Originally posted by Lephturn
But... I don't want to just whine. A suggestion: Make dropping HQ disable the "base under attack" warning system and the flashes. That way hitting HQ and disrupting command and control has an effect you can exploit for a reason, but doesn't make folks on the other side simply log off.
Lephturn
I kinda like this idea but i dont think its a very good incentive to try to do this.It would be fantastic if people had the coordination to set up a big bomber raid to HQ and then start attacking the blacked out bases but it just doesnt happen like that.Plus if radar remains the attack will be seen.
What i do think would be much more realistic is to have a black out of radar but NOT for the huge length of time it does now.And maybe as the radar repairs itself we get partial radar or inacurate(dar bar is smaller than it should be) radar as it is gradually repaired.Perhaps there could be forward observer posts that continue to give data or partial radar on large bodies of eneimies? these could be knocked out but would be more numerous to simulate observer corps.
the radar chain in the BOB was attacked but they were back up very very quickly.mobile units and repair to the antenai was extremely fast, so much so that the LW gave up attacking them (mostly).So the fact that hqs stay down for almost the longest of any target (with city destroyed too) seems a bit silly to me.Id rather hangers at bases be one of the longest to respawn but make them tougher.
I think maybe in the future the answer lies in recon planes or mobile radar trucks or something similar.Perhaps they could be ai controled and purchased with perk points? If your base or country loses radar you can buy a radar truck or fly a recon plane and suddenly local to the truck/recon plane you have radar again? would be kinda cool to run low level recon flights that show the enemy dot position if within 30-40 miles of the recon plane. these planes could go ahead of raids or replace local radar.