Originally post:
Originally posted by hazed-
Im becoming a little discouraged by the MA type attitude to fighting im seeing more and more of in the CT of late.
A lack of interest in any organisation or missions etc.
Same kill no matter what attitude
Not allowing players the chance to launch even when no capture is in progress
NO vulching just for kills!!!but for a capture only?
no gangbanging?
I really thought i was going to see more cooperation or at least small groups flying together.Some people in the CT try to consider it a one life event like a scenario and to be vutched or shot whilst ditching is a real spoiler for their chosen style of play.
Originally posted by hazed- [
eskimo you seem to be trying the holier than thou approach and to be honest i dont know where you get off doing it.I felt the setup was wrong and i either question it or leave.
You want it left as it is fine, i hope you enjoy shooting your teammates because they will be the only ones in there come the end of the week.
[/B]
Hazed,
Please read YOUR words that I have quoted before reading what I have to say...
In your ORIGINAL post you laid into both the aircraft set-up and the player mentality, particularly vulching.
I have NO problem with making complaints against this or any plane set-up. Plane type complaints and discussions are valid if not necessary. In fact, I agree that you bring up some good points, about the plane-set. But I haven't challenged that, have I?
As far as player mentality goes, your clearly whining bud.
Why the heck do you assume that there's some kind of "Gentleman's Agreement" that myself or anyone, should let you gain an equal E-state before engaging? If players go through the trouble of de-acking a base, and beating the fight down at the same time, they deserve to take a shot at anyone who tries to take off. Anyone who tries to take off from a de-acked and capped base had better expect, and clearly deserves, to get shot on take-off. If they don't like it, too bad. That's how the game is played. They can start or find another fight elsewhere, or come to the rescue, with alt from a rear base.
When the enemy gains this status, however, either surrender the base or continue to fight at a severe disadvantage, but don't whine about it.
The A6M becomes very dangerous about 10 seconds after spawning. Because so many axis players were flying the Zero, it made getting true air superiority (including vulching) over an axis base very difficult. I haven't had such a hard time holding a vulch as I did Saturday night. (
To the IJN fliers and their little twisty Zekes!) If anyone thinks they have free passage to roll and get airborne over a capped-n-vulched base they are mistaken. Everyone has a choice. But that's how this game is played in both the MA and the CT.
Hazed, you have been playing this game a long time and I am surprised to see you complaining about vulching.
Call my attitude "holier than thou" if you wish, I'll call it "not whinin about something that's completely ingrained into the game."
The next time I log in, I very well may fly IJN if they are at a disadvantage. I love the zero. It is one of my main rides in both the MA and CT. If I don't like the numbers, I may log out as well... That's the "leave it part". If I do get a Zeke to an Allied base, and manage to de-ack it, I will shoot anyone who rolls... That is my mentality... take it or leave it.
BTW,
I have killed 6 of my squad-mates in the CT.
eskimo