Author Topic: missions and coordination  (Read 191 times)

Offline ccvi

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missions and coordination
« on: April 08, 2002, 10:49:59 PM »
timing of missions is one problem. players don't want to wait for a mission to start. and this is quite obcious when there are only 5 missions per day. this could be easily solved if there was a missions starting every 5 minutes. at an average length of 30 minutes per missions that would mean there are always 6 missions available.

but the more important point ihmo is that missions are not flexible enough. imagin there's a mission with b17s, p51s escort and p38 jabo. but you prefer lancasters, spitfires and p47s.

there should be a much simpler version of the mission builder, something like a pilots-for-a flight-collector. a few lines of text for mission objectives and a take-off (and target) field. if you decide "i'll go heavy to field X", a quick glance at the list of this missions will reveal if someone else is also going to do this, and you can roll together. also, this list gives a hit what might be needed in an attack, or if there are enough defenders at a field.

maybe this doesn't even have to be some kind of mission editor (e.g. multiple players on the same mission), but just a player-info feature where every player can note down what he (or she) is doing, and more important, going to do next (again with takeoff and target field, and sortable by this). It would then be possible to fly together with those that are planing to do the same before even waiting in the tower. that would also solve the timing problem.

a big advantage of missions vs. completely uncoordinated effort is that everything is there that is needed (unless the creator of the mission forgot something). in MA play usually noone knows what really is needed somewhere. because noone knows what everybody is doing, not even those that are working on the same objective. if there was a pop-up box at the start of every flight, asking "what are you going to do?", and a dot-command (".next ") to set future plans, this would probably help to syncronize the take off times of players flying from the same fields to the same targets.

Offline ccvi

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missions and coordination
« Reply #1 on: April 11, 2002, 07:25:47 PM »
Wow, no replies at all? What does that mean? Noone understood it? All agree? I'd like to read some "bah, this sucks!" "This can't work because..." "I would never use it" or whatever.

Offline MANDOBLE

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missions and coordination
« Reply #2 on: April 12, 2002, 03:35:53 AM »
LOL I posted something similar in concept to a simplified mission builder to design quick missions. As in your case, no replies ;)

Offline Qnm

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missions and coordination
« Reply #3 on: April 12, 2002, 05:51:56 AM »
I thought of exactly this the first time I saw the Join list in the Hangar.
Specifying what each player is flying (automatic or player-flag) in detail (min what plane/target - max all details) and having a list of other concurring players would make coordinating even without missions easier. Maybe because the text buffer / channel radios are too small in (info/time) bandwidth(?).

Offline Seeker

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missions and coordination
« Reply #4 on: April 12, 2002, 07:03:04 AM »
Have the editor available in flight.

Most of the better strat weenies I know are buff drivers (they must be bored); and they tend to get their best ideas in flight(they must be bored). It would be cool for them to be able to make a mission to reflect what they're seeing in real time in their forward control awacs posts .

Offline GT3man

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missions and coordination
« Reply #5 on: April 13, 2002, 09:59:47 AM »
Personally, i like this idea.  I have a squad (sort of) but they are never online, so I am generally alone.  I often try to go into an area where there is some action but overly crowded.  the problem is i look at an area with 6 or so green dots, and no enemy darbar, and think this is good, i can help here....only to find that they are just looking for a furball or all disburse in different directions....quite frustrating.

Offline ccvi

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missions and coordination
« Reply #6 on: April 13, 2002, 02:14:57 PM »
Quote
Originally posted by MANDOBLE
LOL I posted something similar in concept to a simplified mission builder to design quick missions. As in your case, no replies ;)


I must have overlooked it. Or I just haven't been here yet when you posted it ;)

Thanks for all answers! I'm still waiting for someone to post a reason why this should not be in the game. :D

Offline lazs2

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missions and coordination
« Reply #7 on: April 14, 2002, 09:25:12 AM »
I think a lot of people don't care about missions one way or the other.   I am one of those.   waiting around so that I can then fly endlessly so that I can gangrape a feild has no appeal.   What you are suggesting does nothing for those things that I find the worst about "missions".    Why fly a mission?   What's in it for me?  Seriously.... I fly to have fun so.... What's in it for me?
lazs

Offline Wotan

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missions and coordination
« Reply #8 on: April 14, 2002, 09:37:40 AM »
its mostly a gangbang planner.

example

10 f4us
10 typhs
10 p38s

1 c47

then they screams of join my mission and the they hit a relatively undefended base 1/2 of umm die in the ack, 6 kill all the fhs the rest fly around chasing the 1 zeke thats stupid enough to up.

Offline GT3man

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missions and coordination
« Reply #9 on: April 14, 2002, 10:13:55 AM »
Hmmm....I was thinkin this sounded more like a personal entry type form.....where I would say i am:
upping from A9
jabo (specific targets such as field / vh etc. could be entered)
target A10
possibly the course flown could be added (might be too much)
another possibility is asking for help in the form of a goon/escort/bomber etc.

This would mean I am flying and on my way to the target and no one has to wait for a "launch" time.

Personally, I like missions, and I think they are fun.....even if they sometimes have no chance or are over staffed and I feel a bit unnecessary.

Offline ccvi

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missions and coordination
« Reply #10 on: April 14, 2002, 12:13:22 PM »
lasz2, what i tried to describe is not a mission builder. it's not a generator for organized gang bang. it's a tool that could help those players that are trying to reach the same goal to play together.

currently there's no channel for all defenders or attackers of a field. voice range channel excludes those that are still too far away, text room channel only includes those that took off from the same field. this tool could easily include a "destination channel", that all players with the same destination field could tune to.

this does obviously not help someone who just likes to fight 1 vs. 1 with the only reason to fight beeing the fight itself without having to protect or shoot down something carrying bombs. IMHO those players are just abusing the MA (numbers rule...) and should go to the DA, where they won't be gang banged. And OTOH wouldn't find fighters carrying bombs as easy kills. ;)

Wotan, please read more than the last post before replying.

Offline Wotan

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« Reply #11 on: April 14, 2002, 03:22:15 PM »
I did read the whole post. I dont what you want to call it. It will be used the same way, to gangbang. A lot of people dont use the mission planner now. Not because the interface is to hard. Or that the missions aren't "flexible" enough. Its that 90% percent of the time they are a big waste of time.

"lets gangbang base x then move on to the next base".

You know you can set way points now. You set make missions with multiple targets. You can adjust your mission in flight over the mission channel. Everything you want is there. There is no need to spend time on something new. Especially since it will be used the exact same way the current 1 is,  to gangbang.

Offline ccvi

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missions and coordination
« Reply #12 on: April 15, 2002, 08:16:42 AM »
Quote
Originally posted by Wotan
You know you can set way points now. You set make missions with multiple targets. You can adjust your mission in flight over the mission channel. Everything you want is there.


No, it isn't.

Where can I read what others are doing except in those few seconds when they just announced it on channel 2?
Where can I see who is flying to the same destination that I am flying to?

If you consider every organzied attack on an airfield a gang bang, the problem is not the coordinated attack, but the disorganized or non existant defence. But this isn't the fault of the attackers. This results from too short radar ranges and radar not showing heading and alt of cons. And maybe fields too close together.

But this tool can even help to defend fields. As soon as some attackers show on radar (or sector counter), have a look if there are enough players with target field = attacked field listed, if not type ".next going to defend" and go there.

Offline lazs2

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missions and coordination
« Reply #13 on: April 15, 2002, 08:56:25 AM »
so you admit that missions are organized gangbangs but claim that it is the fault of the defenders for not playing the game your way.

That makes no sense.  If you thought that you would meet heavy resirtance then you would not plan that mission.  You would go somewhere else.   If I defend a field them I am killing helpless bomb carrying planes?   I have watched attackers lose their entire force to 4 or five of us and they simple come back... they sacrafice 10 planes to drop one fighter hanger.... I don't see any real gameplay in that.   Maybe it is them that should move to the TA?
lazs