Author Topic: 1.09  (Read 549 times)

Offline SKurj

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1.09
« Reply #15 on: March 17, 2002, 11:09:43 AM »
IN real war the ground conquest is RULED by the supply lines.  The deeper the offensive gets the slower it often goes due to stretched supply lines.
In AH we have a steamroller effect...  the ground war often ACCELERATES.

Something needs to be added to give the guy facing huge numbers and weakened strat a chance...  This is a game...


Check the link in my sig




SKurj

Offline mrsid2

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« Reply #16 on: March 17, 2002, 12:09:28 PM »
I really think strat missions should pork individual fields instead of a whole country.

If a single field was surrounded by several strat targets that needed to be killed in order to capture the field, the strat guys would have plenty of things to bomb. Alternatively some of the targets could just make the field respawn slower etc.

So instead of 1 depot or 1 hq porking the whole country, there would be 10 factories and 2 villages in close proximity of each field. Killing factories and villages would disable respawn capability of the field. Unless strat targets would be destroyed first, fields would respawn quite quickly.

Bomb blast radius could be expanded and the factories could blow up nicely leaving smoking ruins in the ground. Factories and villages burning on the ground would also add immersion, maybe enough burns could even generate a low cloud layer near the burns.

That would make capturing fields much more timeconsuming, require more players to achieve and also give the defenders a chance to regroup and defend untill the whole field is closed.

Fields need to be harder to capture as we have bigger numbers now. It's more like blitzkrieg now with the leading country crushing the opponent before they realize what's going on.

Offline J_A_B

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« Reply #17 on: March 17, 2002, 12:42:27 PM »
"If a single field was surrounded by several strat targets that needed to be killed in order to capture the field"

That's an excellent idea.  I love it.  It gives the strat players a solid reason for hitting the depots and factories while at the same time slowing the landgrab to a more acceptable pace.  

J_A_B

Offline volzman

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Just Sayin'
« Reply #18 on: March 17, 2002, 01:04:57 PM »
Relatively new guy. Been a Rook since I started with AH. Almost always outnumbered. Don't switch to whoever is wining to get perks. Sometimes the situation really sucks... last night was one of those times. Wish there was some way for the smaller team to make up ground rather than just spend hours watching your fields fall one after another with 2:1 odds.

On the other hand we've had many more times where we were in the thick of things and on those RARE occasions we even get a reset. When we do its usually a thing of beauty cuz we generally have to pull it off without numbers.

I do wish there were a way to even out the sides more or even some unique strategic targets that could give the underdog more of a fighting chance. The whole country swapping thing is a big dissatisfier for me. Some guys change nightly depending on their mood. I wish that we could limit that to once a campaign or something so we at least have some consistency. I guess I'm too hung up on making the game more competitive of "fair" but that's something that is totally subject to opinion so why bother.

Ulimately we make the game what it is so if you like          ing and country swapping then you'll get your money's worth. If you don't then you'll still get your money's worth. I don't expect much to change.

Offline Rude

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« Reply #19 on: March 17, 2002, 05:56:56 PM »
Poor Lazs....it's just not fair is it?

Such an impatient crowd...all of which will continue to stick around and watch the show.

Offline jpeg

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« Reply #20 on: March 17, 2002, 11:08:25 PM »
I LOVE the strat changes.

If dar is down then look at the flashing fields, or ask your country!

If you don't know how to communicate then learn.

Offline mrsid2

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« Reply #21 on: March 17, 2002, 11:16:21 PM »
jpeg if you don't have anything constructive to say, learn to be quiet.

Offline sling322

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Re: Just Sayin'
« Reply #22 on: March 18, 2002, 02:22:04 AM »
Quote
Originally posted by volzman
Don't switch to whoever is wining to get perks.  


Just so you know...switching for perks doesnt help unless you do so at least 12 hours before the reset.  Only players who have been members of a country for at least 12 hours receives the reset perkies.

Offline sling322

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« Reply #23 on: March 18, 2002, 02:26:14 AM »
Quote
Originally posted by mrsid2
jpeg if you don't have anything constructive to say, learn to be quiet.


I thought Jpeg's statement was extremely constructive.  Do the bases flash when dar is down if they are under attack?

If you cant find a fight with flashing base icons, then you may have more problems than just your dar being down.  You may need to check your pulse....you might be dead or something.

Offline Duedel

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« Reply #24 on: March 18, 2002, 04:24:37 AM »
Quote
Originally posted by jpeg
If dar is down then look at the flashing fields, or ask your country!

If you don't know how to communicate then learn.


MrSid2 jpeg is right even if he could said it in a more sensitive manner.
BTW I've had so much fun one day as knights where outnumbered and we managed to defend our last bases and all the masses of incoming cons get slaughtered. But I also understand that it's annoying if defense is the only thing u can do.

Offline mrsid2

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« Reply #25 on: March 18, 2002, 07:11:32 AM »
jpeg may be right but it doesnt mean the current strat system is perfect and no improvements can be made, in that sense he is dead wrong.

It doesn't serve any purpose to state 'current system is perfect' to a discussion where people are discussing further improvements.

Wouldn't you agree that strat would give more immediate feedback for both sides if there were more targets nearby fields that could be porked in order to put the field out of service eventually?

I really don't like the current system where a handful of people can spend an hour climbing superhigh and then effectively blindfold everyone in a country. IMO a better system would be to be able to pork single fields with a handful of people - without being able to capture them immediately anyway. Just dar, communications etc. could be severed along with vital supply sources, which then makes attacking the field itself feasible.

A bit like in real life where fields are captured only when the ground forces advance, take land and buildings up to the point where the field has to stop functioning and move to another location.

Even then the field can't be used for a while because the retreating enemy will boobytrap and mine all vital places.

Offline hazed-

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« Reply #26 on: March 18, 2002, 08:02:10 AM »
Quote
Originally posted by Lephturn
But... I don't want to just whine.  A suggestion:  Make dropping HQ disable the "base under attack" warning system and the flashes.  That way hitting HQ and disrupting command and control has an effect you can exploit for a reason, but doesn't make folks on the other side simply log off.

Lephturn


I kinda like this idea but i dont think its a very good incentive to try to do this.It would be fantastic if people had the coordination to set up a big bomber raid to HQ and then start attacking the blacked out bases but it just doesnt happen like that.Plus if radar remains the attack will be seen.

What i do think would be much more realistic is to have a black out of radar but NOT for the huge length of time it does now.And maybe as the radar repairs itself we get partial radar or inacurate(dar bar is smaller than it should be) radar as it is gradually repaired.Perhaps there could be forward observer posts that continue to give data or partial radar on large bodies of eneimies? these could be knocked out but would be more numerous to simulate observer corps.

the radar chain in the BOB was attacked but they were back up very very quickly.mobile units and repair to the antenai was extremely fast, so much so that the LW gave up attacking them (mostly).So the fact that hqs stay down for almost the longest of any target (with city destroyed too) seems a bit silly to me.Id rather hangers at bases be one of the longest to respawn but make them tougher.

I think maybe in the future the answer lies in recon planes or mobile radar trucks or something similar.Perhaps they could be ai controled and purchased with perk points? If your base or country loses radar you can buy a radar truck or fly a recon plane and suddenly local to the truck/recon plane you have radar again? would be kinda cool to run low level recon flights that show the enemy dot position if within 30-40 miles of the recon plane. these planes could go ahead of raids or replace local radar.
« Last Edit: March 18, 2002, 08:10:36 AM by hazed- »

Offline hazed-

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« Reply #27 on: March 18, 2002, 08:21:25 AM »
Just had another simple solution to what mrsid has said.

lets make the HQ the hardest object in the game to hit by a much greater margin. why not make it either 20,000 lbs to destroy?

or how about this?  

set it in the side of a mountain so that it cannot be bombed from directly above?
make it 10,000lb to kill but make it require a skilled jabo only type target where only a massed jabo raid just like the famous mosquito raid on the v1 fuel factory immortalised in the film '633 squadron'?

place around it a LOT of acks that make the jabo almost impossible without the bombing by heavy bombers to preceed the raid.

I kinda like this idea :D

Offline Mickey1992

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« Reply #28 on: March 18, 2002, 08:24:12 AM »
It takes 19K to take down an HQ, but it only takes 4 supply runs to bring it back up.  I don't see what the big deal is.

Offline lazs2

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« Reply #29 on: March 18, 2002, 08:26:49 AM »
knowing that a base is under attack is not very helpful,   The dar is helpful.   The dar tells you that there are and equal (or not) number of good and bad guys in a sector.   the flashing tells you that you may get vulched to death or... you may go up only to find one 25K fluffer doing nothing but porking an outhouse or two..   mostly.... no "fights" worth mention.

Making a country blind or being blind is not considered good gameplay by me.  having no idea of the size of the force who oppose you is not conducive to good air combat.  
lazs