In summary...
1. Organization equals winning
2. Hit the enemy where they are not
3. Avoid the slugfest, flank instead
4. Bring overwhelming force if possible
5. Back up the weak link (typically goons)
Just a few ideas...cannot say they are mine because they have been around thousands of years.
Flying Tigers have taken bases using very low resource missions by following those guidelines. This is only because we could not get anyone to participate....hehehe.
I believe the MA is a lot of fun and offers varied play. There is always something diferent each time a log on and strap on a plane. Warfare, even simulated is a rapidly changing fluid situation.
Being ROOK, it does become kinda tiring getting hammered into a corner on ocassion. A good solution is to go watch the Discovery channel and come back later if you get too frustrated.
It sure is a blast though AKs when you organize a strike group and then go take some real estate. It is also very rewarding to be a defender and kill all the attacking strike group's goons in route.
Adios,
Rogue