Author Topic: WTFG ##!¤&%# knights  (Read 898 times)

Offline T0J0

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« Reply #30 on: April 12, 2002, 07:57:59 AM »
If you fly a goon then chances are your going to get shot down more times than not...Get used to it or Don't fly a goon... Its no different on either the Rooks or Bishops side than with the Knights..BTW did you yell at your Squadmates for not escorting you in?
By Rule I won't fly a Troop tran unless it is Squad night just for that reason alone... I dont pay for the knights monthly AH fee so I dont yell orders out like I am the Boss..But 95% of the time any of the guys who are vets will help you out whenever you ask "Nicely"..

"T0J0" VF Pac Prowlers

Offline lazs2

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« Reply #31 on: April 12, 2002, 08:15:19 AM »
The reason fluffers kill fighter hangers is... because they can.   I don't care what their motives are... The motives change but are allways a lot like this guys...  

For whatever reason they will grab a lanc and ruin the fight simply because it is possible.
lazs

Offline Ripsnort

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« Reply #32 on: April 12, 2002, 08:23:31 AM »
Quote
Originally posted by lazs2
The reason fluffers kill fighter hangers is... because they can.   I don't care what their motives are... The motives change but are allways a lot like this guys...  

For whatever reason they will grab a lanc and ruin the fight simply because it is possible.
lazs


Read it and weep:

Quote
"Gameplay    

  Capturing territory through the use of air, land and sea power is the objective of Aces High.   The arena
  terrain is divided into three countries, with each country starting with an equal number of fields, towns,
  cities, task groups, and a single headquarters for each country.  All countries have an equal amount of
  territory at the beginning of a war.  


  Capturing territory    

  Territory is gained by capturing a field.  A field consists of an airfield, vehicle field, or port and an adjacent
  town.  The town is situated 2-3 miles from the field or port and contains the strategic map room for the
  entire field.  All buildings in the town must be destroyed before attempting to capture the field.  Destroyed
  town buildings will stay down for 45 minutes, during which time 10 troops must be delivered to the map
  room via one of the troop carriers to capture the field.  After the tenth troop safely makes it into the map
  room, a system message will appear in the message buffer announcing the captured field number and the
  capturing country.  
[/i]

Offline lazs2

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« Reply #33 on: April 12, 2002, 08:51:49 AM »
exactly ripsnore...  killing fighter hangers doesn't capture fields it simply makes them sit.    It kills the action too easily.   All the rest of the strat is meaningless or of little import compared to the attention grabbing and wussy fighter hanger killing.   I am simply saying that fighter hangers (and the action) shouldn't be the easiest "strat" in the game.
lazs

Offline Urchin

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« Reply #34 on: April 12, 2002, 11:47:02 AM »
Lazs- I am starting to come around to your point of view.  For me though, it isn't fighter hangars.  It is FUEL.  Great whoopee I hate it when 1 B-17 comes in 30 or 35k and drops 4 bombs, effectively nuetering a base.  I know none of the planes I fly will go for more than 10 minutes on 25% fuel.  I can understand dropping Fighter Hangars- that makes sense to me.  That tells me they are serious about capturing the base.  The 35k B-17 weenies are serious about trolling for some easy kills and ruining a few people's fights, as far as I can see.

Offline Ripsnort

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« Reply #35 on: April 12, 2002, 11:54:43 AM »
Lately my thing is to kill the fuel, make sure at least 1 FH and 1 BH is up so that our CAP guys have something to do! ;)

Now Lazs, if you didn't up so many fighters when a field is under attack, we wouldn't have to kill FH's now, would we? ;)

Offline muckmaw

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« Reply #36 on: April 12, 2002, 11:59:52 AM »
But in order to gain territory, Lazs-Hole, the most effective method for doing so is denying your enemies ability to make war. The single greatest threat to the undefended goon is  the Ground Vehicle (Which we take out first on our squad missions) closely followed by the Fighter Hangars (Which is eliminated either simultaneously, or shortly after the VH).

Anyone who knows the first thing about Base capture knows that this is the formula for a successful mission. And if anyone knows about base capture, it's Ripsnort.

Don't worry Lazs, theres always  dozens of FH's available for you to launch from for more mindless Quake-like Furballing.

Meanwhile, the bombs will continue to fall.

And on the original post of this thread, the exact same thing happened to me last evening, trying to bring a goon into 59. We had the base Capped, and the only enemy bird in the air was a lone 109. He managed to get through about 10 Friendlies and blast my goonie ass, so close to the town, that If I had 10 more seconds, I could have made the drop.

What did I do? I took my headset off. Relaxed for a few minutes, and started over again. Was I pissed at my squadmates, and countrymates who were within Vis of me? No. They tried their best. The 109 was simply better.

I'm very proud of the Knight's teamwork around 59. Especially guys like Rando, and BoZZ, as well as JerzeMaw, and T2MAW.

WTG guys. We did'nt get it, but we gave it  a hell of a try.

Offline muckmaw

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« Reply #37 on: April 12, 2002, 12:11:28 PM »
Quote
Originally posted by Urchin
The 35k B-17 weenies are serious about trolling for some easy kills and ruining a few people's fights, as far as I can see.


Actually, Urchin, I prefer the flying the 26 low and fast, dropping my iron, and using my guns on the town, or any GV's running about. This is where I find the most pleasure in AH for me.

I understand your point about the 35K Buffs, and I have to say, though I do it on occasion, I hate it. It's boring. But If the squad, or the country needs a deep strategic strike from a heavy, to soften a target, or cut off reinforcements, then it makes perfect sense to me, and I'll be happy to do the job.

Sorry if it ruins someone's fun, but it's part of the game.

Offline milnko

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« Reply #38 on: April 12, 2002, 12:25:48 PM »
To stop a Blitzkrieg, destroy the barracks, without SturmTruppen the enemy can't take your fields.

Last night if the Rooks woulda bombed all the barracks on the frontline fields insteada the fuel, they could have quickly halted the Knit reset.

It did make me smile to see the Bishes handing the Rooks airfields in an effort to prolong the agony :D

Offline Apache

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« Reply #39 on: April 12, 2002, 12:37:19 PM »
Quote
Originally posted by muckmaw
But in order to gain territory, Lazs-Hole, the most effective method for doing so is denying your enemies ability to make war. The single greatest threat to the undefended goon is  the Ground Vehicle (Which we take out first on our squad missions) closely followed by the Fighter Hangars (Which is eliminated either simultaneously, or shortly after the VH).

Anyone who knows the first thing about Base capture knows that this is the formula for a successful mission. And if anyone knows about base capture, it's Ripsnort.

Don't worry Lazs, theres always  dozens of FH's available for you to launch from for more mindless Quake-like Furballing.

Meanwhile, the bombs will continue to fall.

And on the original post of this thread, the exact same thing happened to me last evening, trying to bring a goon into 59. We had the base Capped, and the only enemy bird in the air was a lone 109. He managed to get through about 10 Friendlies and blast my goonie ass, so close to the town, that If I had 10 more seconds, I could have made the drop.

What did I do? I took my headset off. Relaxed for a few minutes, and started over again. Was I pissed at my squadmates, and countrymates who were within Vis of me? No. They tried their best. The 109 was simply better.

I'm very proud of the Knight's teamwork around 59. Especially guys like Rando, and BoZZ, as well as JerzeMaw, and T2MAW.

WTG guys. We did'nt get it, but we gave it  a hell of a try.


mmm hmm. Now let me see if I have this right. You mean, all 100 or so fighter aircraft that an enemy may have at a given air fiield are all parked in 2 or 3 hangars? One helluva tight squeeze ain't it?

Offline muckmaw

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« Reply #40 on: April 12, 2002, 12:51:09 PM »
Quote
Originally posted by Apache


mmm hmm. Now let me see if I have this right. You mean, all 100 or so fighter aircraft that an enemy may have at a given air fiield are all parked in 2 or 3 hangars? One helluva tight squeeze ain't it?


Exactly, Apache. The same way those fighters automatically spawn at the end of a runway, with their engines idling. No need to start up. Taxing? What's that? Hell, why don't you ask for ATC while your at it.

Amazing what you can do with autopilot, these days, is'nt it?

C'mon Apache. You know as well as I do many aspects of realism must be sacrificed in the interest of Gameplay.

Could you imagine the look on Lazs face if he had to go through a checklist, taxi out to a predetermined runway, and then take-off?

Offline HFMudd

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« Reply #41 on: April 12, 2002, 12:53:00 PM »
quote:
--------------------------------------------------------------------------------
Originally posted by Urchin
The 35k B-17 weenies are serious about trolling for some easy kills and ruining a few people's fights, as far as I can see.
--------------------------------------------------------------------------------

But isn't that just a symptom of the accuracy of the bombs?  I'm hoping that the bomb dispersion to be added in the next patch (I hope) takes care of this.  A bit of patience and it should be fixed.  

(Although I find myself wondering how the bomber perks will be awarded when having you bombs "on target" post-patch is the same as "missed by a mile" pre-patch.

Offline Apache

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« Reply #42 on: April 12, 2002, 01:12:34 PM »
Quote
Originally posted by muckmaw


Exactly, Apache. The same way those fighters automatically spawn at the end of a runway, with their engines idling. No need to start up. Taxing? What's that? Hell, why don't you ask for ATC while your at it.

Amazing what you can do with autopilot, these days, is'nt it?

C'mon Apache. You know as well as I do many aspects of realism must be sacrificed in the interest of Gameplay.

Could you imagine the look on Lazs face if he had to go through a checklist, taxi out to a predetermined runway, and then take-off?


So why does the game play concession have to be to the extreme? Why can't the only viable defense of a field/city be allowed to be utilized until the base was closed? I'm talking the whole base, not just 2 or 3 targets. You would have to admit, thats pretty darn easy.

Look, I was XO of 1 of the best squads at field captures here in AH. VMF323, ripsnorts squad. We could take down a field in approx 30 seconds. The whole stinkin' thing. It was a cake walk.

My point? Make it so fighters can fly until the base is closed, simulating fighters in revetments, in hangars, on the deck, etc. instead of all in one place.

Offline hazed-

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« Reply #43 on: April 12, 2002, 01:16:06 PM »
Personally i like making missions.

whats more i want them to work.

if that means killing hangers or bombing fuels then thats what ill do.If it wasnt IN the game it couldnt be done.

If you try to get too complicated in missions people dont join or follow the routes.If you make big but simple missions more join.

you want these bombers stopped? then organise a deep strike mission to where these 35k+ b17s take off from and destroy the ammos. you dont want to fly that far? well stop complaining then.

if people arent prepared to USE whats in the game to stop what they dont like then why on earth should anyone listen to them?

people who make an effort to organise people into flying TOGETHER which is after all the WHOLE point of the online games deserve to receive a reward equal to the effort put in to get it to work.If you like flying alone all the time then why not buy a boxed game? human opponents!! i hear them cry. Well HUMAN opponents in a real fight ORGANISE and try to overwhelm OR at the very LEAST try to tip the balance in their favour. thats the nature of the beast. cant handle it then like i said theres plenty of boxed games that will make you look like youre the best pilot in the world.
these 'leave my FH alone' crowd should go play starwars multiplayer or something simpler.

pisses me off all this nonsense. the game is how it is and people will use their human ability to think and devise ways to make it hard for their enemy.If youre not up to the same task then roll over and die quietly for gods sake. :D

Offline muckmaw

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« Reply #44 on: April 12, 2002, 01:25:54 PM »
Quote
Originally posted by Apache


My point? Make it so fighters can fly until the base is closed, simulating fighters in revetments, in hangars, on the deck, etc. instead of all in one place.


I would concede that point, if and only if

A: the number of aircraft were limited to field type. (Small Field, 30 Fighters, Medium Field 60 Fighters, 30 Bombers etc..)

B: Those aircraft are vulnerable to attack while on the ground. (IE. Parked unmanned aircraft will be sitting in their revetments, and vulnerable to bombing/Strafing

C: Hangars would be limited to a realistic number of aircraft which they can hold.

D: Once the fields entire compliment of aircraft are airborne, or destroyed, no aircraft can depart that field until an airborne plane Crashes, is shot down, or returns to base, or unless the base is resupplied, at which time, only destroyed aircraft will become available for use.

I like your Idea, Apache, with my additions, but let's face it. This is not going to happen anytime in the near future. I know nothing of programming, but I know a massive workover when I see one, and that's what this would require.