Quick question for some of the folks in the know here about hardware 'n stuff.
I run AH in 1024x768, 32bit, with Z buffering and triple buffering enabled.
I have a Asus V7700 Deluxe GeForce2 GTS 32MB video card, running at default speed settings (i.e. not overclocked).
Recently, some textures in AH have started to no longer be smooth, and this is particularly so with some smoke effects from hangars. I believe it started with the addition of storm cloud effects in v1.06p2 or perhaps a patch or two earlier (but still 1.06).
Here's an example of what I mean:
Click
[here] to get a high res, non-compressed image in TGA format (433Kb).
Note the "blocky" edges of the smoke effects in the center of the image, while the one off to the left is fine. Neither frame rate (60FPS in that shot) nor video memory are a problem (Videomem: 53798K Free: 35420 Used: 18557 in that shot). It also happens with some of the storm clouds, so that they look very blocky rather than smooth.
This happens even after a fresh reboot, so vid RAM or sys RAM isn't corrupt from another game's graphics.
Recent, I added another 256MB of RAM for a total of of 512MB -- but I wouldn't think that would make much of a difference. I also installed a Celeron 800 running at 100MHz FSB in place of a Celeron 500 at 66MHz, and I wouldn't think that would make a difference either. All of the RAM is PC 100 or PC133. The AGP vid card is properly running at 2/3 FSB.
Any suggestions? I can't figure what would be causing it. Anyone else see the same sort of thing in a recent version of AH and is different from before? Textures in other games seem fine.
What's odd, is that's it's not *all* smoke effects, but only most...
Cheers,
phaetn
[didn't notice HTML was off in messages. Have changed for UBB code.]
[This message has been edited by phaetn (edited 04-22-2001).]