lol thnx.
birdz: then you'll run into the problem of the AI being unable to plot a course for the CV group. then it would take far more than 10 minutes to reach the CV.. which by then the entire task force might be sunk.. and you'd end up with a string of ships headed nowhere.
"should these oiler, troop ships and supply ships regenerate after 30mins or like that of a base"
10 mins for oiler/troops. Just like in the fields.
another great option would be for player-owned task forces.
say,
Carrier Group = 80 perks. Carrier group consists of one (1) escort carrier (aka, can only launch ONE kind of plane and 1 kind of bomber),1 oiler and 1 troop ship and 3 Destroyers. Speed is 1.5X that of a normal carrier fleet. Player chooses what fighter and what bomber to enable on his fleet before "launch" from port. This group cannot launch PT boats.
Destroyer group =40 perks.DD group consists of 6 DD's and 2 troop ships with the ability to launch PT's and LVT's.
Cruiser Group = 60 perks. 4 cruisers with the ability to launch PT's. This group can NOT launch LVT's.
These groups could launch from port and be under the command of the player that bought it. This player has LAUNCH control which will enable him to select which players can and cannot launch from his fleet.
Im sure many navy squads would just love to be able to have their own little CV group.
