Author Topic: Tac, luv ya idea, moved thread... (CV settings)  (Read 185 times)

Offline FDutchmn

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Tac, luv ya idea, moved thread... (CV settings)
« on: April 04, 2002, 04:25:08 AM »
over here ... let's get away from suicide issues... cuz I think it is worth a closer look... :D

Quote
Originally posted by Tac
1) Add 2 new ship types to the fleet. An OILER (aka oil tanker), a troop ship and a supply ship. If you sink an oiler the CV planes will lose 25% fuel for each oiler lost (for a total of 50% if both are sunk) . if the supply ships are sunk, only the smallest bombs and rockets will be avaliable. If the troop ships are sunk, no troops will be avaliable for lvt's. put 2 of each the task force and have these ships sink with 4k of ord.


Luv the idea!  Question from me... should these oiler, troop ships and supply ships regenerate after 30mins or like that of a base?  How would a player resupply it or should we leave that option out?

Quote
Originally posted by Tac
2) CV DAMAGE // EFFECT
2k // fuel down by 25%
4k // fuel down by 50%, only small bombs and rockets avaliable
6k // fuel down by 75%, no ordenance
8k // swim swabbie!


This is good. Luv it :)

Quote
Originally posted by Tac
3) Fleet only dies when ALL ships have been sunk. No more nonsense of CV sinking and all the ships dissapearing. CV would "respawn" in the fleet every 30 minutes, CA every 20, DD's every 10, supply/troop/oiler every 10 minutes.

This way a fleet can be crippled without it being sunk. If there is no CAP on the fleet, its a dead fleet. Sinking the CV would only get rid of the aerial aspect of the fleet, but the CA and DD's would still be a great threat to a field, especially if lvt's and PT's storm it. And since the fleet dont dissapear, the other country will have to sink every ship in the fleet to stop them.


At first glance, I liked the idea but I am sure respawning of the C is a good idea...

Sinking all the ships is fine, but I would rather put a panic button in there with a 10min fuse that becomes active after the CV or the Flag Ship is sunk and detonate the ships :D

welp that's it for now...

Offline MadBirdCZ

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Tac, luv ya idea, moved thread... (CV settings)
« Reply #1 on: April 04, 2002, 05:47:08 AM »
Once you hit an oiler or troop or cargo ship it respawns at harbour and automaticaly sets course for the fleet which it belongs to... So if the fleet is close to port the loss i minimal but if the fleet is operating far away from its home port well... :cool:

Basicaly I like the original idea

Offline Tac

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Tac, luv ya idea, moved thread... (CV settings)
« Reply #2 on: April 04, 2002, 01:19:26 PM »
lol thnx.

birdz: then you'll run into the problem of the AI being unable to plot a course for the CV group. then it would take far more than 10 minutes to reach the CV.. which by then the entire task force might be sunk.. and you'd end up with a string of ships headed nowhere.

"should these oiler, troop ships and supply ships regenerate after 30mins or like that of a base"

10 mins for oiler/troops. Just like in the fields.


another great option would be for player-owned task forces.

say,

Carrier Group = 80 perks. Carrier group consists of one (1) escort carrier (aka, can only launch ONE kind of plane and 1 kind of bomber),1 oiler and 1 troop ship and 3 Destroyers. Speed is 1.5X that of a normal carrier fleet. Player chooses what fighter and what bomber to enable on his fleet before "launch" from port. This group cannot launch PT boats.

Destroyer group =40 perks.DD group consists of 6 DD's and 2 troop ships with the ability to launch PT's and LVT's.

Cruiser Group = 60 perks. 4 cruisers with the ability to launch PT's. This group can NOT launch LVT's.

These groups could launch from port and be under the command of the player that bought it. This player has LAUNCH control which will enable him to select which players can and cannot launch from his fleet.  

Im sure many navy squads would just love to be able to have their own little CV group. :)

Offline MadBirdCZ

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Tac, luv ya idea, moved thread... (CV settings)
« Reply #3 on: April 04, 2002, 01:49:12 PM »
Quote
Originally posted by Tac
lol thnx.

birdz: then you'll run into the problem of the AI being unable to plot a course for the CV group. then it would take far more than 10 minutes to reach the CV.. which by then the entire task force might be sunk.. and you'd end up with a string of ships headed nowhere.


Hmm... I think that I finally understand why the AI drones in Offline now are just circling :D But really I dont think that writing a plot finding algorythm would be much of a pain... But im just a dweeby playa ;)

Offline Octavius

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Tac, luv ya idea, moved thread... (CV settings)
« Reply #4 on: April 04, 2002, 03:43:24 PM »
oiler and troop ships?  it could be done... but i dont think a convoy (oilers) with escort (destroyer, crusier, carrier) ever helped in an amphibious assault.  Its a nice idea though
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Offline Tac

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Tac, luv ya idea, moved thread... (CV settings)
« Reply #5 on: April 04, 2002, 05:50:25 PM »
"but i dont think a convoy (oilers) with escort (destroyer, crusier, carrier) ever helped in an amphibious assault. Its a nice idea though"

Eh? Every amphibious assault had a lot of support ships. Hospital vessels, supply ships, oilers and many more.

Offline Airscrew

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Tac, luv ya idea, moved thread... (CV settings)
« Reply #6 on: April 04, 2002, 07:06:36 PM »
its a great idea,  just needs to be thunk out and put down and give to HTC and see what they say.

Offline NUTTZ

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Tac, luv ya idea, moved thread... (CV settings)
« Reply #7 on: April 04, 2002, 07:18:21 PM »
I love this idea! having some limited knowledge of the TE let me see if this can be worked, The only change I would suggest is... IF the main or bulk of the CV group is sunk the rest should auto plot the way back to it's port. Now this would have to be coded by HTC, I'm fairly sure this could be done just like the troops auto to the Maproom. I'm sure IRL if the CV group was devisated to an uneffective capacity the remaning ship scrambled or returned to port to regroup.

Offline Octavius

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Tac, luv ya idea, moved thread... (CV settings)
« Reply #8 on: April 04, 2002, 08:57:50 PM »
Quote
Originally posted by Tac
"but i dont think a convoy (oilers) with escort (destroyer, crusier, carrier) ever helped in an amphibious assault. Its a nice idea though"

Eh? Every amphibious assault had a lot of support ships. Hospital vessels, supply ships, oilers and many more.


oh.. i was picturing all the extra ships as merchant vessels and other supply ships as part of a convoy.  I'd rather see those :)  ...random protected convoys from off map that sail in only visible on the map to the country they pertain to.  Either that, or some barges in the new maps to come
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