Author Topic: Local Wind around a CV  (Read 146 times)

Offline jarbo

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Local Wind around a CV
« on: April 22, 2002, 01:33:51 AM »
Normally CV based aircraft had a headwind to launch in.  Unfortunately the arenas generally aren't condusive to turning a CV into a particular wind direction for launch...especially  in MA gameplay.  Would it be possible, in later releases to add a "local" headwind around a CV task group.  Like a 1/2 mile diameter circle, that always points opposite the CV direction.  I know this is a bit unrealistic, but I think it would be applicable for arena gameplay.

Jarbo

Offline CavemanJ

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Local Wind around a CV
« Reply #1 on: April 22, 2002, 07:26:23 AM »
The fleet creates its own wind with it's movement.  You can see it in the windmilling props when you're not moving on the deck.

And the wind layers don't start until 8k or so, so the only wind around the fleet is what it creates for itself.

Offline jarbo

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Local Wind around a CV
« Reply #2 on: April 22, 2002, 02:35:12 PM »
What I am implying is that the headwind with CV speed only is barely sufficient for a fully loaded Jabo.  I think the CV speed is sufficient WRT moving CVs around the arena.  I just think an additional 10-15 knots of wind over the deck would make CV flight ops a little better for the average joe.  However, a distinct wind direction at deck altitude...esp in the MA/CT..would hamper ops more than it would help.  So a local wind thats encicles the CV would be benificial.

Jarbo

Offline CavemanJ

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Local Wind around a CV
« Reply #3 on: April 22, 2002, 02:45:46 PM »
I understand what you're getting at.

The biggest problem with getting a fully loaded kite off the deck is the scale of the boats differes from the scale of the aircraft.  Look at pictures of the real flattops and they've got kites (with wings folded) lined up 3 across the deck, all the way to the fan tail.  Even if we could fold the wings in AH we couldna like the planes up like you can see in pictures.  The fact you spawn halfway down the deck doesn't help either.

The easiest way to get off the deck with a fully loaded kite is to put it in reverse and back up to the 1 wire, then open the throttle, drop a notch of flaps and hit wep as ya pass the island.

Offline jarbo

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Local Wind around a CV
« Reply #4 on: April 23, 2002, 02:15:46 AM »
Put it in reverse?  Esplain Lucy.

Offline CavemanJ

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Local Wind around a CV
« Reply #5 on: April 23, 2002, 07:13:30 AM »
Quote
Originally posted by jarbo
Put it in reverse?  Esplain Lucy.


Advance your throttle to ~15-18in on the manifold.  Look backwards so you don't back off the deck.  You can fire your guns to accelerate in reverse if you want (since you'll be stopping in the rearm area).

The little bit of throttle is enough to disengage the ultra lock parking brake but not enough to overcome the wind velocity from the flattop's speed.  So you go backwards.

While I think correcting the scale of the boats would be the best (ok, most realistic, but probably no the best) way to solve this one, there are considerations like frame rate etc.  Mine aleady go in the pits when operating off the deck.  Next in line would be moving the spawn point to the fantail instead of by the island.  Probably the easiest fix.

But it's not that big a deal because we have a fairly easy work around, ie reverse to the fantail, then launch.  :D

Offline zipity

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Local Wind around a CV
« Reply #6 on: April 23, 2002, 01:00:23 PM »
Yikes, careful firing your guns on the deck of the CV.  You'll likely have someone spawn in front of you and end up blasting yourself with killshooter.

It would add another strategic element to the game if you did have to turn the CV into the wind before takeoff and recovery ops.  At the same time make it a bit more difficult to takeoff/land while the CV is running down or cross wind.  What that would add would be the necessity of making a decision when the CV is under attack: hard turn the CV to avoid bombs but effect takeoff/landings OR allow easier takeoff/landing to CAP the CV but risk having the CV sunk while its running straight.

Any carrier pilots out there that could comment on the effects of launching while running down wind?  Was it done in WWII?