Author Topic: Task Group Hide & Seek [revisited]  (Read 595 times)

Offline CavemanJ

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Task Group Hide & Seek [revisited]
« Reply #45 on: May 01, 2002, 08:37:42 AM »
Quote
Originally posted by Leslie
Guess I should have asked this earlier, but what is hiding the CV?  Taking it off the map?  I would think as long as the CV is on the map, it's a legit play.  I.e., how would I hide a CV if I wanted to?  I'm not sure how this works.  Don't nme CVs respawn after a port is taken and the nme CV sunk?  I've seen a few times where the captured CV didn't respawn on the map, and was wondering where it was.

Les


Hiding the task group is usually putting it somewhere so far out of the way that the side that owns the port for that task group won't bother looking for it.

Like, on the isles map:  Sailing TG41 to 15.6 sector (southeastern edge of the map) and leaving it doing circles so noone can use it.

I'm getting a real laugh at the people who are trying to say this is a valid tactic.  Hiding the task group is nothing more than an effort to piss people off and ruin thier fun.  The whole point for the people who hide fleets is to try and make up for thier miniscule phallic stature by being in control and directly affecting others.

I suppose, for people like Fariz, it's also a diversion from thier 8hr/day weeks on AH (how do ya think he got to be ranked in the top 5 anyway?)

Offline Don

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Task Group Hide & Seek [revisited]
« Reply #46 on: May 01, 2002, 09:47:57 AM »
>>Ever hear of these statements? Can you imagine how they apply to this game? <<

Uh yes, I think I have, and uh yeah I, from my perspective I know exactly how they apply. Further, the control you speak of should be applied BEFORE you lose, not AFTERwards ;)

>>The kid that takes his ball and goes home is the same kid that lost it.<<

BINGO! He can be taught!:D  
If you lost the advantage in the first place, play it out and avoid making it worse by an act of dweebery. If you screwed up in the first place, to a point where you can't get it back, resolve to do it better the next time. Don't break the backboard or hide the balls so the game can't be completed, or even worse; so that the game can't be played with the same quality it started out with; thats annoying as hell, and is the kinda watermelon that starts fights.  And worse than winning or losing; the effect is to create a lousy attitude and environment among the players (as can be seen in this thread).

Strategy? Or dweeblike desperation?:cool:
« Last Edit: May 01, 2002, 09:50:32 AM by Don »