Author Topic: Fuse delay for bombs  (Read 1985 times)

Offline Revvin

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Fuse delay for bombs
« on: April 13, 2002, 06:27:13 PM »
AH is spoilt by a nice selection of low level bombers, one of my personal favourites is the Mosquito but so many others make great attack fighters but their hindered somewhat by the lack of having a fuse delay for their ordnance which can mean sometimes losing your tail section if you don't perform some pretty drastic evasives.  

Would it be possible to either select a bomb load with a preset fuse delay in the hangar or maybe have a .fuse command so you could set it in flight or maybe have to set it before take-off? (perhaps the latter being a bit more realistic) I saw a documentary some time ago where a veteran Mosquito pilot spoke how the RAF typically used an 11 sec fuse delay for attacking ground targets and shipping. They would fly toward s aship and wait till almost the mast was out of sight, drop the bomb and the fuse delay would allow the bomb to hit the side of the ship, sink slightly below the waterline and then explode.

Offline Wotan

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Fuse delay for bombs
« Reply #1 on: April 13, 2002, 07:02:19 PM »
yes this would be great imho. but as they are now the dont arm until xx time.

This was added to stop carpet bombers.

.fusedelay or .fuse would be great.

Also I like the base under attack alert. But I wish it was keyyed to trigger when ever ack goes off at a base. Right now theres a bit too much advanced warning. The reason i bring this up is noe raids.

a few noe  mossie's with a fuse delay could come screaming across a twn.

Offline pokie

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Fuse delay for bombs
« Reply #2 on: April 13, 2002, 09:37:12 PM »
I know there is a .delay command to go with the .salvo command.

delay is from .05 to 1.0

Pokie

Offline Wotan

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Fuse delay for bombs
« Reply #3 on: April 14, 2002, 12:57:41 AM »
that is a delay for when the next bomb is dropped not a fuse delay.

ie .salvo 4 .delay .08

drops 4 bombs with a .08 delay between each bomb. 1 st bomb wait .08 next bomb wait .08 etc.

This has nothing to do with the topic of the thread. He is talking about delay the detonation of the bomb so that when you drop lo you have time to get out of the way before the bomb explodes.

ie .fusedelay .3 (3 secs) you fly at 250 drop the bomb impacts but detonates 3 secs later giving you a chance to get clear.

Offline Revvin

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Fuse delay for bombs
« Reply #4 on: April 14, 2002, 05:53:22 AM »
Yes the .delay command is the time in milliseconds between each bomb being released, its used to good effect when carpet bombing.

Offline Wilbus

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Fuse delay for bombs
« Reply #5 on: April 14, 2002, 07:01:56 AM »
Would be nice, specially if they added bombs such as those anti armor bombs LW used sometimes, dropped them and let them bounce with delay.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Revvin

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Fuse delay for bombs
« Reply #6 on: April 15, 2002, 11:31:09 AM »
Could'nt resist a little visual stimulant :)

Offline AKDejaVu

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Fuse delay for bombs
« Reply #7 on: April 15, 2002, 11:39:15 AM »
Quote
Would it be possible to either select a bomb load with a preset fuse delay in the hangar or maybe have a .fuse command so you could set it in flight or maybe have to set it before take-off? (perhaps the latter being a bit more realistic) I saw a documentary some time ago where a veteran Mosquito pilot spoke how the RAF typically used an 11 sec fuse delay for attacking ground targets and shipping. They would fly toward s aship and wait till almost the mast was out of sight, drop the bomb and the fuse delay would allow the bomb to hit the side of the ship, sink slightly below the waterline and then explode.
I understand what you are getting at... but do you realize what you are actually asking for?

You have requested a feature that does not have a practical aplication in the game right now.  To do what you're asking, bomb skipping, ricochette and above water vs below water (not to mention sinking effect) would need to be modeled.

Basically... in the current arenas... the timing delay would serve no purpose.

AKDejaVu

Offline MANDOBLE

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Fuse delay for bombs
« Reply #8 on: April 15, 2002, 11:44:04 AM »
Great idea, no more click BOOM (you are dead) for very low bomb drops.

Offline SKurj

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Fuse delay for bombs
« Reply #9 on: April 15, 2002, 12:18:02 PM »
time fuzed bombs were used for low alt drops on armor ...

i know the allies used them in the battle of france against the panzer columns.  don't think they had a lot of success
but for gameplay perhpas bomb just detonates after fuze delay at the point in which it stopped movin....

SKurj

Offline Revvin

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Fuse delay for bombs
« Reply #10 on: April 15, 2002, 12:31:20 PM »
Deja> It has a very real use in the arena, low alt drops often lead to death for the pilot unless he makes very drastic manouvres to avoid the bomb blast which leaves the plane very vunerable to either field ack or GV's. With a fuse delay you get a fighting chance to perform low alt drops.

Offline BenDover

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Fuse delay for bombs
« Reply #11 on: April 15, 2002, 12:33:57 PM »
Quote
Originally posted by AKDejaVu
I understand what you are getting at... but do you realize what you are actually asking for?

You have requested a feature that does not have a practical aplication in the game right now.  To do what you're asking, bomb skipping, ricochette and above water vs below water (not to mention sinking effect) would need to be modeled.

Basically... in the current arenas... the timing delay would serve no purpose.

AKDejaVu


he wants it so the bomb doesn't blow his arse off after he droped it

Offline Pei

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Fuse delay for bombs
« Reply #12 on: April 15, 2002, 02:16:34 PM »
I'd like this as well, tho' it would require HTC to model what happens to bombs after impact.

In relation to this you must also remember that bombs must now travel 1000 feet before arming. This was put in place to stop car-bombers, for which I was heartily grateful, but it strikes me as a bit excessive: 100-200' seems more appropriate.  

I used to regularly take out VHs with high speed, low-level runs in tiffies. After the arming delay was added I couldn't do this anymore as most of the runs resulted in hits with unarmed bombs.

Offline Tac

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Fuse delay for bombs
« Reply #13 on: April 15, 2002, 02:34:32 PM »
you mean:


Offline AKDejaVu

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Fuse delay for bombs
« Reply #14 on: April 15, 2002, 04:52:40 PM »
Quote
he wants it so the bomb doesn't blow his arse off after he droped it
I know why he wants it.  This is not the cure for that ailement.  The cure for not blowing yourself up is dropping your bombs from higher up or breaking as soon as you release them.  No fuse in the world is going to save you if you keep flying straight and level NOE after releasing your bombs.

AKDejaVu