Author Topic: How about a common-sense scoring system  (Read 2349 times)

Offline Badboy

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How about a common-sense scoring system
« Reply #30 on: May 07, 2002, 03:06:23 PM »
Hi Hitech,

I think I've noticed that no perk points are awarded for an assist, and it would be nice to get some reward for a shared kill, is that something that can be implemented without too much trouble?

Badboy


Quote
Originally posted by hitech
The way it is now is very easy to understand, the person who puts the most total damage (that being the total of wepon lethality) gets the kill.
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Offline Widewing

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How about a common-sense scoring system
« Reply #31 on: May 07, 2002, 03:36:32 PM »
Quote
Originally posted by Midnight
Widewing, the scoring couldn't be the way you suggest until the damage model is changed.

Let's say a 190A8 wing can take 100 points of hit damage before it departs the aircraft.

Let's say a 20mm puts 25 points of hit damage per round.

Let's say a .50cal puts 5 points of hit damage per round.

OK... You are in a SpitIX and score 3x 20mm hits on a 190A8's left wing. That wing now has 75 hit points, but with current damage modeling, nothing appears to be broken and the plane still flies as normal because it still needs 25 points of damage.

Now, I come along in my P-51 and score 6x .50cal hits on the same wing of the said 190A8. The wing now has 105 hit points and departs the aircraft.

Obiviously, you would want the kill, because you put more damage on that 190 than I did, even though we were unable to see that visually.


A problem I see is that people are getting caught up in the numbers.

In the simplest of terms: If an aircraft is capable of flight and fight, or able to return to base, then it is viable. The pilot who does such damage as to prevent the above should get the kill credit. If several pilots all hit the aircraft within a defined time window, they share the kill via divided perks and everyone gets an assist.

To address the unwarranted concern voiced of another, that "the last ping gets the kill", once the aircraft is no longer capable of flight, no assists or kills would be awarded. This stops the practice of pinging wingless aircraft in an effort to steal the kill. Moreover, if a time window is established, every shooter gets an assist and shares the perks (perks divided according to damage percentage).

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline AKDejaVu

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How about a common-sense scoring system
« Reply #32 on: May 07, 2002, 03:42:36 PM »
Quote
To address the unwarranted concern voiced of another, that "the last ping gets the kill", once the aircraft is no longer capable of flight, no assists or kills would be awarded. This stops the practice of pinging wingless aircraft in an effort to steal the kill. Moreover, if a time window is established, every shooter gets an assist and shares the perks (perks divided according to damage percentage).
And to adress the unwarranted whining voiced by yourself...

Does the last ping that "renders the pilot incapable of flight" get the kill?  Come on widewing.. you need a system here.  You need a system that determines exactly who deserves a kill.

Does the pilot that is on an enemy's 6 and has just put 30 rounds into him as someone else swoops by and pings him once getting that critical damage to register deserve the kill?

Remember.. the system has to be able to determine wether or not its deserved.  Your system does not do that... you just move to a different scenario for the whines to occur in.

Now.. when 4 people are spraying at the same target... the one that does the most damage doesn't necessarily get credit... its the one that does the last damage.

This type of crap happens when you take one specific scenario and use it to justify global changes to the game.

So you had a 4 assist sortie.  BFD.  Either come up with a solution for every situation or just shut up.  Right now all you've done is come up with a way to have the scenarios you described in the initial post work in your favor without regard for how they'd affect the rest of the arnea.

AKDejaVu

Offline poopster

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How about a common-sense scoring system
« Reply #33 on: May 07, 2002, 03:47:24 PM »
He who does the most damage gets the kill is the only way to go. If someone flogs the spinning a/c on it's way in, drag him out on country channel, pants him, and let everyone else see it ;)

As far as scoring ?? Deft's score pages at WB has a variation of HT's system that works quite well.

http://scores.warbirdsiii.com/cgi-bin/display.pl?class=avin&arena=wb3main

With the removal of K/S and the important addition of minimum sorties needed. After alot of discussion, a sortie a day, or 30 sorties a tour here would be required for a rank.

One thing I've noticed here, Joe Blow flys one sortie, kills 5 and is ranked. Well it's what, day 7 of the tour ?? Joe Blow would lose rank, day 2. ( unless he flew another sortie )

Deft also has a second formula ( still in revision ) that is more concerned with survival, time being removed from the formula.

http://scores.warbirdsiii.com/cgi-bin/display.pl?class=yak&arena=wb3main

Deft's pages are not a part of the company and depend on dumps from the arena's.

Great site, I never get anywhere personally, but it's fun to keep track. Gunnery, K/S, K/D, all the catagories are clickable, and give a different list on who's on top depending on catagory.

Came back too late for me though ;)

Offline ccvi

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How about a common-sense scoring system
« Reply #34 on: May 07, 2002, 03:57:25 PM »
IMHO just split a kill to all that did damage.

Offline Midnight

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How about a common-sense scoring system
« Reply #35 on: May 07, 2002, 04:36:38 PM »
Quote
Originally posted by Widewing


A problem I see is that people are getting caught up in the numbers.

Widewing


But exactly the point of the way AH damage works, Widewing.

In my example, if you had put 3x 20mm explosive tip rounds in the wing of a plane, it is going to have some serious issues. Stability, reduced durability, loss of lift, etc.

If the damage model were such that it was not 'all or nothing' the pilot in that plane would probably bail out a lot sooner because his aircraft would be much more difficult to fly.

If he did not bail out, the damage inflicted by your 3x 20mm rounds would probably be substantial enough for you to finish him off on your own.

Also, remember that real WWII pilots were far more inclined to bail out after taking serious damage. Basically, if you didn't get our while the plane was still flying, you might not ever get out.

In RL, bailing out early meant saving your bellybutton instead of trying to glide around and wait for another burst of cannon fire to tear you apart.

Anyway, what I am saying is what most are saying. Do the most damage and force the guy to bail or die. There have been many situations that I would have bailed out (awarding the shooter a kill) instead of trying to fly home with the severe damage (lost flaps, control surfaces, wing damage, engine oil and coolent, etc.) that my plane had.

If it were a real plane I would want out before something else fell apart. Better to get out when it's striaght and level than when it's spiraling to the ground at 300+ MPH.

Offline Karnak

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How about a common-sense scoring system
« Reply #36 on: May 07, 2002, 05:09:12 PM »
What if the first major failure, such as losing an entire wing, elevators, the tail,or the pilot counted for major bonus points in the "who got the kill" calculations?  If the bonus points for causing the first fatal failure were high enough to give the kill the the player who caused it on a moderately shot up aircraft to get the kill, but not so high as to give the kill somebody who simply puts the final .303 on a wing that is about to go it might balance out OK.

This bonus would have to be good for only the first fatal damage inflicted.  All damage infflicted after the bonus points for the fatal damage was inflicted would be null and void.  That would eliminate the KSers.

The flaws  I see with this are that engines and wingtips cannot be counted.  An aircraft with its engine gone is still somewhat capable of getting a kill and thus is a valid target.  Some aircraft are flyable with a wing tip missing, some are not flyable  and some are marginal to the point where some players can fly them and others cannot.  Because of this wingtips and engines should not be counted.

What do you think of the "bonus points in the damage total calculation for the player who inflicts the first fatal damage" idea?
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Offline AKDejaVu

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How about a common-sense scoring system
« Reply #37 on: May 07, 2002, 05:26:46 PM »
Quote
What do you think of the "bonus points in the damage total calculation for the player who inflicts the first fatal damage" idea?
Define "caused".  Is it the person that put the most damage towards causing that first fatal damage.. or the person that fired the last round that caused it?

AKDejaVu

Offline Karnak

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« Reply #38 on: May 07, 2002, 05:35:25 PM »
DejaVu,

It would be awarded to the person who caused the failure, even if it was simply a single .303 that made the difference.

However, the bonus would not be large enough to overcome the number of "points" given to the player who had inflicted so much damage as to bring the aircraft to the point where a single machine gun hit caused the failure.

Say a wing has 60 points of damage that it can take before failure, then the bonus would be 25 points.  If Player A does 55 points of damage to the wing he gets 55 points, Player B then does 5 points of damage cuasing the wing to come off and gets the 25 point bonus giving him a total of 30 points.  Because the bonus has been awarded no further damage on the aircraft counts towards anybody's total.  Player A gets the kill because his 55 points are greater than Player B's 30 points.
« Last Edit: May 07, 2002, 05:37:45 PM by Karnak »
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Offline JB73

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How about a common-sense scoring system
« Reply #39 on: May 07, 2002, 05:39:40 PM »
just a comment about proxy kills...
if you eliminate them what happens when you are chasing somebody and they panic and stall/auger into the ground?
that is almost more rewarding to myself than actually shooting them out of the sky, no ammo spent and enemy is dead.:D
unfortunately in the current scoring system you get no credit for that except in your kill/death ratio which helps your rank but no perks.:mad:
personally i believe the this is an example of skill and control and should count for more, but i see no way to implement it.
I don't know what to put here yet.

Offline AKDejaVu

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How about a common-sense scoring system
« Reply #40 on: May 07, 2002, 05:41:31 PM »
Then I wouldn't like it Karnak.  It does not reward the person that did the most... rather the one that had the golden ping.

I can think of many situations where your proposal would work.. and many more where it wouldn't.  What I do foresee is an opportunity for quite a few more threads like this if such a system is implimented.

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Offline Karnak

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« Reply #41 on: May 07, 2002, 05:45:16 PM »
DejaVu,

Hmmm.  My idea was to create a system where it was weighted towards the person who caused the major failure, but not so weighted as to allow the "golden BB" syndrome to occur.

It also had the nice little deal of eliminating the KS crap that is my pet peeve with the current system.:D
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Offline Widewing

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How about a common-sense scoring system
« Reply #42 on: May 07, 2002, 08:53:38 PM »
Quote
Originally posted by AKDejaVu
And to adress the unwarranted whining voiced by yourself...

Does the last ping that "renders the pilot incapable of flight" get the kill?  Come on widewing.. you need a system here.  You need a system that determines exactly who deserves a kill.

Does the pilot that is on an enemy's 6 and has just put 30 rounds into him as someone else swoops by and pings him once getting that critical damage to register deserve the kill?

Remember.. the system has to be able to determine wether or not its deserved.  Your system does not do that... you just move to a different scenario for the whines to occur in.

Now.. when 4 people are spraying at the same target... the one that does the most damage doesn't necessarily get credit... its the one that does the last damage.

This type of crap happens when you take one specific scenario and use it to justify global changes to the game.

So you had a 4 assist sortie.  BFD.  Either come up with a solution for every situation or just shut up.  Right now all you've done is come up with a way to have the scenarios you described in the initial post work in your favor without regard for how they'd affect the rest of the arnea.

AKDejaVu


Before I posted my original comments, I was certain that my ol' pal AKDejaVu would hold true to pattern and argue, "it's good enough the way it is." You did not let me down. ;) Indeed, whenever anyone offers suggestions to improve game play or realism, you seem ready to rush out and pee on their flowers. I have never seen anyone so determined to defend the status quo who does not work for the government, or do you work for the government? :eek:

I understand your loyalty to HTC. However, I am only suggesting that there is room for improvement. Furthermore, anyone suggesting that there no room for improvement is obviously too easily satisfied.

So, to simplify, I will specifically offer suggestions in numerical order.

1) All kills should be awarded to the pilots who's actions actually caused the enemy aircraft to become unflyable. If several pilots shoot at and hit, and destroy a target plane, no one gets a kill. They all get an assist. However, perk point pecentages are divided by amount of damage inflicted. No perks or assists are awarded after the aircraft becomes unflyable. Therefore, no kill stealing. Vehicles may require different rules.

2) An aircraft that eventually crashes as a result of damage will not be credited as a kill unless it crashes within visual range of an enemy (any enemy belonging to the same nation as the shooter). If no one sees it crash, how would you know it did? A death is credited to the pilot, but no one gets a kill, or an assist. That is how it worked in the real world. Moreover, this is supposed to be a history based sim, right? Should a damaged aircraft escape and be attacked by another pilot, it is considered viable and kill credit goes to the pilot who finally destroys the aircraft. Assists will be credited those who damaged it. Examples of this situation appear in the lead post. Remember, if it can return to base safely or have the ability to drop bombs or shoot, it's still fair game.

3) No proximity kills will be awarded for a kill by AI ack.

4) No proximity kills will be awarded to aircraft not in flight. (this still preserves the "maneuver" kill).

5) If two planes kill each other, both will receive kill credits. This silliness of losing your kill because you baled first, or hit the ground first doesn't make the grade. Dead is dead. Recall that this is a history based sim. When WWII pilots shot down enemy aircraft, but failed to return themselves, those who witnessed the kill always made sure that credit was given upon their return from the mission. If there was a mid-air collision between an American and German aircraft, the American still received credit for the kill. No one watched to see who baled out , or crashed first. A destroyed enemy aircraft is still destroyed regardless of who did what after that fact.

Now, I'm sure that there are areas that I have not covered. However, if HTC wishes to hire me as a consultant, I'll be happy to consider their offer. But, as a paying customer, I have the right to voice my dissatisfaction with aspects of the game and suggest ideas to rectify what I believe to be problem areas in game play. Some may not like it, but that, I'm afraid, is their problem. I can also accept that my suggestions are not easy to program, and hence the current system is the best for the current technology. Sometimes concessions in realism must be made to facilitate game play. However, I cannot ever accept the statement that "it's good enough". In this industry, good enough is never  good enough for long. Obviously HTC knows this because they, more than any other like provider, constantly strive to improve their product. I only ask, that as they improve Aces High, that they consider changes and improvements to the scoring system. And gentlemen, it's not just I who have concerns about various aspects of the system, it's a commonly expressed complaint.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline GRUNHERZ

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How about a common-sense scoring system
« Reply #43 on: May 07, 2002, 09:44:39 PM »
"I have never seen anyone so determined to defend the status quo"


Yep thats DJ all right.....

Prolly 50% of his posts are exactly like that. Now he'll come back saying the percentage is more like 46.7%... :D

Offline JustJim

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How about a common-sense scoring system
« Reply #44 on: May 07, 2002, 10:08:13 PM »
All I Have to say to this is  Whatever.  
Just have fun thats what it's all about isnt it.   Do scores really matter that much?  Is that what this game is all about?  

Personally I just have fun killin toejam and trying to learn how to fly better, but then again i'm just a tard.  

Sorry for the stupid post i just don't see the importance in perks and scores, to me its all about the taking out of ones enemy and winning the war.  

Hell if the actual war had this problem there would have been wars about the war.