Version 1.09 has been released and is available on our webpage or from the auto-updater. There is a patch that will update 1.08 patch 6 or path 7 to 1.09. If you have an older version than that, you will need to download the base.
Aces High Version 1.09 README.TXT
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For more detailed information on the new voice and strat systems, please visit the help section of our webpage or download the updated help file. For support, please email us at
support@hitechcreations.com.
1.09 CHANGES
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AHVOICE is now integrated into Aces High.
Added a new film viewer/editor. This is a separate executable that can be launched from your start menu.
Modified the strategic and resupply system. Updated current arena terrains to reflect the changes.
Radio bar has been changed to a transparent window. The alpha can be adjusted in Setup->GUI.
Added the following planes: Spitfire I, Hurricane I, Bf 109E-4, Bf 110C-4, Bf 110G-2, and Ki-67.
A room list now appears when players are in the tower or when they pull up the radio bar. This list includes all players who are in your "room" (hangar, tower, or maproom). The range channel (F12) talks to these people through AHVOICE. If you have changed your keymap in the past, you will need to manually map this function in your keymap.
Clipboard map icon now flash when the target is under attack. When a new target comes under attack, a short audible warning sounds to all players in the country. An air raid siren is triggered at the target being attacked.
The Arena Selection screen now shows ping times for available arenas. Highlighting an arena in the list and clicking Ping Details shows additional information about the connection to that arena.
A Master Volume has been added to Setup->Sounds which controls all volumes with the exception of voice.
Added new fields maps to the clipboard map displayer. These maps are not included in the patch and will be available as a separate download.
New arena variables include:
SectorCounterAlt - Controls minimum altitude above the terrain before a player shows up on sector counters.
WarningFlags[pcMAX_COUNTRY] - Controls which models (fighter, bomber, vehicle, boat) trigger air raid warnings.
FighterWarningRange, BomberWarningRange, VehicleWarningRange, BoatWarningRange - The range (in feet) from each field, factory, city or HQ when warning is triggered.
RadarUpdateRate - Controls the time in seconds between updating both sector counters and dots on radar. Example - If set to 20 seconds, the dot on your clipboard will only move every 20 seconds.
WEP now toggles off when engine shuts off.
Cargo can no longer be loaded at resupply points.
All CV's now take 8x1000lbs to be destroyed.
Autogunners have been changed to take angular velocity into account when aiming. They will no longer target through hillsides or buildings.
Fire rate on trains has been cut in half.
The .showjoin command now takes a parameter of 0 or 1. 0 - pop-ups off, 1 - pop-ups on. The pop-ups now have a button to disable the pop-up message boxes.
Map room now displays field numbers on the map table.
GV's can now be hit slightly below the water line.
Drop tanks and rockets now display after a weapon reload from the rearm pad.
Craters no longer show up on water.
CC numbers can be changed through the Admin button on the Aces High startup clipboard.
Enemy and friendly collisions settings have been re-enabled for the CM's.
Missions can no longer be submitted with an end time later than the arena night time.
The Hurricane IIC and IID now have the aux fuel tank enabled.
Increased the rate of fire on the Breda 12.7mm machine-gun.
Lowered the Ki-61 20mm rate of fire to reflect the synchronized mounting.
21cm rockets now fire at an upward angle according to their mounting.
Wheel brakes now ramp up in effect as you apply them.
The rocket tubes on the 109-G6 no longer disappear after firing.
Deleted an incorrect bomb loadout option on the Hurricane IIC.
F6F and N1K2 now visibly leak fuel from the correct wing when hit.
Added the option for rear-firing cannons on the Ar 234.
CM stuff
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Squad Name is now logged in event logging.
Data2 in EndFlight log shows KillerGameID if the player was killed, field number if they landed successfully.