Originally posted by faminz
ps: now imagine yourself as a lone defender with 40 heavies on the horizon....
target rich environment or useless battle against overwhelming odds?
This is when you know you're in the Luftwaffe. . .
FDutchman raises an interesting question: what about goons?
Multiple ship goon formations could be useful for resupply, but at the same time I have mixed feelings about being able to unleash hordes of drunks on targets. On the one hand, great skeet-shooting opportunities for the Osti and M16 inclined. On the other hand, could make base capture too simple.
I am very excited to see where this goes. Depending on how it is implemented, it could completely change the MA. You'd have to see things like designated, organized CAP, an end to single-fighter assaults on bombers (try that with a four ship information and experience the all too brief rush of realistic immersion in the Luftwaffe experience); an on the other side of the coin, imagine being part of that bomber group and seeing six 110Gs coming in for a high side attack. . . Because of all of this, it could mean a drastic reduction in furballing opportunities--and since we know that's what a lot of people like about AH (not a criticism, just an observation, not averse to a good furball myself, etc.) if that happens, might we see buff formations exiled to other arenas?
Regardless of what happens, there's no doubt that it will make AH even more of a distinctive flight sim experience in comparison with the competition.