#1 ~ Fine-tune scoring issues
a. Planes on runways shouldn't get proximity kills
b. Repeated Vulch kills should be worth less than standard dog-fight kills.
c. Kills should be awarded immediately after fatal damage is done, NOT after plane hits ground or pilot ejects.
d. Kills should be awarded after you die, memory of your damage should not be wiped for 5-10minutes.
e. Assists should be partial kills, and assists eliminated
f. VEHICLES SHOULD NOT BE ABLE TO JUST "DITCH" NEAR THEIR FIELDS AND DEPRIVE THE VICTOR OF A VICTORY ~ Only "ditch" if they are on a runway/hanger.
#2 ~ Fix Ground Vehicle Issues
a. Trees should not kill tanks/armor, period.
b. Vehicles should NEVER start on an up-grade
c. Vehicle time-to-target should be reduced or at least equalized with all the 2-minute "we start on a downhill slope" lamers
d. Swing time of GV machine guns should be increased, it takes way too long to swing
e. Re-supply should not fix things like broken engine, gun ~ it should resupply ammo only
#3 ~ More ground vehicles/options
a. Add an American/British tank
b. Allow GV's to pick appropriate colors (green, yellow)
c. Add Artillery units near fields, and mobile artillery
#4 ~ Winter terrains / colors
a. Allow planes/vehicles to choose winter colors too
#5 ~ General Gameplay Issues
a. When you land on a carrier, it should automatically reload you (not wait for 30 seconds) and replace you on the catapult/launch. Its unfair that landing often results in loss of your sortie or death due to game problems and not your own fault.
b. Make sure that GV assaults are possible from many more bases than currently. Some of the existing maps plain suck for GV.
c. Its incredibly lame that if someone cuts into my line of fire while im on a bogey (to steal my kill), my own plane gets damaged. The current hit-your-self rule should only count if you are on the ground or something. Its unrealistic and punishes the wrong people.
d. Make the vehicle spawn insertion points a bit more random. Camping spawn points is so incredibly unrealistic, it really ruins the realism otherwise provided.
e. The ability to shoot at and through Vehicle Hangars is messed up. When you shoot at a VH facing it open (i.e. youre coming at it with it looking like |-----|, you cannot hit it well, very often your shots go right into the dirt). When you are coming at it from the side (i.e. with it looking like |||||||||||||, you can shoot through the walls and damage VH inside but their shots are blocked by their own walls)