Author Topic: How about no new models for AH for a while  (Read 484 times)

Offline funkedup

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How about no new models for AH for a while
« Reply #15 on: April 08, 2002, 01:56:42 PM »
BOOOOO Mrsid.

Offline minus

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How about no new models for AH for a while
« Reply #16 on: April 08, 2002, 03:04:34 PM »
just like for old WB,,,,, maybe 1 day we got extra files to DL and have wery wery nice efects  without penalize low speed conection people

for AH 2.0 ? maybe we got HIGH end AH  or LOW end AH to download:cool:

Offline Octavius

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How about no new models for AH for a while
« Reply #17 on: April 08, 2002, 03:24:13 PM »
I was thinking the same thing minus.  Would it be possible to allow an optional eye candy download for high end users?  These would of course only be eye candy and give no user (high or low) any sort of advantage.  I see it as customizing the sounds.... why not 'customize' or beef up the graphics for your FE only?

AND to the original subject, I agree... better damage model :)
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Offline mipoikel

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How about no new models for AH for a while
« Reply #18 on: April 08, 2002, 03:58:19 PM »
I agree MrSid.

plus I want also better graphics, different maps etc.
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Offline AKSWulfe

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How about no new models for AH for a while
« Reply #19 on: April 08, 2002, 04:20:44 PM »
HTC barely has enough man power to go back and revise the 3 Spitfire models we had in 1.08 to make them more up-to-date in terms of detail....

What makes you think they'll have enough man power to effectively triple their work load by offering a "more detail" version next to the current version?

Sure, it would be nice... is it feasible? Not with 7 people- and of those 7 people who do you think is doing the art? It ain't all 7.
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Offline Superfly

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How about no new models for AH for a while
« Reply #20 on: April 08, 2002, 04:34:23 PM »
You got that right.  2 of us do the art, 2 do programing and 1 does flight models.  That is 5 out of the 7 that are actually involved in development.  Frankly, many companies with twice the amount of people working for them have trouble getting half the amount of work done that we do.  (toots own horn ;) )

BTW, Skuzzy, I calculated that the Lancaster has about 4 times the number of polygons than the p51d.  :p
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Offline Glasses

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How about no new models for AH for a while
« Reply #21 on: April 08, 2002, 04:36:14 PM »
I agree on better DM although I wouldn't want an uber improvement in the graphic engine but the basic old aircraft(Pony/109) need some updating to current levels as in other planes we have in AH ATM.

Some really nice points put by Mandoble in regards that we never see mist nor lo laying clouds that would really improve the immersion and give you some instrument time :D not the perfect weather 24/7 and cloud layers at FL150 with flight  vis P6SM that we seem to enjoy year round ,it would add flavor and variety to AH and more challenge that  often WW2 pilots dealed with.  If we had them, they should go a bit lower and flight visibility would be diminished somewhat.
« Last Edit: April 08, 2002, 10:27:58 PM by Glasses »

Offline Dowding

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How about no new models for AH for a while
« Reply #22 on: April 08, 2002, 04:54:40 PM »
The graphics look fine to me - I love the newer models. Like Superfly says, development is fast considering the size of the operation, but they do have their limits.

Anyway, fancy graphics only hold their 'wow' factor for a limited length of time. Eventually, you take them for granted, and at that point, gameplay becomes the most important aspect.

That considered, I'd like to see 'degraded' aircraft components, not just 'Operational/Destroyed'. I've no idea how difficult that would be, and I'm assuming alot of work would have to go into making the whole thing balance.

Just look at the whines about the GV model, and you can see the problems that lay ahead. ;)
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Offline Skuzzy

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How about no new models for AH for a while
« Reply #23 on: April 08, 2002, 04:59:26 PM »
Ahhh Super,..I was just looking at the cockpits of the 2 birds.  It is hard to tell how many polys there are with the textures over them, but I figured the cockpit of the Lanc has almost 2 times as many polys.
If there are 4 times as many,...I need to go look again :D.
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Offline Puck

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How about no new models for AH for a while
« Reply #24 on: April 08, 2002, 05:04:35 PM »
Super, you got that right.  We have an in-house dev team, and it takes seven of them to decide if the formatting should be:

if ( ) {
  ..
  ..
}

or

if ( )
{
  ...
  ...
}

You guys are _amazing_ doing what you do; doing it with the people you have is phenominal.  It's a pity  that a. you're in texas and b. you don't need my skillset, because I'd ritualistically kill my middle sisters kids to get into a company that well organized.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Superfly

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How about no new models for AH for a while
« Reply #25 on: April 08, 2002, 05:09:01 PM »
LOL!  Sounds like a lot of places I know of Puck.  :)

Oops, sorry Skuzzy, I meant the entire plane models for the highest LOD.  You are probably correct about the cockpits.  Nevermind.  :D
John "Superfly" Guytan
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HiTech Creations, Inc.

"My brain just totally farted" - Hitech, during a company meeting

Offline Puck

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How about no new models for AH for a while
« Reply #26 on: April 08, 2002, 05:11:09 PM »
I am remiss in not recognising the other two, Super.

One tech support person who has a clue, and an in-house full time day care provider for the dev team.

:D
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline AKDejaVu

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How about no new models for AH for a while
« Reply #27 on: April 08, 2002, 05:13:19 PM »
I want more planes.  As many as it takes to get to the part of the list containing a P-40.  Then I don't really care anymore cause I got all I want.

AKDejaVu

Offline pbirmingham

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How about no new models for AH for a while
« Reply #28 on: April 09, 2002, 01:24:11 AM »
Quote
Originally posted by Puck
Super, you got that right.  We have an in-house dev team, and it takes seven of them to decide if the formatting should be:

if ( ) {
  ..
  ..
}

or

if ( )
{
  ...
  ...
}

 


That's easy to fix.  Just shoot all the guys who think it should be the first!

Offline MANDOBLE

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How about no new models for AH for a while
« Reply #29 on: April 09, 2002, 02:54:47 AM »
If HTC has only two people involved in art then this is one more reason to dont work so hard adding thousand of polys to a model:
1 - More polys = more textures = much more work for two people.
2 - Most of polys are actually hidden for the player's eye while flying into the cockpit. External models need to be good for 200 yards or more, not necessary to model the details noticeable from 1 yard, this is not practical, consumes a lot of HTC work and FPS.
3 - Too much polys = much less FPS.
4 - Good textures are much better than a zyllion of polys.

That apply also to the damage model, some damages may be represented by different textures without needing to add more polys to the model to emulate an almost destroyed elevator (for example).

What someones call "Eye Candy" is flight inmersion for me. This is not only a shooting game, you are also flying and feeling the flight with your eyes and ears.  And dont forget that 50% of our play time we are traveling from a field to combat area or RTB.