Hi FD,
just a couple of comments, as you took my retirement as an alarming signal.
1st i agree with you that hitting/destroying some strat targets should show some more direct consequences on gameplay than at the moment.
I never did any strat bombing in the MA as it was never worth the time. If in the defense, it would not slow down the attackers, and if in the attack it would not really hurt the defenders.
A simple mass attack is the "ultima ratio" since 1.08 now.
What really made me leave was the huge increase in numbers for the MA while the mapsize stayed the same.
With this increase in numbers there were basicly two situations left in the MA.
Either you fly with a horde or against a horde.
That's it.
Even well planned raids of a few guys would just be wiped out by the pure mass of defenders.
Had that on couple occasions were my squad planned something. We got 6-7 guys together, took a target, but no success. On the 1st sign of an attack, the target spawned defenders like hell, so that it would just lead to a new furball.
That way i completely lost interest in organized runs, as they were worthless.
And as i like a balanced fight, the two above mentioned options (with or without a horde) don't really made me stay.
To come back to the strat system.
I would like to see something like this:
Each country has a resources pool (for fuel, ammo, troops, planes etc.) and the factories add there production to that pool.
Each used plane, vehicle etc. drains from that pool.
The production of a country - all factories intact - would support around 175-200 players in constant action.
If more players are fighting for that country resources go down faster and it might come to some shortcomings. This would prevent to overwhelming numbers, cause when a country would suddenly bring 300 players, after a while they would have some shortages in fuel etc.
Now if factories are hit, the supply would go down. when the resources are lowering there would 1st be a limitation (i.e. 75% fuel and so on) and if this goes on for some thime the limitations are stricter.
The attacker could also increase those shortages bye attacking the "reserves" which would be ammo, fuel bunkers, barracks and hangars etc.
That would really increase the importance of raids against factories, cause they would have an impact on the supply of a whole country and not only on the rebuild times of objects.
Than a second aspect to the land graping would come into play, the need to destroy the resources of the country you want to overwhelm.