Author Topic: F4U carrier launches  (Read 367 times)

Offline oboe

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F4U carrier launches
« on: May 05, 2002, 06:05:20 PM »
:(

Has anyone been able to get a max-loaded F4U-1D off the deck of the CV without crashing?   I haven't been able to do it in 30 tries offline, so I thought I'd let the auto takeoff feature handle it, and THAT even crashes, too.

My loadout is 100% fuel, 2x1000 lb bombs, and rockets.  It doesn't matter how many notches of flaps I use, when I apply them, whether or not I shut off combat trim or how many clicks of elevator trim I preset - I barely reach 100 mph by the time I reach the end of the flight deck, and the plane either falls off to the left and crashes, or mushes forward and crashes.

I do start with full brakes on, and run the engine up to max and then add WEP before I release brakes.  (the plane is already moving forward even with full brakes).

Offline snafu

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F4U carrier launches
« Reply #1 on: May 05, 2002, 07:15:39 PM »
Hi Oboe,
 1st of all let me say yes it is possible from the Spawn point but to make life easier I suggest the following.......

From the spawn start the engine and slowly open the throttle while looking either backwards or sideways. With some "Juggling" of the throttle you should be able to release the brakes and begin to "Reverse" (Using the headwind from the forward motion of the CV). Guide the hog back until you are in the wires (Or hang the tail over the stern if you like). This will give you about a further 33% of runway before you run out of deck. Even hogs with everything loaded are fairly easy to get off a CV using this method.

If trying to take off from the default spawn point it sounds like you are doing everything correct and just need that bit of luck. Getting the gear up ASAP after leaving the end of the deck cannot be stressed enough and 2nd "Don't panic" you can actually sink quite a bit after running out of deck and as long as you keep the wings level she (My planes are always female). :) should get her bellybutton into gear and begin to recover altitude before hitting the water. The only other think I find helps is to dial in full "Up Trim" before you start. I must admit I never bother with Running up the engine with the brakes on I just start her up open the throttle and hit wep. (Better to be accelerating from the off rather than waste precious runway creeping along with the brakes on) ;) Give it 2 notches of flap as you pass the 1st gun on the right after the tower and get the gear up as soon as you leave the deck. I did take a film just to prove my point but films don't show external ordinance on my plane so it doeasn't really prove anything.

TTFN
snafu

Offline snafu

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« Reply #2 on: May 05, 2002, 08:24:56 PM »
OK Just realised, Although ord does not show for my plane in films you can see it being "dropped/fired" so..... just to prove my point here are 2 ".ahf" files (Seperate posts co's of size) which show the Ord being dumped after takeoff (Just to prove it was loaded). ;) Must admit I didn't realise just how close to the sea I actually get until I watched these but after a test of 10 take offs I got it up on 8 of them (And was just as close to the drink in each takeoff) which ain't bad in my book. This is a basic exercise which all 323rd have to pass 3 times without crashing. (Including landing back on th CV) to qualify for "CV Ops"- After this the tests get harder :eek:

So to recap keep the wings level at all costs. once you start to drop a wing your as good as dead, and get the gear up ASAP.

TTFN
snafu

Offline snafu

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F4U carrier launches
« Reply #3 on: May 05, 2002, 08:26:06 PM »
No 2.

TTFN
snafu

Offline BOOT

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« Reply #4 on: May 05, 2002, 09:31:26 PM »
Just to add a bit to the backing up on the CV...

If you slowly increase the throttle to 2100 rpm and hold it there... The plane will start to back up...  I have also found that if you back up too far it actually ends up with the plane at a slight angle.
Rather than trying to adjust with the rudder when backing to keep the plane aligned with the center of the deck, I suggest you just back up about half the distance to the stern...  

I go full throttle with full brakes and wep, along with one notch of flaps.  As soon as the plane even starts to creep forward I release the brakes, allow the plane to get even with the front guns and then hit another notch of flaps... Retract gear as soon as you are clear of the deck and you should be airborne...

Good luck...

BOOT

I have tried it many ways and this seems to work the best for me.

Offline Innominate

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« Reply #5 on: May 05, 2002, 11:44:10 PM »
use full flaps and WEP, turn off autotakeoff if you use it
When you hit the end of the deck, get your gear up, you will fall like a rock, but if you keep the plane level you will pick up some speed and start flying.

Offline Kaz

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« Reply #6 on: May 06, 2002, 01:24:24 AM »
yep some flaps 2 notches works for me others go w/full, wep and u fall like a rock with the stall horn warning but just ignore that fight the urge to pull back more on the stick well maybe just a lil bit but it takes some practice and a bit of luck :p

Offline Kweassa

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« Reply #7 on: May 06, 2002, 03:26:42 AM »
You don't need to back off with the Corsairs.

 Just engage FULL FLAPS before turning engine on. Then, yank the throttle to max with wep, gears up right after leaving the deck.

 The nose will fall and you need to steady the decent to water level with the stick so your plane doesn't tumble to the sea.

 While stabilizing the plane, begin retracting flaps.

 Voila, there you have it.

 Here's the film. No ordinance is displayed, but the plane is 100% fuel, 2000lbs of bombs + 8 rockets.