Author Topic: Let's pool our 1.03 info  (Read 454 times)

Offline Nash

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Let's pool our 1.03 info
« on: May 28, 2000, 09:50:00 PM »
I've been hearing scattered mutterings that HT et al have been talking about some of the new features while in the arena. Not much in the way of official postings by HTC on it though. So far, all I know is that there will be a mission planner and new effects.

Since it's close to release date, I figure it's about time to once again enter into the AH crack junky release anticipation phase. Feed my itch. Post yer info here.

Offline Citabria

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« Reply #1 on: May 28, 2000, 09:55:00 PM »
nash... pst...

rumor has it there is a yak and a zero in 1.03 too

 
Fester was my in game name until September 2013

Offline Nash

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Let's pool our 1.03 info
« Reply #2 on: May 28, 2000, 10:16:00 PM »
doh!  

HaHa

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« Reply #3 on: May 29, 2000, 12:59:00 AM »
From what I recall (correct me if I'm wrong)

Vehicles:
---------
-m3 troop carrier
-panzer IV - top mg, cannon recoil (tank rocks when firing), visibile moving turret

Planes:
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-a6m5b(zero), yak9, fw190a5 (see screenshots)

Special Effects:
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-smoke/fire for destroyed buildings, smoke
is supposed to be quite impressive
-special explosion graphics for planes
-sun glare (just read this, hopefully in)
-more objects for hiding tanks in? (rumour)
-new/better clouds (clouds look different in screenshots)

Misc:
-----
-mission Planner *drooool*
-terrain editor (probably after 1.03)
-hispanos going to be fixed (rumour)

That's all I can think of right now.

Offline SnakeEyes

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« Reply #4 on: May 29, 2000, 01:09:00 AM »
Prop drag was promised for 1.03 in a magazine article (either CGW or CGO).

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Offline bloom25

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« Reply #5 on: May 29, 2000, 03:14:00 AM »
Icon changes: No vehicle to vehicle icons.  Plane to ground icons reduced to 1.5k.

Vehicles:  Changes made to gunsight.

Sounds:  More sounds will be added.



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Offline LLv34_Camouflage

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« Reply #6 on: May 29, 2000, 04:08:00 AM »
Not sure if this will make it into 1.03: "enemy icons off" option to ALT-I.
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Offline fats

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« Reply #7 on: May 29, 2000, 04:15:00 AM »
There will be a new pilot included in 1.03 or perhaps even a little before. It's called fats Mk.II and will kill you EZ, can't wait for all the ubermodeled comments to start rolling in.


//fats

Offline Replicant

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« Reply #8 on: May 29, 2000, 05:29:00 AM »
I think I remember the Lancaster being included if they can 'squeeze' it in, though more likely to follow in later version.

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NEXX

funked

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« Reply #9 on: May 29, 2000, 05:36:00 AM »
I got some top secret release date info:  2 weeks.

Offline Koed

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« Reply #10 on: May 29, 2000, 05:39:00 AM »
Flak.. I heard Flak.. large puffy clouds of death.. higher AT too

Offline Ghosth

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« Reply #11 on: May 29, 2000, 06:49:00 AM »
Smoke shells for Tanks, (I asked for cloud deck for cover, no dice.) But even smoke will help.

New gunsight for tanks, sounds like we will be getting a very close simulation of the original Panzer 4 sight.

Can't come soon enough for me.

Offline Vermillion

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« Reply #12 on: May 29, 2000, 07:29:00 AM »
Lancaster and Ju-88 if "time permits"

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Offline CavemanJ

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« Reply #13 on: May 29, 2000, 08:07:00 AM »
 
Quote
Originally posted by SnakeEyes:
Prop drag was promised for 1.03 in a magazine article (either CGW or CGO).


Does this mean we're gonna see birds having windmilling props when the engine dies (Corsair couldna feather prop, it just windmilled, if I'm remembering correctly)
That would make those dweebC drivers even more concious about fuel since they couldna glide as far =)

funked

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« Reply #14 on: May 29, 2000, 08:12:00 AM »
I think the Corsair had an engine-oil prop, i.e. hydraulic pressure was supplied by the engine oil pump.  So if you lost oil pressure in the engine you would lose prop control.

However if the engine somehow died without losing oil pressure, I'm pretty sure the windmilling would result in enough RPM to generate sufficient oil pressure for the prop governor.