritas, not sidewalks.

Offline WildBlue

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Two different check 6 calls
« Reply #10 on: March 08, 2002, 11:45:54 AM »
Yeah, but... everytime I set up a decent drag it goes something like this: barrel, jink, jink, crack! jink, barrel, ping! jink, barrel, jink, boom!!! Dead. I've gotten to the point I don't even bother trying to set up a good drag for a friendly, 'cause most of 'em can't do anything about it quick enough to help me any! If I'm flying with my squad, yup, we all have done the drag for each other and got the kills. When not with my squad, forget it, lol! The art of dragging takes 2, the one dragging and the friendly coming in for the kill. If either one ain't up to it, the dragger is dead.