Author Topic: Hitech...How about Weighting Perks Based on Population?  (Read 740 times)

Offline Dingy

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Hitech...How about Weighting Perks Based on Population?
« Reply #15 on: April 01, 2002, 01:26:04 PM »
Quote
Originally posted by Zippatuh
Isn’t it that the argument for balancing numbers is a fall out argument to being gang banged?  Are you not saying that if the numbers were balanced there wouldn’t be as much ganging up on one country?


Absolutely not and I would be one of the first to say that gangbanging will never go away.  The only thing Im suggesting is we give players on the outnumbered side a reason to continue flying for their outnumbered side.  The only fallout from my suggestion is that MAYBE some of the players on the larger sides would be interested in moving to the lower populated countries so they could get more perk points.  

This way, although its harder to get kills when you are outnumbered, you are benefitted by the perk bonus.  Likewise, flying for a country which is numerically superior to the other countries slightly penalizes you since its assumedly easier to get the kills when you dont have to worry about surprise encounters :)

Quote
This of course is just my opinion Ding, I’m not discounting the idea, I just don’t believe it will work.


At one time, people thought putting a man on the moon was science fiction and not possible.  It was only through an effort by the American people that it became fact, not fiction.  If this idea doesnt do anything more than reward those of us who typically fly during times when our countries are outnumbered, isnt that justification enough?

-Ding
« Last Edit: April 01, 2002, 01:30:19 PM by Dingy »

Offline Zippatuh

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Hitech...How about Weighting Perks Based on Population?
« Reply #16 on: April 01, 2002, 03:50:27 PM »
Quote
Originally posted by Dingy


If this idea doesnt do anything more than reward those of us who typically fly during times when our countries are outnumbered, isnt that justification enough?

-Ding


Actually, yes.  Good point.

Zippatuh

Offline Mino

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Hitech...How about Weighting Perks Based on Population?
« Reply #17 on: April 01, 2002, 11:20:56 PM »
The Rook numbers have been really low lately, where did they go?

Offline mrsid2

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Hitech...How about Weighting Perks Based on Population?
« Reply #18 on: April 02, 2002, 12:00:27 AM »
For sure some of the rooks countryhop when the worst gangbanging occurs.. Alongside with the pressure I always notice our numbers drop to half, making defending even harder for the rest. Simultaneously the opposing countries get more ppl..

When I see the hop happen (or logoffs) I sometimes logoff too, it's pointless to try to defend a field alone against a cv group and 10+ players like I did yesterday.. Only to be called lame7 dweeb and a coward for extending after 3 kills lol.

Offline BNM

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Hitech...How about Weighting Perks Based on Population?
« Reply #19 on: April 02, 2002, 01:12:52 AM »
Seems no matter how many of each country is in the arena I always end up fighting 3-5 vs 1. So I don't quite follow how if my country has more folks on and I survive a 4 vs 1 getting 2 kills and rtb I should get less perk points? If I cared alot about perk points that'd piss me off. FYI, I don't really care about perk points this is simply for discussion purposes.

Offline MANDOBLE

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Hitech...How about Weighting Perks Based on Population?
« Reply #20 on: April 02, 2002, 02:04:30 AM »
Any of u fighting yesterday for Rookland? 80B / 75K / 44R and rookland massively ganbanged and still with 75% of its territory. Yep, it is not a matter of winning the reset perks, it is a matter of enjoinment and fighting 1 vs 5 or 6 over'n over is anything but funny. Only of my squad, four logged off on disgust one after another.

Offline WhiteHawk

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Hitech...How about Weighting Perks Based on Population?
« Reply #21 on: April 02, 2002, 02:12:57 AM »
I think this is a good idea but what if there is 75 bishes
  78 knights and 42 rooks, but the rooks and the knights are
hitting the bishes.  Doesnt seem right that the rooks should get
any bonuses in that situation

Offline WhiteHawk

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Hitech...How about Weighting Perks Based on Population?
« Reply #22 on: April 02, 2002, 02:18:34 AM »
now i can see the cost   of planes based on the number of airfileds a country has, even tho this goes agianst the
reality of a country being defeated.
  i.e a country with few bases gets perk planes at a discount,
maybe a country with heavy advantage pays a bit more for
the perked planes.

Offline Dingy

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Hitech...How about Weighting Perks Based on Population?
« Reply #23 on: April 02, 2002, 07:38:33 AM »
Quote
Originally posted by WhiteHawk
now i can see the cost   of planes based on the number of airfileds a country has, even tho this goes agianst the
reality of a country being defeated.
  i.e a country with few bases gets perk planes at a discount,
maybe a country with heavy advantage pays a bit more for
the perked planes.


That could be another way of handling numbers as well.  Maybe its even better than my own :)   Base the perk cost of one of the premier rides on the population.   So its cheaper to fly one of the perk planes when you are outnumbered and more expensive to fly the perk planes when your country is overpopulated.  

Im sure there are plenty of people who would be willing to switch countries so they could afford a ride in the Spit14 :)

-Ding

Offline Modas

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Hitech...How about Weighting Perks Based on Population?
« Reply #24 on: April 02, 2002, 07:49:31 AM »
Quote
Originally posted by Dingy


The only problem I see with this is what Eskimo has already outlined.  Whats to keep someone from ditching a plane well out of the way of enemy fiters so he can accumulate either perks or points.  

The idea behind my system is that the perk bonus or penalty reflects the changing difficulty of getting kills in the arena based on populations and requires someone to actively fly to get the bonus.

-Ding


Doesn't AH automatically disconnect the player after a certain time of inactivity?  I thought that this was the case.  For some reason, I remember stepping away from the computer for a while, (I believe I was in the tower) and came back later and found that AH had closed up.  My connect was still active tho.

If AH doesn't do that, maybe that would be the solution to people ditching in no mans land and collecting perks.  The code could simply calculate the ac or gv postion over time and if it hasn't moved several miles in a certain amount of time, disconnect them.  Making the distance several miles would prevent people from taking a gv, put it into a autopilot circle and going afk.  

Just my .02 worth

Offline Lephturn

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Hitech...How about Weighting Perks Based on Population?
« Reply #25 on: April 02, 2002, 07:55:21 AM »
Anyone who doesn't believe that perk points can change the arena balance....  look at the C-Hog.  The perked it 3 points.  3!  And it virtually dissapeared overnight.  The perk system works.  It's very powerful, and I think it WOULD have an effect on the arena balance in situations like this.  Remember when you could rack up perks by straffing troop training camps?  Yep, I used to hunt the perk-farmers and you could invariably find a steady stream of low opponents during that time.  All the evidence I've seen so far shows me that perk points can change the balance of the arena significantly.  Heck, one of the reasons folks push so hard for a reset is for the perk bonus you get for winning.  It only makes sense to counter-balance that with a perk reward for fighting at a disadvantage.

Offline lazs2

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Hitech...How about Weighting Perks Based on Population?
« Reply #26 on: April 02, 2002, 08:07:33 AM »
lep... I may be wrong but I think the perk system works because it stimatizes the plane that is perked and makes it a target.  That would not be the case with country numbers I don't believe.  Even so...  

If it meant more perk points handed out then I am against it.   If it means less perk points handed out then I am for it... If it means a neutral gain/loss for perks then I am neutral.  

 Arena balance is not the big problem...  The problem is organized gangbanging.   everyone is flying in a timid manner and afraid to go a whole sector or more only to find they are outnumbered by planes that they can't outrun and have alt on em soooo.... they follow the crowd and fight for scraps.   Closer fields would make sure that there were some good fights at a couple of fields at least.    regardless of the numbers.
lazs

Offline Lephturn

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Hitech...How about Weighting Perks Based on Population?
« Reply #27 on: April 02, 2002, 09:11:12 AM »
Quote
Originally posted by lazs2
lep... I may be wrong but I think the perk system works because it stimatizes the plane that is perked and makes it a target.  That would not be the case with country numbers I don't believe.  Even so...  


I don't agree.  The C-Hog disproves your point... it does NOT have the perk icon associated with it and it's incredibly cheap.  I guess you could say it's "stigmatized", but I think it's got more to do with the fact that people have a tendancy to want to gain and hoard perk points.

Quote
Originally posted by lazs2
If it meant more perk points handed out then I am against it.   If it means less perk points handed out then I am for it... If it means a neutral gain/loss for perks then I am neutral.  

 Arena balance is not the big problem...  The problem is organized gangbanging.   everyone is flying in a timid manner and afraid to go a whole sector or more only to find they are outnumbered by planes that they can't outrun and have alt on em soooo.... they follow the crowd and fight for scraps.   Closer fields would make sure that there were some good fights at a couple of fields at least.    regardless of the numbers.
lazs


Closer fields may also help, but I think we need some motivation to counter the perk bonus folks get for a map reset.  You may not want more perk points in the arena, but I see it as a good thing when you are giving more perks to the down-trodden side.  I think your more perks = bad theory is overly simplistic.  Yep, you need to make sure not to over-supply the perk "economy", but that doesn't mean we have the right balance now, or that a more limited supply would be better.

Offline pbirmingham

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Re: Hitech...How about Weighting Perks Based on Population?
« Reply #28 on: April 02, 2002, 12:12:56 PM »
Quote
Originally posted by Dingy
HT,

How about this for an idea?  Adding another modifier to perkies based on country population?  Give the overwhelmed countries a slightly higher number of perkies to keep them online and flying against overwhelming numbers?


I still think any scheme like this is doomed, because it doesn't take into account the times when the two smaller countries combine their energies against the largest one.

Offline WhiteHawk

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Hitech...How about Weighting Perks Based on Population?
« Reply #29 on: April 02, 2002, 12:52:15 PM »
right pbirmngham
  as I mentioned above, it shouldnt be based on population
since that could change at an instant, or the small country may be in cahoots w a larger country to assault the 3rd country.
  It could be based on the number of airfields.
  lets look into the majic mirror.....
Your country is down to 3 airbases, your pissed, you got a
12pack of Schlitz lite, and your ready for some fun, except
the other 2 teams are pounding mercilessly, and a fricken
262 goes for 200pts?  Your lucky to get it off the end of the
runway in these conditions, but wait, the new system goes into
effect.  3 airbases is 10% of what you started with,
therefore a 262 is 10% of what its original cost is.  Hehe,
pop cold frostly schitz, and hop into a 262 at
20 perks, and have a blast !!!  

that way nobody gets rewarded any perks, u just get planes at
a discount.

  Hmm, i kinda like this plan.  
:cool: :