Author Topic: stuff I miss from Aces High in the beginning  (Read 762 times)

Offline Montezuma

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stuff I miss from Aces High in the beginning
« Reply #30 on: April 10, 2002, 02:38:05 AM »
Quote
Originally posted by Hangtime

Yeah.. the good old days, when 150 guys regularly flew, and we knew each and every one of 'em.. what they drank, what they flew, and dammit, it was more fun than anything I care to remember now.



Message From Blue Baron, brought to you by AW Spam Hole:

Having seen the game develop over more than ten years I understand the temptation to anoint earlier eras as "the good old days" or "the golden age" of this or that. My view is not so sentimental, though.

In the early days online gaming was text based. Air Warrior was the first online game that was fully graphical. Yes, other games had graphical interfaces (usually developed by the players), but they simply overlaid the text based system. Sometimes we'd develop graphical interfaces for our text games (Stellar Emperor for example), but most veterans stuck with their terminal emulators. Air Warrior was different in this, and so many aspects, but it arrived in absolute obscurity. What gaming press there was had no clue about this esoteric pastime. Very few people were online. Thus part of what made Air Warrior seem so special back then is that we all knew that we were onto something, years before anyone else was.

But that was really a very small part. It wasn't just that we were discovering something before the masses did, it was that there were so few of us - no more than 10 or 20 souls each night - and thus we got to know one another very well indeed. You could tell, just from the behavior of a dot far away, who everyone was. New players were rare, and the development of relationships among players was a long, evolving process.

The fundamental change to the game took place in the winter of '92, with the release of SVGA AW. At the '92 Con that year in Los Angeles, veterans were already bemoaning the loss of their game. "We won't matter anymore," one of them said in an unguarded moment. "But we'll be like gods to them!" I said, kidding. All of us knew better.

For a box game market, completely unfamiliar with any concept of anything having come before the moment they ripped the shrink wrap off their shinny new game boxes, the very notion of a tradition in computer gaming, much less one that spanned years, was alien. One customer even accused me of making up the quotes from players that I put in the manual. Another asked me why the hell did I think he'd be interested in stuff said by guys he never saw up in the game. Although it hadn't happened overnight, the new guard displaced the old. Many of us thought it would be fun to kill the "ten THOUsand dweebs" but it lost its charm quickly, and the social dynamics of the arena had been forever altered.

SVGA AW was the first box sim to model departure from controlled flight, but we didn't offer this feature online. So called realism was not all the rage back then. Computer Gaming World, in their review said, "With its realistic flight model, Air Warrior is not an adventure, it's a job." Thus Kesmai was reluctant to enable it online. The vocal players - the ones posting on the GEnie BBS - started the chant, "Throw the switch!" Meanwhile Kelton created a separate development: the real time packet. Previously, Air Warrior had run at half speed, even though your gauges showed full speed. This was a concession to networks of the day. Real time added another "realism" factor, separating further the game play of earlier and later AW. When they finally added a full realism arena, they did something inexplicable - they ran it in half time, but added half time rolls. The reasoning was odd. One way Air Warrior disguised the fact that it was running in half time was by having aircraft roll in real time. In the realism arena, the thinking was that everything should be realistic. Thus the roll rate should match the overall time scale. This made the realism arena anything but realistic.

Finally all the screamers got what they asked for - real time, full realism. The majority stayed in half time. The community, already altered by the box release, was now split in two. Squads split up over this, and many old timers still hanging on left the game.

It's difficult to second guess all of this. Air Warrior had been a financial loser. Kesmai made its money from other games. The game had to reach out to a larger audience, or die. By reaching out, in a sense it died as well.

Yet, if you paid attention you saw that the game was anything but dead. New players made dumb mistakes, got better, made friends, developed rivalries, formed squadrons, and got to know people that they otherwise never would have. They found kindred spirits, people to "hate," people to respect, and people to miss when they were gone. These are constants to this game. When we moved it to AOL - again out of pure survival - the cycle repeated. Same for GS, same for AWII, AWIII.

None of us has any idea when we're fooling around in the simulated skies just how important the relationships we're developing are. The bonds we develop with one another happen insidiously and, despite all the explosions going on around us in the game, quietly. None of us has any idea just how much we'll miss those guys we flew with after they're gone. The human heart can't tell the difference between virtual and face to fact worlds. Shared emotion bonds people, no matter where or how that emotion takes place.

Thus, there is only one golden age - the time when YOU first learned the game, and played it for long hours every day or every week. Each of us has his own good old days. And for each, they were just as good.

And for the so-called veteran who complains to me how my latest release killed the game he loved, I can say, "Yes, and you killed the game I loved. You and your kind chased away all my buddies seven years ago." In both cases the accusation is unfair. That's another thing all players from all eras share: the good old days can never last forever. Enjoy yours while you have them. Remember them fondly when they're over. In either case you are experiencing or have experienced something evermore rare in this world.

BB

Offline takeda

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stuff I miss from Aces High in the beginning
« Reply #31 on: April 10, 2002, 02:44:14 AM »
I miss when the B-17 didnīt have the .50s, they were yummy!

I still recall  the day I jumped on one of those, dead 6 and got shredded by ht testing the guns :D

Offline GRUNHERZ

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« Reply #32 on: April 10, 2002, 03:24:21 AM »
I miss the days when I knew just about every guy in AH, at least by name. And we could all just harrass each other on CH1 instead of having the screen filled by "Kill 1 by  SomeNewBee"
"Kill 1 by SomeOtherGuyINeverHeardOf" .......   :)

Offline Wilbus

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stuff I miss from Aces High in the beginning
« Reply #33 on: April 10, 2002, 06:03:19 AM »
I miss the Tourqe effects, I miss the "no windlayers" thing, as it is now, it's totally unrealistic and nothing but a bad thing for the game.

I miss Beta maps (specially the one with lots of canyons) and I miss A1 :D
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline eskimo2

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« Reply #34 on: April 10, 2002, 07:14:51 AM »
The server telling who shot sown who, " X shot down Y ".
My favorite was a player named Himself, when he got killed, he made his killer look stupid!

eskimo

Offline hblair

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stuff I miss from Aces High in the beginning
« Reply #35 on: April 10, 2002, 07:30:15 AM »
Good point Eskimo. Forgot about that.

I miss the WB's way of showing kills:
"Kill of XXX by XXX of The Assassins"
I'd like to see the buffer show who killed who. Makes it more fun IMO. Humbles people too. :)

Offline straffo

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« Reply #36 on: April 10, 2002, 07:40:41 AM »
The A1 Hamburger-Hill was fun :)

Offline CavemanJ

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stuff I miss from Aces High in the beginning
« Reply #37 on: April 10, 2002, 07:50:26 AM »
Quote
Originally posted by Hangtime
Yeah cavey, the canyon fights.. chasin Sn1per thru them rocks, catchin his c47 down low and sayin "kniggit goon, spill yer troops now, and yah can fly home free.."

The xmas eve I shot down some guy named 'Santa Claus'..

Dotsie.. anybody remember him? Had some great fights with that guy.

Creamo.. first time he gunned my chute and the three day hunt fer vengance. :)

The Pony Duel w/ Camel over, in around and thru the canyon, 30 minutes i'll never forget.

The incredible never ending vultch fests with HiTech and Heater... laffin so hard I was cryin some nights; gawd that was some sick toejam.

Ice and the magic Dot Of Death Gunsight.

The magic night we got a FM upgrade that gave the P51 ungodly e retention... and wings that fell off if yah looked hard at 'em.

The one time I caught and killed fishu...

The Bishop Squad nights.. when we'd all get together and blacken the sky with buffs and made the entire arena cry fer mercy. "rook dar up in 4 min, kniggit dar down fer another 2 hours... lets hit the rooks again.." I think their lights might still be out.

The 109 vs pony TOWD fights.. the First Hristo Duel..

Yeah.. the good old days, when 150 guys regularly flew, and we knew each and every one of 'em.. what they drank, what they flew, and dammit, it was more fun than anything I care to remember now.


Hehehe talk about a stroll down memory lane!

Flyin the B-17 90% of the time because I totally sucked in the fighters back then.  Then finally getting the guns on it and extracting revenge on everyone who ever shot at my defenseless 17 :D

Redstar haurranging me into the 205 most nights to try and teach me how to handle the fighters (Thx Red!!)  Anyone ever know what happened to him??

Forming TWC after a couple nights of the same guys working together, wreaking havoc, and using BattleCom for the radio way back then.

NOE raids to capture the center field in bish or nit territory (3, 11, and 19 I think?  Haven't looked at that map in a long time :D )

And the joy of finally capturing a countries highest base (1, 9, and 17?)

The day rooks kept the bish and nits down to 2-3 bases each for most of the day, keeping thier supplies gutted, and the whines that generated (and, I believe, the reason Rooks get ganged so much these days.  "genetic hatred" :D )

Watching for off map sneak raids trying to take A1 when we were in the SE.

The knights only having 10 people on during prime time.

The 'Curse of A1' on the sfterr(?) map, everyone ignoring base after base falling because A1 was being attacked.

Hoping to God I wouldna run across Hang or a few others while I was out flying :D

Those were the good old days.

Offline Fariz

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stuff I miss from Aces High in the beginning
« Reply #38 on: April 10, 2002, 08:12:28 AM »
Hehe, ok, here some more.

World flat as tabletop; planes which never compressed; .50s stronger than hispanos; outside view for all fighters; bullets with double gravity on them; chess in the sky fm; ackstarring buffs on runway; lazer accuracy 1 ping acks; buffs raid at 35k; 3.5 hour raid to enemy hq; slow b17 on ground, when HT test panzers; 250mph panzers bug; bounced panzers (I almost rammed one at 25k once :)); duel with hristo; idiotic advices by fishu; vulcano bug; knights were 5 people strong at the BEST nights; no spawn for panzers, and 1.5 hours ride to nearest base, just to be shot down by another crazy tanker; Mitsu crying for help, then "kill 2-3-4-5 by Mitsu"; first Ramble, and so on :)

Many, many things to remember.

Fariz

Offline MANDOBLE

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stuff I miss from Aces High in the beginning
« Reply #39 on: April 10, 2002, 08:23:17 AM »
Who remembers the FH changes between 1.03 and 1.05??

Offline hblair

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stuff I miss from Aces High in the beginning
« Reply #40 on: April 10, 2002, 08:26:24 AM »
What about being able to lower your gear while sitting on your belly and launching your plane? Or the first 109 they had that they had to scrap..

Offline Kieran

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« Reply #41 on: April 10, 2002, 11:01:40 AM »
All I miss is the time to fly and participate in organizing events.

Offline Don

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« Reply #42 on: April 10, 2002, 11:26:46 AM »
>>I think they need to make a old mans Squad... alot of the old timers....

OLD TIMERS!!!!!!!!!!!!!!!!!!!!!!!!!!! <<

Old timers!? Hell we are all just gettin started. This game/sim hasn't been alive long enough.:D

Offline Don

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stuff I miss from Aces High in the beginning
« Reply #43 on: April 10, 2002, 11:29:57 AM »
>>I remember getting to fly period. :-( <<

Hehe RWY, I remember takeoffs were an adventure. As I taxied down the side of a hill and wondering how I stopped the dang thing so I could get out and try again
:)

Offline Shamus

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« Reply #44 on: April 10, 2002, 11:36:08 AM »
Whatever happened to that guy with the handle "Hllywod"? (or something like that)

Hlywood was my CO in the Fighting Meese, talked to him last week. He has been flying ultralights and doing other things pertaining to real life:) Said he plans on comming back to AH this fall.

Shamus
one of the cats

FSO Jagdgeschwader 11