Author Topic: The Real Problem with 4-Buff-Box  (Read 367 times)

Offline MrRiplEy[H]

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The Real Problem with 4-Buff-Box
« Reply #15 on: May 20, 2002, 03:19:25 PM »
That MX440 is probably a real bottleneck in your system.

If you'd have Ti500 or a real gf4 I doubt you'd worry about fps at all.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline SKurj

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« Reply #16 on: May 20, 2002, 04:03:40 PM »
oh geez Ripley... 100+ fps means my GF4mx is fine...


its not me i am concerned with really, though even the GF3 Ti500 users will take a huge hit on that first pass on a 12 bomber formation flyin close.
.. as i said i have an ABOVE average system for playin AH (no lie)

Its all the ppl with sub 1ghz systems running whatever vid card they wish(AH is more cpu dependent than gpu unlike IL2)


SKurj

Offline Sabre

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« Reply #17 on: May 20, 2002, 04:27:42 PM »
Quote
Originally posted by lazs2
sabre... I would say that if you have to have 3 AI for every one plane that is being flown in order to entice people to actually use the things then they are indeed.... fluffs.
lazs


Can't say as I follow your logic here.  The 4-ship pulk is simply compensation for the decrease in effectiveness a single bomber will have.  Why does that equate to fluff?  You yourself have long complained that it takes no skill to operate AH bombers.  Now that changes are being made such that skill will be required to make them effective, you must find some other reason to put them down.  It's all about balancing effectiveness against level of effort.

The idea behind AH is to recreate something of the feel of World War II aerial combat.  If it were only about fighters shooting each other down there’d be no point to modeling actual WWII aircraft.  Simple generic fighters based totally on fantasy (like “Crimson Skies) would be enough to keep people coming in to the arena.  A simple arcade game.  AH is much more than that, which is why it is so popular.  Bombers were a central part of WWII air combat.  What the new bomber changes are trying to do is give them more of their historical place.  Against fields, it will take multiple bomber pilots to achieve what one guy in a single bomber can do now.  This seems to redress an oft-repeated criticism of yours.  Against densely packed targets like cities, however, they will be devastating (as they historically were).  

Bombers never flew alone on purpose; they were neither effective or survivable that way.  Hence the 4-ship pulk.  The bomber pilot in effect becomes a flight leader.  The addition of bomb drift (dispersion) coupled with a much more difficult to operate bombsite insures that skill will be required of the operator while limiting the damage that a single player can do to your ability to up from a field.  Again, what you’ve advocated for in the past.  The perfect solution…in theory, and if it works as advertised.  Granted there is the potential for missuse and abuse, depending on how it is implemented.

Each bomber pilot will have to do the same work, whether he/she takes one plane or a 4-ship pulk.  It will take the skill developed through practice (not the same specific skill as ACM, but skill nonetheless).  Indeed, he will need more skill in some ways, or at least more tactical forethought.  No more violent defensive movements while gunning from the tail, least you break the gossamer-thin lines that tie those drone bombers to your waistcoat.  You can’t even call them “A/I” bombers, since they can do nothing more than attempt to follow the manned plane’s lead.  This is a two-edged sword, for while it increases the potential defensive firepower of the bombers, it forces a much more sedate maneuver limit on them as well.  No more constant, hi-G turns to keep an enemy fighter on the bomber’s six.  That means that gunnery will become more important, as the bomber gunners will not be able to maneuver to give themselves more time or a more favorable line-of-site.

All in all, these upcoming changes will give me a reason to go back to bombers more often.  I can’t wait to see how it all shapes up.
Sabre
"The urge to save humanity almost always masks a desire to rule it."

Offline Wlfgng

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The Real Problem with 4-Buff-Box
« Reply #18 on: May 20, 2002, 04:46:49 PM »
some of you may have to lower your resolution if you're really that worried about FPS.

As long as it stays above 30 or so you should be good.
I remember trying to play with about 8fps though.. lol.

Offline mora

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« Reply #19 on: May 21, 2002, 02:39:31 AM »
I normally get around 80 fps in normal conditions. If it drops to 50 or so it's still playble but 30 is definetely not. And how about those with lower system specs? I thought that AH graphics are intentionally the way they are so people don't need top of the line computers to play it, after all we have to pay 14,95$ in a month. I just hope HTC finds a solution to this otherwise they might lose a lot of customers.

Offline LtHans

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« Reply #20 on: May 21, 2002, 05:34:29 AM »
Sabre, dont' worry about good old Laz.  He's only be veheminetly vetoing any and all suggestions to game play that doesn't involve dogfighting.  That is all he wants.  To dogfight.  To dogfight often.  To dogfight in 5 seconds or less.  To dogfight in massive furballs.....

....and to make the rest of us dogfight all the time too, whether we like it or not.

Hans.

P.S.  Majority rules Laz.  Majority is the "or not" crowd.

Offline Sabre

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« Reply #21 on: May 21, 2002, 08:43:37 AM »
I've gradually learned not to let it get to me, Lt Hans.  The Lazs' of the world are necessary to remind the rest of us of the simple pleasure that comes from being happy with life.

Sabre
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Offline AKSWulfe

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« Reply #22 on: May 21, 2002, 08:47:28 AM »
Actually Skurj, Il-2 is very CPU dependant.

Chances are you'll get a much better framerate simply increasing your CPU speed than buying a new video card. It's not programmed specifically for any one "GPU".... the only "GPU" it uses is the GeForce T&L which really isn't a GPU but extra features.

All games on PCs are very CPU dependant... since coding to GPUs requires specific calls than using something more generic.

In my case, AH runs much faster at a deeper color depth and higher resolution than Il-2.
-SW

Offline DeaconB

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« Reply #23 on: May 21, 2002, 12:25:03 PM »
Quote
Originally posted by Shane



Forget about togglable, I want them killable!  Complete with a horrifying little "baaa-aaa-aaa" when I run them over with my M-16.