Ok...
I have noticed that in BIG furballs or anytime there are a large amount of aircraft in one area (base 'suppression') the game can get warpy. Planes dissappearing, microwarps galore etc etc.
It would make sense to me that positional updates are sent to the clients based on his proximity to other players.
If i am in a corner of the map all by myself, i will get very few updates with fairly long intervals in between.
If i am having a 1 v 1 or 2 v 2 i will recieve a moderate amount of updates from the aircraft locally with a very short delay between intervals.
If i am in a furball, i will be receiving a huge amount of updates(of course) at a VERY high rate(short time interval between updates)
To me this explains the warps in a big furball but NOT where they come from.
I see players blaming the server, to me this makes no sense.. I would think HTC provide their own hardware, no matter which ISP is hosting. (am i wrong?)
UNLESS HTC's hardware that they have been using to date is now unable to keep up with the number of players.
So it is now down to connection... You may not see warps in a 4 v 4 fight but once the fur starts flying and there are 15 planes or more in view, you could very well see warps. Even 1 packet lost or delayed from ANY of the clients in view, could terminate in a warp on your FE.
Now for those that do not know...
AH uses UDP. UDP does not acknowledge packets sent like TCP/IP. With TCP/IP a check is in place to see if the arriving packet is in correct sequence with the previous one and if not a message is sent back to the source and data is resent. (slooooo relative to UDP)
UDP is one way as it were... a packet is sent and the destination doesn't care if it is in correct sequence or not, if the packet is damaged even I believe it is just discarded and we move on to the next one.
This provides MUCH faster transfer and less network traffic, but missing packets will cause warps..
Ok thats my take on whats happening, and a very simplified definition of TCP vs UDP..
Mebbe HTC can comment, and perhaps someone learned something +)
SKurj