Author Topic: Suffering from the BigPac Burnout Syndrome  (Read 316 times)

Offline Naudet

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Suffering from the BigPac Burnout Syndrome
« Reply #15 on: May 16, 2002, 04:23:41 AM »
Hi FD,

just a couple of comments, as you took my retirement as an alarming signal.

1st i agree with you that hitting/destroying some strat targets should show some more direct consequences on gameplay than at the moment.
I never did any strat bombing in the MA as it was never worth the time. If in the defense, it would not slow down the attackers, and if in the attack it would not really hurt the defenders.
A simple mass attack is the "ultima ratio" since 1.08 now.


What really made me leave was the huge increase in numbers for the MA while the mapsize stayed the same.
With this increase in numbers there were basicly two situations left in the MA.
Either you fly with a horde or against a horde.

That's it.

Even well planned raids of a few guys would just be wiped out by the pure mass of defenders.
Had that on couple occasions were my squad planned something. We got 6-7 guys together, took a target, but no success. On the 1st sign of an attack, the target spawned defenders like hell, so that it would just lead to a new furball.
That way i completely lost interest in organized runs, as they were worthless.

And as i like a balanced fight, the two above mentioned options (with or without a horde) don't really made me stay.

To come back to the strat system.

I would like to see something like this:
Each country has a resources pool (for fuel, ammo, troops, planes etc.) and the factories add there production to that pool.
Each used plane, vehicle etc. drains from that pool.

The production of a country - all factories intact - would support around 175-200 players in constant action.  
If more players are fighting for that country resources go down faster and it might come to some shortcomings. This would prevent to overwhelming numbers, cause when a country would suddenly bring 300 players, after a while they would have some shortages in fuel etc.

Now if factories are hit, the supply would go down. when the resources are lowering there would 1st be a limitation (i.e. 75% fuel and so on) and if this goes on for some thime the limitations are stricter.

The attacker could also increase those shortages bye attacking the "reserves" which would be ammo, fuel bunkers, barracks and hangars etc.

That would really increase the importance of raids against factories, cause they would have an impact on the supply of a whole country and not only on the rebuild times of objects.

Than a second aspect to the land graping would come into play, the need to destroy the resources of the country you want to overwhelm.

Offline FDutchmn

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Suffering from the BigPac Burnout Syndrome
« Reply #16 on: May 16, 2002, 04:36:13 AM »
Quote
Originally posted by Virage
The larger maps and 4XBuffs may solve many concerns.  At least there will be more elbow room.


I hope the bomber formation feature will do the trick... but from my experience with AW, newer maps just alleviates the symptoms temporarily and isn't really a solution...

Quote
Originally posted by Virage
I don't think using team perks as a secondary winning objective is a good idea however.  The perk system was designed to offer a new carrot and maintain a balanced arena, not as a qualitative scoring tool.  At the very least, could you imagine explaining a secondary winning system to a newbie?


Well, honestly, perk points is just something handy I could think of.  I thought of using the points but I was not sure how this was scored.  And I also wanted to encourage the usage of rare birds, so perk points was doing this trick already.  I thought of having another scoring system but that is not really needed if we could rely on the perk points for this purpose.

Quote
Originally posted by Virage
Why do you want a map time limit?


LOL!  My man, there is no point in introducing an alternative objective without a time limit, is there?  The alternative is some sort of scoring system and somewhere along the line, the war has to end.  Right now, its the destruction of the enemy.  The alternative is how well you do as a team by a given time.

Offline FDutchmn

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Suffering from the BigPac Burnout Syndrome
« Reply #17 on: May 16, 2002, 05:08:05 AM »
Quote
Originally posted by Naudet
Hi FD,


... Hark!  I have seen Cod!  I have been enlightened!  Naudet has been resurrected! :D  

Hiya Naudet!

Quote
Originally posted by Naudet
To come back to the strat system.

I would like to see something like this:
Each country has a resources pool (for fuel, ammo, troops, planes etc.) and the factories add there production to that pool.
Each used plane, vehicle etc. drains from that pool.

The production of a country - all factories intact - would support around 175-200 players in constant action.  
If more players are fighting for that country resources go down faster and it might come to some shortcomings. This would prevent to overwhelming numbers, cause when a country would suddenly bring 300 players, after a while they would have some shortages in fuel etc.

Now if factories are hit, the supply would go down. when the resources are lowering there would 1st be a limitation (i.e. 75% fuel and so on) and if this goes on for some thime the limitations are stricter.

The attacker could also increase those shortages bye attacking the "reserves" which would be ammo, fuel bunkers, barracks and hangars etc.

That would really increase the importance of raids against factories, cause they would have an impact on the supply of a whole country and not only on the rebuild times of objects.

Than a second aspect to the land graping would come into play, the need to destroy the resources of the country you want to overwhelm.


Now this is interesting indeed.  This is good.  I might simplify it a bit more like we do have %-ages on how much the facility is up.  For fuel, that would be the amount of fuel the factory can sustain its production for the bases.  In such a case, one oil refinery will not be enough for the map because destruction of it will be too drastic.  hmmm... interesting...

I hope you come back soon!!

Offline Virage

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Suffering from the BigPac Burnout Syndrome
« Reply #18 on: May 16, 2002, 05:17:42 AM »
Quote
LOL! My man, there is no point in introducing an alternative objective without a time limit, is there?


Of Course! Why didn't I see it earlier? :rolleyes:
JG11

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