Originally posted by lazs2
what I think is that.... you are still trying to devise a system where some people will be able to fly vastly superior planes against others who cannot or won't fly them.
The only way the current MA differs from what you just described, is that many of the late war monsters are not perked. This allows all players to fly a plane that is just as superior than a perk plane, for no cost. This is not an optimal solution, as it results in a late war MA. It is frustrating to fly an early war plane there.
Also, there is little sense in paying a crap load of points for a plane, that is better than an unperked plane by only a small margin. With the current late war planes being unperked, the perk system is not used even close to its full potential.
All I'm trying to suggest is an arena, where early- and mid war planes would be more common. Those who want to fly late war planes would have to pay perk points to do so.
What I'd like to see, is either a rolling perk set or some kind of a perk system where most of the late war planes are perked at reasonable cost, encouraging people to fly the early- and mid war planes. Ideally, a couple of kills in a lesser plane should be enough to earn a ride in a cheap perk plane. A good example would be the Spitfire. A kill or two in the SpitI would earn enough points for the SpitV, a couple more would be needed for the SpitIX. The "monster" planes should be perked higher. This is only an example, more so of the rolling perk set. If a "static" perk system was introduced, planes up to about mid-43 should be unperked, imho.
You are trying to make sure that every fight has the potential to be ruined by some UFO hovering around the edges of it. [/B]
How does this differ from the situation there is in the MA right now? I'm not sure where you're getting at with this comment. Since when has flying smart been a crime? The system that I'm proposing would give all the player groups a chance. Not an equal one, but nevertheless, all groups would be able to have fun. The current system leaves little room for the early war fans.
If a new perk system is enabled, it should make early war planes more common. I might be wrong, but I do believe the general consensus is that an early war environment creates more enjoyable fights. And if some guy decides to take out a late war monster, he will be at risk of loosing his perk points, so he will fly his plane more carefully. Right now, a player can fly his LA7 into any fight without having to care about anything. Which system would create more enjoyable gameplay?
The early- and mid war lovers would have fun flying their planes against similar opposition, without having to worry about the hordes of La7s, Doras and P51s. The late war lovers would have to spend their perk points, but in return have fun shooting down the early war planes. Also, the bomber pilots would have more chances to survive in the arena.
Sure, with the perk system, you might see more players hovering around the edges of the fight, shooting down any player that tries to disengage or extend. Let me remind you that the finnish pilots did exactly this against La5s, Yak9s and even La7s, in the summer of -44. Flying Brewsters.
I can't see how any perk system could make early war planes popular. People whpo hate early war planes will be pissed and ones who like early war planes will be assured that at least one guy in the fight is in a plane light years ahead of his capability wise. lose/lose No amount of "thinking it out" will help. It's like socialism... sounds good, is unworkable and no amount of tinkering will fix it. You will just end up with high taxes and bad teeth in the end.
[/B]
Always the optimist.

People who hate early war planes can fly their late war planes at any time of the month, by paying the perk points for it. Nexx's system would give all players some "start points", so that they could fly their late ride right from the start. Stupid flying is penalized, but that is only good, imho.
Those who like early war planes would surely be happy of a new arena setup, where early and mid war planes are more common! Sure, they'd whine about the late war monsters, but they sure would (should?) be happier than now!
Like I said, the CT would be a good place to experiment on the perk system. If HTC wants to leave the MA as a late war arena, fine, but I hope they would atleast consider an alternative.
Best regards,
Camo