Author Topic: Time to Add Character Progression (?)  (Read 550 times)

Offline ccvi

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Time to Add Character Progression (?)
« Reply #15 on: April 17, 2002, 07:30:23 PM »
when killed or captured reduce perk points to zero.

perk costs for planes should be a bit cheaper then, and maybe more planes should be perked (but very cheap).

Offline 8ball

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Time to Add Character Progression (?)
« Reply #16 on: April 17, 2002, 07:31:28 PM »
I agree with Tac completely.  It would give those of us who fly with the intent on helping the team more of a chance to fly the perk planes.  I hate furballs and I avoid them whenever I can so I am 'rewarded' by very few perk points.  Tac's idea would give me a chance to at least fly one of the perk planes every once in a while.

Offline Seagoon

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Oy Vey
« Reply #17 on: April 17, 2002, 07:50:06 PM »
This'll be my last post on the subject...

Quote
Originally posted by AKDejaVu
Get involved with a squad.  Get involved with scenarios.


I'm already a member of a non-furballing squad that usually focuses on taking bases.

Quote
Try to avoid bending the MA to your preferences.  They aren't all that matters.
AKDejaVu [/B]


Hey AKDejaVu, what on earth justified that comment? "bending the MA to my preferences???" I just asked a question. I was wondering if anyone else thought character progression might be a good idea as it has been an asset in every other sim I've played. The majority answer was NO and I've accepted that. When did I assert that "my preferences where all that matters???" I pay my monthly dues same as everyone else and I put up with game behavior which I (and others I've spoken too) consider extremely frustrating. I was wondering if there might be a way to get some help with that - apparently your answer is a resounding NO again. You can tell me to deal with it, but please do me the favor of not asserting I'm trying to "bend" the game or that I consider my preferences to be the be all and all. What I would "prefer" in this is supremely unimportant, I was just asking if something would actually work better.  

- Seagoon
SEAGOON aka Pastor Andy Webb
"We have no government armed with power capable of contending with human passions unbridled by morality and religion... Our Constitution was made only for a moral and religious people. It is wholly inadequate to the government of any other." - John Adams

Offline zipity

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Time to Add Character Progression (?)
« Reply #18 on: April 17, 2002, 10:00:00 PM »
I also like TAC's suggestion.  Shooting down a high ranking pilot, knowing what it took for the pilot to attain that rank, would be as much fun as shooting down a 262.  At the very least it would be nice to see a 'streak' counter that would keep track of the number of successful (ie not resulting in death or capture) sorties a pilot flew.  If for not other reason that to let individual set goals for their own flying.  It would be nicer if that number of successful sorties somehow factored into the perks you recieve, just as dying will cut the perks you get on a sortie.

One additional suggestion, for those times when folks do want to quake out and do pure furballing, it would be real nice to see a seperate furball arena.  This arena should only have 1 base and 1 plane type available.  Killshooter should be enabled within 5 miles of the field to avoid vulching.  With only 1 plane available, pilots would have to depend on their skills and not advantages of the machine to score kills.

Offline AKDejaVu

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Time to Add Character Progression (?)
« Reply #19 on: April 18, 2002, 12:19:02 AM »
No tac.. if you add "the button"... you get the "ok.. milkrun time..."  "did you say vulching at base xxx?" scenario.

Right now... everyone has the same opportunity to get perk points.  I fly to live whenever I can and I have more than enough to keep me in perks for a whole tour if I wanted.

This whole "flying to live" argument is simply silly.  Everyone flies to live except for those that dive in on CVs.  You try to shoot others down.

Basically.. you are mutating "flying to live" with "don't engage unless you think you will live".  Now... tell me how that's supposed to be fun for anyone?  Basically... you have to rely on someone not as concerned about score to get a kill... because anyone flying the same way you are is simply going to dance around you.

"Quake" flying is no more rewarded than any other style.  Flying forever waiting for the perfect opportunity is rewarded to the level it should be.  Nothing ventured... nothing gained.

Right now its simple.. if you want to get perk points... you have to be doing something other than just flying around.

AKDejaVu

Offline CptTrips

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Time to Add Character Progression (?)
« Reply #20 on: April 18, 2002, 09:24:50 AM »
>OR fly X number of sorties.

Whats a sortie then?  Can I milk the system by going to a remote field and flying patterns for an hour and come out a general?  

You can give yourselves whatever little ranks you want.  Thats fine by me.  Just as long it confers absolutely no advantage to anyone who has rank over anyone who doesn't feel like spending time to stroke the system.

If you just want it as a symbol of the length your current streak, thats fine.  As long as it stays purely symbolic.


Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline AKDejaVu

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« Reply #21 on: April 18, 2002, 10:29:19 AM »
There was a movie that hit me pretty hard... a ww2 aviator movie.

Tuskagee Airmen

I can't say that it was all too stirring on a segregation level (main gist of the movie)... but what moved me was the philosophy of the unit when they got to Europe.

If they were assigned to escort bombers, they did it... putting their lifes on the line.  Their K/D record wasn't anywhere near the best for WW2 fighter/escort units... but their record of loosing 0 bombers to enemy fighters was tops.

In AH, there is no motivation to risk anything outside of having fun doing it.  Any system that puts surviving as a primary criteria is flawed to the core as a result.

AKDejaVu

Offline Nifty

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« Reply #22 on: April 18, 2002, 01:00:54 PM »
you already get a bonus for flying to live.  There's a perk point multiplier for landing safely, IIRC.   You shoot down a Spit IX in a 109G2, land it and get more perks than someone who shoots down a Spit IX in a 109G2 and dies.  Maybe the multipliers should be bigger, but the fact is they are already there.

Maybe add a kill streak counter, though, to track how many kills you get across multiple sorties before you die.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline MrLars

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Time to Add Character Progression (?)
« Reply #23 on: April 18, 2002, 03:57:15 PM »
Good for the CT maybe...NOT for the MA.

Offline BGBMAW

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ya thats wak
« Reply #24 on: April 18, 2002, 04:18:25 PM »
Its fine the way it is..Who cares about kamikazis..they have to take the time to grab alt again..........You guys make me lmfao..when i read all this sheatt......rankings??? who cares ..points...who care,,I do like my jet planes tho.......I like flying with friends and shooting down your friends..lolo  ....thats all this is.........i just like wacthing the tracers roll around....simple pleasures...simple fun:)

"I hope more rooks and bishes..write in here,,,makes it lest resistance when im in the MA taken your bases"....lolol....

BGBMAW

Offline DES

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Time to Add Character Progression (?)
« Reply #25 on: April 18, 2002, 06:27:41 PM »
In AW the I think there was a multiplier for landing kills. The more times you RTB with kills in a row the higher the multiplier, prehaps something like this could be implemented to reward people who fly to live.

DES

Offline hitech

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Time to Add Character Progression (?)
« Reply #26 on: April 18, 2002, 06:54:44 PM »
Des: aw had a multiplier for landing vs ditching vs bailing simalar to ours, The also had a streak multiplier that maxed at 5 or 7 planes in a row with out dieing.

In fighter scoring we have 2 catagories that are greatly effected by landing kills K/d and points.


Perks also gain a 1.25 multiplier for landing.

Offline Fatty

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Time to Add Character Progression (?)
« Reply #27 on: April 18, 2002, 07:38:57 PM »

Offline DmdNexus

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Time to Add Character Progression (?)
« Reply #28 on: April 19, 2002, 01:56:01 PM »
If CHARACTER PROGRESSION is implemented...

Can i be a wizard or a warrior?

I want to cast spells and attack with my flaming sword :)

It would just be totally awesome to shoot fireballs at other planes instead of 20mm cannons.

Muhahahaa

Offline gofaster

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Re: Time to Add Character Progression (?)
« Reply #29 on: April 19, 2002, 02:42:46 PM »
Quote
Originally posted by Seagoon
Hi All,

I've been thinking recently of what relatively simple changes could be made to the game to improve overall gameplay. One idea in particular stands out in my mind - CHARACTER PROGRESSION.

- Seagoon


Microsoft Combat Flight Sim 3 is coming out with that idea and I really don't like it, particularly in an online massive-multiplayer environment. I see the MA as the place for strategies and skills to be honed as preparation for the historical campaigns.  That's where you'll find your "life" has meaning - if you die, you're done.  In Air Warrior, I had the most pleasure from the sim doing the historical scenarios (I wasn't addicted, I could quit anytime I wanted to, I just chose not to!.:p  ).  And I usually chose the side that was the underdog, just for the added challenge.  I even commanded an entire air armada trying to defend Rabaul against Allied bombing raids (we lost, but it took'em three frames to finish the job!).

You had a nice idea, but it would work better in an offline sim than in a massive-multiplayer 24hr environment.