you guys seem to like to forget about simulating forests and rocks and other unfriendlythings that cover the rolling terrain.
It would be great if HTC coulc find a way to expand on their bumpy off runway effect to be devided into areas that represent unfriendly forest and rough terrain in which ditching is certain death at any speed.
you guys remember the airbus at the airshow?
it didnt auger in because of the ground... it flew through the trees at 150mph and exploded.
trees/buildings/obstacles are nonexistant in almost all ditching situations in AH.