Author Topic: Request for "improvements" to AH...  (Read 989 times)

Offline illo

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Request for "improvements" to AH...
« Reply #30 on: March 20, 2002, 07:29:43 AM »
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And really I think this debate takes us nowhere - Its just beating a dead horse anyway

Right. I still would like an option to have historical gauges for all the planes. Imperial for U.S/G.B. Metric for others.

Btw did you know that, 1 furlong=201.168 meters=220 yards? :D
http://www.cchem.berkeley.edu/ChemResources/Weights-n-Measures/weights-n-measures.html

Offline MANDOBLE

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« Reply #31 on: March 20, 2002, 07:30:38 AM »
In RL, the common range for 190s to open fire against enemy buffs was from 50 to 200 meters. That was for sturm units armed with Mk108 guns. We may suppose that 400 meters would be ok for 20mm guns, and even than 600 meters would be ok for medium cal MGs, but this is against large buffs, not against small fighters.

As a side note, HE rounds would loose little or nothing of their destructive power with distance, the real affected ones are the AP rounds, that is, just the 50" type of ammo. But these 50"s can kill buffs at more than 1000 yards, kill panzers, etc ...

Offline MadBirdCZ

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« Reply #32 on: March 20, 2002, 07:31:42 AM »
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Originally posted by illo


Those RL Jagdfliegers must have been idiots(judging on gucams) closing close to b17 engines in dive and picking them off from close ranges.(under 200m/220yards for sure)

Also those 190 HOing b17 formations and opening up "as close as possible"  and aiming front gunner/cockpit/wingroot must have had no idea what they were doing. Also again it was mentioned that new pilots usually lost their nerves and opened at too long ranges scoring no critical hits.

HA! Maybe they werent just aware of superb tactic..sit 1.4km(1531yards:D) away and let rock. :D

Im not coinvinced.


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Offline lazs2

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« Reply #33 on: March 20, 2002, 08:35:28 AM »
you can't really compare underpowered mg151 and 20mm with the powerful BMG round or the hispano 20.

I can't hit much at 500 yards with a .223 either but I have no trouble hitting out to 700 or so with my old ought six Garrand.   I know guys who find 1,000 yards childs play for their BMG fifty cal bolt actions.   I know I could empty a 40 round clip from my puny little mini 14 .223 into a plane sized target at 4-500 yards thogh without trying too hard.   And I ain't no great shakes with a rifle.
lazs

Offline HFMudd

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« Reply #34 on: March 20, 2002, 09:48:30 AM »
Adolf Galland mentions a couple of times in "The First and the Last" that he considered a bomber effect range to be less than 650.  (He talks about it in the context of firing rockets into bomber groups.)

Anyway, back to the start of this, I'd love to see turbulence from weather and groud features added.  

I guess I don't have much of a feel for the amount of turbulence there would be at any given altitude other than the anecdotal evidence that:
1) A Boeing 727 really jumps around on final into the Orange County CA airport.  Training a gun on anything would flat be impossible.
2) A Boeing 727 at cruising altitude flies smooth enough to set a glass of wine on your seat tray.
3) A DC-9 on a hop between Oahu and Maui (probably the closest I'll ever come to a B-17) reaches 10K feet or so.  It is still enough that a drink won't spill but is noticably jiggly.

Offline streakeagle

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« Reply #35 on: March 20, 2002, 10:32:29 AM »
A thousand yard hit with a 0.50 cal is never child's play. Even when you are on the ground with a bolt-action in a supported position such as prone or on a bench most people don't have that kind of accuracy. Now use a browning MG on full auto mounted on a less than rigid wing bouncing around in the air. If aircraft MGs could be aimed as accurately as infantry with bolt-action rifles, they could have carried only one MG and killed the pilot with a single shot every time.

Show me one shred of historical evidence that any pilot ever consistenly hit other aircraft at 1000 yards. There will always be some legendary golden BB shots in reality (losing 600+ mph jet fighters to a single rifle bullet in Vietnam for instance), but in AH the 0.50 cal MGs seem to be loaded exclusively with golden BBs.

As for the metric vs English units debate, I believe that the difference between yards and meters is small enough to be neglected in our discussions. I also agree that the US should have switched a long time ago. It would certainly make things easier for everyone involved except for a generation or two of older Americans. Perhaps US leaders won't force a change as a matter of pride? Or is it that they believe the average American is so stupid or stubborn as to be unable to change? However, in the real world, whoever has the power can do anything they want. The political, military, and economic strength of the US has ensured that most countries speak English to some extent and know what a pound, inch, foot, mile, and gallon are.
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Offline MANDOBLE

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« Reply #36 on: March 20, 2002, 10:53:32 AM »
lazs, are you comparing firing with a riffle at a static target with firing from a moving plane against a moving target with six "rifles" in the wings that shoot with a convergence point well below 1000 yards and that make your firing platform to shake? IMO, there is little or nothing in common. In the same circunstances, even an olimpic shooting champion would have enormous problems to score a single hit at 1000 meters.

Offline Charon

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« Reply #37 on: March 20, 2002, 10:56:14 AM »
A few points to keep in mind that haven't been brought up on this thread yet (though they have plenty of times in the past).

Most of us are far better "shots" than was the case in WW2. Gunnery training was sketchy at best, nonexistant in some cases. Even a concept like deflection, which we take for granted as a natural reflex, takes time to learn. I have probably "shot down" 10,000 targets since the Falcon EGA days, and I'm sure I'm not alone. In WW2, farmboys with bird hunting experience recall being at a distinct advantage compared to their city peers. Closer convergence not only compensated for poor shooting, but maximized the accuracy of poor ballistic weapon systems and the damage from kenetic energy rounds. Of course, the goal was also to get the kill by total surproise as well.

600-1,000m kills with the .50 were/are rare (at least in WW2, but not at the higher altitudes in Korea) but not impossible in RL. A .50 cal has the capabilitiy to hit targets at 1000m easily. I certainly recall hitting stationary targets at least in the 800m range in RL. You just walk the rounds in. However, in AH as in RL, if that target makes even the slightest 1g weave at that distance in AH, the chance of a single ping is virtually nil. A few days ago I had a F6F burn most of his ammo load over about a minute of time spent shooting at me at that range without result. All I had to do was a lazy, alternating weave. However, if the target is flying a wings-level extension (and how rare is that here?), then it is just a matter of ammo load and adjustment.

Life and death is not an issue here. We can waste ammo at poor % shots, and target fixate as long as we want trying to make those shots, without a real penalty beyond a trip back to the tower.

Just my thoughts.

Charon

Offline Charon

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« Reply #38 on: March 20, 2002, 11:06:07 AM »
And,  MANDOBLE a hardmounted .50 does not shake all that much, even when mounted on a light HUMVEE. 50s are in fact, rather boring to fire. The only time I saw a. 50 "shake" was when it was on a tripod in sandy soil without sandbagging the rear spades.

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As a side note, HE rounds would loose little or nothing of their destructive power with distance, the real affected ones are the AP rounds, that is, just the 50" type of ammo. But these 50"s can kill buffs at more than 1000 yards, kill panzers, etc ...


Well, yeah. There was a reason why the .50 was used as an anti-armor weapon on APCs until the Bradley. If it will chew up a BMP or BTR60 at that range then it will certainly do the same to a B-17 or the upper-ear engine deck of a Panzer.

Charon
« Last Edit: March 20, 2002, 11:14:14 AM by Charon »

Offline streakeagle

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« Reply #39 on: March 20, 2002, 11:52:04 AM »
To say that there was little or no gunnery training is simply a myth. These people were being sent into combat with as much training as time and money would permit. They may not have gotten hours and hours of deflection shooting like you can online, but it was certainly mentioned in their training. Once in action, they flew missions daily. Those that lived got the chance to complete their training the hard way. The aces in real life were easily as good or better at shooting than most of the sim aces here. The aces did not shoot at 1,000 yards. To think that a LW pilot that has 300 kills in 5+ years of fighting or even US 20+ kill aces are inferior to any sim pilot is rubbish. Read what these men had to say about getting kills. Some were awesome shots and didn't harmonize their guns to point blank ranges. But none of them fired, hit, or got kills on a regular basis at ranges exceeding 500 yards because it just wasn't possible with the equipment they had.

We are supposed to be flying and fighting under similar conditions with identical equipment, but some aspect of physics has been neglected in the area of gunnery. Dismissing the flaw by saying hundreds if not thousands of us are more proficient at air-to-air gunnery than real-life aces is ludicrous!
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Offline Lephturn

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« Reply #40 on: March 20, 2002, 01:08:31 PM »
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Originally posted by streakeagle
We are supposed to be flying and fighting under similar conditions with identical equipment, but some aspect of physics has been neglected in the area of gunnery. Dismissing the flaw by saying hundreds if not thousands of us are more proficient at air-to-air gunnery than real-life aces is ludicrous!


I don't think 100 kills in 5 years is anywhere near the thousands upon thousands of kills I've had in sims, so I clearly have orders of magnitudes more experience shooting from an aircraft in AH than any RL WWII pilot had in the real deal.  Clearly, in this environment, I'm a better shot than I could ever have possibly been in WWII.  Oh yeah, and I don't regularly shoot at anything longer than about 400 in my Jug in AH.  Anything more is almost always a waste of ammo.  I have NEVER seen a film of somebody getting multiple kills at 1k and over in AH, and the only 1k or more kills I've ever made were versus non-maneuvering aircraft.  That's a long way from making long shots effective on a regular basis.

In addition, saying we are flying and fighting under similar conditions with identical equipment is the MOST ludicrous thing I've seen posted in a while.  Give me a break.  Sure, we try to simulate things as best we can, but that's LONG LONG way from similar conditions with identical equipment.  We're sitting on our tulips looking at a flat screen with no G forces, no temperature, no real vibration, and most of all, no risk of death.  The situations and equipment couldn't be more different.

Lephturn

Offline Charon

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« Reply #41 on: March 20, 2002, 01:56:57 PM »
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To say that there was little or no gunnery training is simply a myth.


I would say that inadequate to average gunnery training was far more the norm. Most books, particularly ones like Heiden's that are full of individual stories would seem to support this. "The Mighty Eighth" is particularly insightful in this regard, though it is more focused on the bomber crews. Some of course, didn't even get formal gunnery training, though most at least got to take some runs on a target sleeve or two. This seems to have been a rather random affair though, even late in the war.

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The aces in real life were easily as good or better at shooting than most of the sim aces here.


Some were. Bong, though, admits to being a poor shot who had to get close to get kills. This changed when he underwent additional training in between tours, which apparently HE felt was needed.

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To think that a LW pilot that has 300 kills in 5+ years of fighting or even US 20+ kill aces are inferior to any sim pilot is rubbish. Read what these men had to say about getting kills


I believe Hartmann got close because his superior eyesight permitted him the luxury of surprise attacks most of the time, at least that is what he said in his book. Wait until the plane fills the windscreen, fire a short and devastating burst, and move on. Of course, there were those who said he was a fine shot at any distance, just that he chose that method being more of a "head" fighter than a "muscle" fighter.

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But none of them fired, hit, or got kills on a regular basis at ranges exceeding 500 yards because it just wasn't possible with the equipment they had.


No argument with the first part at all. There are, though, more than a few accounts of hits and even kills at beyond 500 yards in the stories contained in Heiden's books and others. The pilots were surprised, but they took the shot in the first place knowing there was at least some possibility. 1000m is within the ballistic capabilities of the weapon. In Korea, 600m hits were not uncommon at high altitudes.

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We are supposed to be flying and fighting under similar conditions with identical equipment, but some aspect of physics has been neglected in the area of gunnery. Dismissing the flaw by saying hundreds if not thousands of us are more proficient at air-to-air gunnery than real-life aces is ludicrous!


I don't know. The fact that we can literally get thousands of "kills" and be killed 1000s of times in the process would make a certain mastery of the game (obviously not WW2 air-to-air combat) hardly a ludicrous proposition. Of course, if there are physics flaws I would like to hear about them, please expand with specific examples. Not that I would understand, but if an engineering type like Ho Hun (or several others with that mathematical bent) can go along with it I certainly will.

Hey, I agree that kills beyond 500m were rare. I don't really think WW2 pilots had a lot of time to sit there, SA focused on one extending enemy, and just spray and pray. I don't believe the enemy aircraft gave them an easy set up with a wings-level extension either.

I have found such long range kills to be rare in AH as well (far more than AW). When flying an American aircraft the best I hope for at that range is a whizzer or a single plink or two to throw off an evader and make him do something stupid. Though if he's flying wings level and I have the time and ammo load, perhaps achieve more in the d600-800 range. I'm certainly not the best pilot in the game, but I don't fear a spray and pray from d700 when I'm on the receiving end. I really don't see what the fuss is about, and I tend to fly the La7 in the arena lately and it has about the worst ballistics of the bunch.

Charon
« Last Edit: March 20, 2002, 03:26:34 PM by Charon »

Offline streakeagle

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« Reply #42 on: March 20, 2002, 02:21:24 PM »
Lephturn,

Nothing personal (there are few others whose opinion I respect as much on this BB), but let me get this straight:

AH is not a sim... it in no way represents the equipment and conditions faced by WWII pilots, yet your having thousands of hours of "gunnery" playing games such as this makes you a better gunner than Adolf Galland, Bubi Hartman, Richard Bong... etc. ? I think we have different definitions of "ludicrous".

Those with talent don't need thousands of hours of practice, they inherently do well. I saw this while participating on my highschool rifle team, but it is true of anything. Michael Jordan on a bad day will shoot hoops better than 99.9% of the people in this country no matter how many hours they practice.

As far as non-maneuvering targets go, surely you know the stat that 80% of all kills have been against aircraft that didn't realize they were under attack until too late. Big lumbering B-17s had to maintain formation and were also very large targets. If pilots could reliably hit them at 1000 yards to avoid getting in range of all those 50s, they would have. Likewise, if B-17 gunners could kill LW interceptors at 1k, we would never have lost any B-17s.

 I am saying that in 5+ years of war where some of the most talented and skilled pilots ever flew, they just didn't fire much outside of 500 yards even against non-maneuvering bombers and it was because it was too difficult. Whereas in AH, I, as someone who "flies" maybe an hour or two a week, can consistently hit fighter sized targets at 1000 yards who usually know I am there but don't evade because they assume incorrectly that my guns don't have a good chance of hitting.

Back to flight sim hours versus the real world: if the best of the flight simmers with zillions of hours who has never flown a real aircraft was given the opportunity to shoot at a towed target (non-manuevering billboard sized) using a real P-51 (or whatever warbird you want to choose) and he had to compete against an experienced WWII ace who has practically no time firing guns, especially since WWII (lets say Chuck Yeager), who do you think would score better?

I would lay my money on the real pilot. Now if we repeated that test on a flight sim, the simmer would probably win (unless Chuck Yeager is an avid flight simmer and used to the differences between sims and real-world physics).

But, I would argue AH is still reasonably close to the real thing (or I wouldn't even waste my time playing it) and that it is worth it to continue to find ways to make it better. When people want something fixed in this game, they are always required to provide data, but sometimes that data is not available and they have to guess then refine it based on historical evidence. If the Bf109 could outturn the Spitfire, I wouldn't need data to prove that was wrong. There is plenty of kill data: what range and how many rounds. There is a total lack of data to support effective firing ranges beyond 500 yards. Even with my lackluster skills, in AH, I have plenty of kills (not just hits) beyond 500 yards. I don't think someone with my skill level should be able to do this. The fact that I can sends me a red flag as big as being able to outturn a Spit in a 109.
« Last Edit: March 20, 2002, 02:23:50 PM by streakeagle »
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Offline Lephturn

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« Reply #43 on: March 20, 2002, 03:11:37 PM »
Of course nothing personal. :)

I'm not saying I'm a better air gunner than Galland or one of the real Aces.  As you point out, we are talking about different worlds here.  I'm saying that I simply have far more experience in my "world", than they ever had in theirs.  Sure there are naturally talented folks in both camps... I'm not one of them in AH btw... I'm not a very good shot.  People do learn from experience, even at high levels of skill and with lots of experience, so I think that is a factor in the skill level of your average WWII pilot vs. your average AH pile-it.  I think I'm still improving, and I bet there were lots of high scoring WWII aces who were constantly improving as well.  My point is that me as a competent but pretty average shooter in AH can't hit regularly at the ranges you guys are talking about.  I can't do it.  My personal experience in AH seems to match the stories and such I have read pretty well actually.  Maybe your experiences don't... but then again maybe you are one of those exceptionally talented folks.

Now about the "simulation" thing.  Sure, AH tries to simulate WWII air combat... but we are missing SO MANY of the factors that made it difficult to be successful.  I don't see how effectiveness at various ranges can really be compared when there are so many variables missing.  It's just so different, that looking at anecdotes of the end results of the two situations and infering that there is a problem in the gunnery or damage model based on that doesn't make sense to me.

Look, HTC has done their best to put in place a very accurate gunnery model.  If your experiences don't match the anecdotes you've read, you need to do some tests to try and figure out why.  Are the rates of fire too high?  Are the trajectories wrong?  Is dispersion wrong?  Is kinetic or explosive energy out of whack?  I know the crew at HTC has though of all of this, and made it as correct as possible.  What do you expect them to do, to fix the problem if they can't see what's wrong?  Look at it from their perspective... there are a few folks that think "something is wrong with the gunnery".  Should they invest time and resources into ripping it all apart looking for problems when they've already done their level best to make it right?  I don't think so.

Offline streakeagle

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« Reply #44 on: March 20, 2002, 09:34:10 PM »
I am well aware that HTC does their best, but if another company with access to the same data and physics equations has found a more accurate way to model the process (IL-2?), then I would like to see such results incorporated in AH as well. The test for any model is whether the results are the same for a given set of conditions. It does not matter what method you use to get the results as long as every possible input produces the expected output. Effective air to air gunnery range is not my opinion or an anecdote. It is a fact that holds true to this very day. Modern jet fighters with the latest sights can handle high deflection shots impressively, but at best have increased the range to 1,000 yards when using the 20mm Vulcan at 50 to 100 rps.

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A reasonable effective maximum range for modern gun systems against fighter targets is about 3,000 ft. -- Robert L. Shaw, "Fighter Combat Tactics and Maneuvering"


Using tables from that reference for the lethality:
6 x 0.50 cal M2 = 6 x 6.4 = 38.4
1 x 20 mm M61 = 144.8

Given the lethality varies inversely with the square of range, if a modern fighter used 6 x M2, they should be able to be effective out to: SQR(38.4/144.8) x 3,000 ft = 1545 ft = 500 yards... of course against maneuvering targets WWII aircraft would be at a disadvantage, but against non-maneuvering targets, there would be no difference.

Funny how the math supports observed combat results :rolleyes:

If I can assume HTC has accurately used data on the number of rounds required to damage/destroy aircraft, and I assume the rate of fire is correct, then I don't need to perform any tests to identify where the problem is. The only thing left is getting the distribution pattern right as a function of range, which they have already improved more than once. It doesn't matter which variable they have neglected (ballistic dynamics, vibration, etc.), the spread of the rounds can be increased for a given aircraft until it matches observed accuracy. They changed the Ostwind in such a way when it was too uber using the existing model. Why can't they degrade the M2 and Hispano armed aircraft the same way? Depending on the actual cause of this difference, it may be particular to the type of weapon and/or the particular aircraft. I don't know how to get enough data to allow for that. Perhaps one setting common to all weapons and all aircraft would be accurate enough for discrepancies to be undetectable by players?

For me the final litmus test for a WWII 6x0.50 cal gunnery model would be if most pilots that practiced could average 200-300 yard kills, exceptional pilots could consistently hit at 500 yards, but no amount of skill would permit more than a few lucky hits at 1000 yards. That would generally follow historical results and provide me with what I am paying for... ever increasing immersion ;) I don't know enough about German, British, or Japanese experience in WWII to set any standards for them :p But I would expect the ballstic differences already modeled by AH would take care of them as well.
« Last Edit: March 20, 2002, 09:46:54 PM by streakeagle »
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