I am a software architect and virtually ANYTHING can be programmed, BUT at what cost.
The latest patch that HTC delivered, fixed a framerate issue ...(Increased FPS with code optimization around trains and convoys in the new terrains - We optimized this section of code to work better with the objects ONLY in visible range).
Just a slight introduction of new logic and code around what would APPEAR to be a simple set of routines to run convoys/ trains down roads/tracks, set a lot people off into a tizzy about reduced framerates. Could you imagine what might happen to the framerates and the pissing and moaning if HTC were to introduce rolling armies !!!
This is in no way a dig at the programming capabilties of the HTC staff and how they can move AH forward, frankly, I am awestuck at what I see when flying AH. There are slick minds at work here ... very slick !!! My point here is, what would APPEAR to be a simple task may not always be the case. Change one line of code (the right line) and the ripple effect can be devastating. Rolling armies would not be a simple task.
I would have to disagree that the simulation of a rolling ground force would be the same as the CV. The CV, from a realistic viewpoint, has nothing to avoid as it moves thru the water and it never stops, while a rolling ground force would have to deal with the trees, shrubs, ponds, hills, etc. to gain the same realistic viewpoint. Would the rolling ground force ever stop ? The programming effort on something like this I think would be enormous and if the realism could not be achieved, then I would not introduce it to the game.
I have to agree that all these ideas are great, but lets keep in mind that AH is an Air Simulator with extra added attraction of limited ground support. I would have to say that with the newest release and the new spawn points for GVs, I have seen a lot more GV activity and GVs playing a more important role in base capturing than I had ever seen before. It is possible to take a base with just GVs.
I have to agree with the other posters ... having to back up a hill in an M3 or having a shrub take out a vehicle is not right. Make the vehicle bases more difficult to conquer (1 ack and a VH). Add some more/different vehicles.
I would like to see HTC fix/improve what is already there first and then move to the "blue sky" room.
Many great ideas come from my customers, and out of our "blue sky" sessions, but at the end of the day, you have to decide what will it take to implement new ideas (resource) and at what cost. These are our major determinig factors for improving our product and I am sure they factor into what HTC will do with AH next.
I enjoy this game and its playability and have full faith that HTC will continue to improve AH, "in the air and on the ground".