Author Topic: Hitech are M2 50cals on buffs better ?  (Read 513 times)

Offline Toad

  • Plutonium Member
  • *******
  • Posts: 18415
Hitech are M2 50cals on buffs better ?
« Reply #30 on: April 17, 2002, 12:13:38 PM »
So, anyway, HT, why do the buff guns have so much more range than fighter guns? Can you explain the difference in how you modeled them? Especially why you made the tailguns so uber?



"No! HT! Put down the axe! I was just funnin' ya! HELLLPP!"

:)
« Last Edit: April 17, 2002, 12:18:30 PM by Toad »
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline warpy1

  • Zinc Member
  • *
  • Posts: 8
Hitech are M2 50cals on buffs better ?
« Reply #31 on: April 19, 2002, 11:24:49 PM »
Whew!  Now....what was that middle part again?:confused:

Offline Kevin14

  • Silver Member
  • ****
  • Posts: 917
Hitech are M2 50cals on buffs better ?
« Reply #32 on: April 24, 2002, 03:52:27 PM »
I think I figured something out, if the plane shooting at the B17 from 6 o'clock is going only a slight bit faster than the B17, the B17's bullets should do less damage, because the fps is less, right??????

Offline BenDover

  • Platinum Member
  • ******
  • Posts: 5803
Hitech are M2 50cals on buffs better ?
« Reply #33 on: April 24, 2002, 04:11:24 PM »
no, because its still flying into the bullet, v + v

Offline Pongo

  • Platinum Member
  • ******
  • Posts: 6701
Hitech are M2 50cals on buffs better ?
« Reply #34 on: April 24, 2002, 11:58:58 PM »
Wilbus..
Your obstinance cost us 1.5 developer hours on this game. Congrats.
(ht posts ant 1/40th) his codeing speed.

Offline Duedel

  • Silver Member
  • ****
  • Posts: 1787
Hitech are M2 50cals on buffs better ?
« Reply #35 on: April 25, 2002, 11:32:33 AM »
Quote
Originally posted by hitech

Vel.x = 0;
Vel.y = 0;
Vel.z = Weapon->WeaponClass->SimParams.InitialSpeed;
maROT_POINT(RotVel,Vel,HardPnt->Matrix);
maROT_POINT(Vel,RotVel,Weapon->Sim.CurrentAtt.Matrix);

|if(ParentObject != NULL)
|{
|     if(ParentObject->Sim != NULL)
|     {
|           maINC_POINT(Vel,ParentObject->Sim->CurrentPos.Vel);
|     }
|     else
|     {
|           maINC_POINT(Vel,HardPnt->Vel);
|     }
|}
|else
|{
|       maINC_POINT(Vel,HardPnt->Vel);
|}


Huuh, does this mean AH is not programmed in Visual Basic???? :rolleyes: :D

Offline Turbot

  • Silver Member
  • ****
  • Posts: 1122