Author Topic: Engine Start Smoke  (Read 124 times)

Offline Replicant

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Engine Start Smoke
« on: May 11, 2002, 06:50:24 PM »
Hi all

Any chance engine start smoke could be modeled in AH?  It could be an optional on/off for those that struggle with FR.  

It would be a nice little feature  :)

Regards
NEXX

Offline Mitsu

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Engine Start Smoke
« Reply #1 on: May 11, 2002, 07:01:53 PM »
I just thought:

A vulcher is capping over the field.
his PC is not so good...
some players ups on the runway.
A vulcher starts diving.
players start the engines at the same time.
engines make a lot of puffs, and vulcher gets VERY low FRs.
and he crashed.

oh, it is the anti-vulch weapon! :D

Offline Replicant

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Re: Engine Start Smoke
« Reply #2 on: May 12, 2002, 06:13:58 AM »
Quote
Originally posted by Replicant


It could be an optional on/off for those that struggle with FR.  





As I originally stated, there could be an option to disable the engine start smoke within setup for those that struggle getting a decent FR.
NEXX

Offline Weave

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Engine Start Smoke
« Reply #3 on: May 13, 2002, 05:38:59 PM »
Would love to have it.:cool:

Btw, if someone's sys specs are so low to be affected by this, they'll wanna stay away from any airfield anyway. :eek:

Offline DmdBT

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Engine Start Smoke
« Reply #4 on: May 13, 2002, 06:02:29 PM »
Don't forget the dirty cockpit glass :rolleyes:

Offline HFMudd

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Engine Start Smoke
« Reply #5 on: May 13, 2002, 06:08:41 PM »
I guess if I was going to have HTC spend time to model something 'extra' I would vote for out-of-control aircraft in the case of pilot kills rather than the BOOM! that we have now.