Author Topic: cloud editor???  (Read 504 times)

Offline NUTTZ

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cloud editor???
« on: March 28, 2002, 07:16:04 PM »
HEY, I think my cloud editor is porked.
A=Placement
V=Path
W=wide
D=depth


I set clouds 1 to a path,and D=W that equal about a square (almost default). Now i set the path and everything almost default I set the rows and columns to 128 and 128 and all i get once opened in the map is 1 long thick row of clouds thats about 20 miles long and 1 plane lenght deep. all my lastest .AWA files are like this the ONLY way i can get a square deep cloud cover is to use cloud "style 3" which is the storm.




???????

NUTTZ

Offline pokie

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cloud editor???
« Reply #1 on: March 28, 2002, 10:09:23 PM »
Hello Nuttz

Not sure if there is a question in your statement.  :)

What you are getting would be normal considering your settings.

Now let me think like you :cool: I'm thinking you want something that looks like the storm cloud.

http://accesswave.ca/~tscott/AH-stuff/AH-Editor&Stuff/Clouds/Clouds01.ZIP

P.S Made some changes, gonna send you another email.

Pokie

Offline LLv34_Camouflage

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cloud editor???
« Reply #2 on: March 31, 2002, 11:05:44 PM »
You have to set a speed for the cloud layer.  What you see when you open the arena is the first of the rows. Once the clouds start moving, you will soon see that another row shows up.  New rows keep spawning as the cloud layer moves, until the cloud layer has spawned all of its rows. This happens when the first row reaches the "other end" of the cloud layer box you set in the editor.

This means, that it will take a while for all the clouds to spawn. So, if you want to make an instantly spawning layer of puffy clouds, you have to create many layers and align them next to each other.

If you don't plan to include any of the storm fronts, I recommend you make the clouds with the "old fashion" manual method by editing the .wca file with notepad. This allows precision point alignment of the layers. Too bad, due to the bbs updates, my tutorial can't be found anymore. :(  But its not too hard to figure out how the .wca file works, since you can figure out the parameters from the cloud editor.

I hope that made sense. :)

HTC, including a coordinate input field in the cloud editor would be great. This way the cloud rows could be aligned better!

Camo
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline NUTTZ

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cloud editor???
« Reply #3 on: April 01, 2002, 12:19:28 PM »
I set the rows and they all spawn at once. One thick row,, 1 cloud deep by 20 miles long. I have the depth set for the same as the width so it SHOULD be a 20 mile square of clouds, I know this used to work differently and can't figure out whats wrong.

NUTTZ



Quote
Originally posted by LLv34_Camouflage
You have to set a speed for the cloud layer.  What you see when you open the arena is the first of the rows. Once the clouds start moving, you will soon see that another row shows up.  New rows keep spawning as the cloud layer moves, until the cloud layer has spawned all of its rows. This happens when the first row reaches the "other end" of the cloud layer box you set in the editor.

This means, that it will take a while for all the clouds to spawn. So, if you want to make an instantly spawning layer of puffy clouds, you have to create many layers and align them next to each other.

If you don't plan to include any of the storm fronts, I recommend you make the clouds with the "old fashion" manual method by editing the .wca file with notepad. This allows precision point alignment of the layers. Too bad, due to the bbs updates, my tutorial can't be found anymore. :(  But its not too hard to figure out how the .wca file works, since you can figure out the parameters from the cloud editor.

I hope that made sense. :)

HTC, including a coordinate input field in the cloud editor would be great. This way the cloud rows could be aligned better!

Camo

Offline Sundog

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cloud editor???
« Reply #4 on: April 01, 2002, 12:39:00 PM »
Nuttz, you need to rotate the 'entire' box of clouds. The clouds are generated along the  'A-W' line. If you have the Velocity Vector approximately parallel to that line, it will look as though only one row of clouds is being generated. Grab the 'W' point and rotate the cloud box around. For example, if my Velocity Vector is running left to right across the screen, I will set the corners of the cloud box as follows:

 

W----------------------D
|
|
|
|
|
|
|
|
A -------------------------------------->V

If that doesn't work, let me know.
« Last Edit: April 01, 2002, 12:42:52 PM by Sundog »

Offline NUTTZ

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cloud editor???
« Reply #5 on: April 01, 2002, 04:10:32 PM »
Thats EXACTLY what i have, Only the clouds run the entire lenght from (A) to (W) but with the cloud numbers and rows set to 128 each, I get all the clouds!!, only they don't fill from (W) to (D) all the cloud rows are in one line, bunched up over top and squished into 1 row from (a) to (W) I know this is not right from using the cloud editor before. I'll redownload the editor , it may of gotten porked.


NUTTZ


Quote
Originally posted by Sundog
Nuttz, you need to rotate the 'entire' box of clouds. The clouds are generated along the  'A-W' line. If you have the Velocity Vector approximately parallel to that line, it will look as though only one row of clouds is being generated. Grab the 'W' point and rotate the cloud box around. For example, if my Velocity Vector is running left to right across the screen, I will set the corners of the cloud box as follows:

 

W----------------------D
|
|
|
|
|
|
|
|
A -------------------------------------->V

If that doesn't work, let me know.

Offline LLv34_Camouflage

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cloud editor???
« Reply #6 on: April 03, 2002, 12:29:19 AM »
Yes, first you will get 1 row, 128 clouds wide.  As the first row moves, soon you will see another row spawn. This will go on, until all rows have spawned.  The final cloud layer shape will be the same as the box you drew in the editor.

Set the cloud layer speed to 1000mph and try again. You'll see what I mean!

:)

Camo
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline LLv34_Camouflage

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cloud editor???
« Reply #7 on: April 03, 2002, 12:39:43 AM »
I'll draw you a pic. :)

Beginning of the experiment, 1 layer spawned:

W----------------------D
*
*
*
*
*
A -------------------------------------->V


A bit later, 2 layers spawned:

W----------------------D
**
**
**
**
**
A -------------------------------------->V


3 layers spawned:

W----------------------D
***
***
***
***
***
A -------------------------------------->V


This will continue, until the first row has reached "D". At that point the cloud layer is fully spawned with all 128 rows. The time to do this depends, of course, on the distance "W-D" and the layer speed.

Once the first row reaches point "V", the rows start to vanish one by one.  The first row vanishes first. As the last row reaches V, the time starts ticking (don't have the editor here, don't remember the name), before the layer spawns again from the beginning.  

I hope this explanation was a bit clearer. Like I said, set the speed to 1000 and you'll see everything in fast forward. :)

Camo
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline LLv34_Camouflage

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cloud editor???
« Reply #8 on: April 03, 2002, 12:43:55 AM »
Nuttz, does the cloud layer work ok in the editor when you animate it?  If it does, my guess is that you're not waiting long enough in the game, for the next row to spawn.  :)

Camo
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline NUTTZ

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cloud editor???
« Reply #9 on: April 03, 2002, 10:56:53 AM »
Yers, and while animating it shows 1 thin long line of clouds the entire length of (W) moving the direction of (V), after i saved and reentered the cloud editor after not liking what i saw in the map the clouds  (W) and (D) where set back to 8 and 8. I started a new .AWA file and all is good now, somehow the whole file was porked.

NUTTZ



Quote
Originally posted by LLv34_Camouflage
Nuttz, does the cloud layer work ok in the editor when you animate it?  If it does, my guess is that you're not waiting long enough in the game, for the next row to spawn.  :)

Camo

Offline Sundog

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cloud editor???
« Reply #10 on: April 03, 2002, 12:41:45 PM »
Nuttz,
You are probably aware of this already, but if you 're-open' a cloud file after you saved and closed it, it resets the first cloudset to default so that it has to be re-made again.

Offline NUTTZ

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cloud editor???
« Reply #11 on: April 03, 2002, 01:38:03 PM »
LOL, NOW I DO!!!

Either way, i fixed it.

I wanted to put clouds in Tunisia, And i did:)

I did speed up the time offline, everything is ok now, at first i was alittle ansty, and while the other maps i made i centered the clouds , so when they entered they entered whole. The new clouds i have coming off from one side and yes, they need to build themselves into the game one row at a time.

Thanx for the post on this, still learning here.



NUTTZ

Quote
Originally posted by Sundog
Nuttz,
You are probably aware of this already, but if you 're-open' a cloud file after you saved and closed it, it resets the first cloudset to default so that it has to be re-made again.

Offline pokie

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cloud editor???
« Reply #12 on: April 03, 2002, 07:26:44 PM »
Also it sets it to the default map size ( 256 ) if I remember correctly.

I set the map size first before opening Weather or Terrain.

Pokie