Author Topic: Day 4 of the Mindanao Map ~ Surrender!  (Read 518 times)

Offline DES

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #15 on: May 21, 2002, 01:07:34 PM »
My favorite map of the set. Bases with alt so you don't have to waste time grabbin. I love fighting over the hills and down into the valleys.

DES

Offline Pongo

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #16 on: May 21, 2002, 01:24:53 PM »
I love vally fighting. Thats what I love about this map.
As long as the weak non offensive minded country(us knights) is in the pan handle..else its a quick reset.

Offline SELECTOR

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #17 on: May 21, 2002, 01:29:43 PM »
i like this map.. its a cool one... but bases are to close together, which means incourages furballing cos base are easyly defended from near by bases.. i would half the number of fields, make them all medium size..
when the new bombing tactics start i can see this map lasting at least a week..assuming the resupply method is not being changed..:D

upshot is, it needs a tweek..:)

Offline Fariz

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #18 on: May 21, 2002, 01:40:24 PM »
Quote
Originally posted by ET
I have 2 things against this map.

1. All the bases are placed on 40-45 % of the map.

2. The west seems to always have the advantage as most of their
bases are placed out of harms way.

It may have happened but I don't remember the western country ever being reset.


It happened once, about 3 weeks ago.

Fariz

Offline MrLars

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #19 on: May 21, 2002, 01:52:55 PM »
I like it and hate it at the same time. Although there are few vehicle spawn points there are more PT Boat spawn points than any other map. I think that's a "push". The bad thing about this map is the invulnerability the country to the west has.

Offline Nefarious

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #20 on: May 21, 2002, 01:53:50 PM »
Quote
Originally posted by ET


2. The west seems to always have the advantage as most of their
bases are placed out of harms way.
.



I dont think I've ever seen the Western Country on Mindano be reset.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Innominate

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #21 on: May 21, 2002, 01:58:06 PM »
Western country cant be reset, southern country cant win without some major luck.  The only practical direction for the south country to attack in(up the middle) leaves them getting gangbanged.  The eastern bases in the north are so close together that the north country can bring defenders in from other bases.  The eastern bases in the south are for the most part more than 25miles away from each other.

The map is a decent map as long as you dont get stuck in the south country spot.

Offline Soulyss

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #22 on: May 21, 2002, 02:11:51 PM »
My opinion of the map waxes and wanes with the #'s online at the time.  During peak hours it seems to me IMHO to be too small and cramped for 400+ people to all fit on that one little island.  ;)  Of course I say this because I tend to shy away from the huge furballs because at some point my poor computer and dial up modem can't handle all the action on the screen.  With the fields so packed in there it can be difficult to find what I'd define as a "nice medium sized furball" ;).  Other than that I love the terrain features the hills, and valleys makes dogfighting more interesting.  The open oceans make the cv's a more useful assest (how to deal with the providing enough room for the cv's while keeping the land based action suffcient I don't know) I guess like everything there's a tradeoff.  As for the gv's I don't know I don't drive 'em much except in base defense.   :D
80th FS "Headhunters"
I blame mir.

Offline Virage

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #23 on: May 21, 2002, 02:15:12 PM »
I agree with Innominate's points, and the gv issue.

The problem is as much the players as the design.  The habit attacking the closest base and walking the CV's up the shoreline lead to most of the problems.

The west country is vulnerable if the CV's r used to capture the islands on their flanks.
JG11

Vater

Offline lazs2

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #24 on: May 21, 2002, 02:35:18 PM »
best map of the bunch but the bases are still too far apart.

why is it that the UK guys all want bases 10 sectors apart so that there are no fights?  
lazs

Offline zipity

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #25 on: May 21, 2002, 02:39:55 PM »
I also like this map because of the terrain.  Valley fighting is great.  However, I do wish this (or any of the other maps) had roads for the GVs, mountain passes and most of all destroyable bridges.  How about a few new maps... Eastern Europe, Nothern Africa, Italy (would also be great for valley fighting)

This would also be a great map to have control of a 4 ship squadron of destroyers.  Sort of the way they're planning bombers in 1.10.  Then the ocean battles would be much more interesting.

It would be real nice to see a couple of vehicle spawn points for the eastern countries deep in the western part of the map.  That would keep the western counties on their toes.  Or how about an LCT (landing craft tank) which would allow you to deploy tanks on the beach.

Offline Innominate

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #26 on: May 21, 2002, 02:57:47 PM »
The problem with this map can be summed up looking at one field, A27.  South country starts with it, it's 10 miles from a north country base.  Problem is, the north base has three bases within walking distance from it, so there is no way to defend or re-take 27, without being able to flatten four bases at once.  Only way to get an attack on 27 to happen is via a mission, people will not fly out there on thier own, it's simply too far from any other south country base.  Without 27, it's impossible for the south country's "march up the coast" to succeed.

Offline ET

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #27 on: May 21, 2002, 03:03:19 PM »
Thanks Fariz, I must have missed that reset.

Virage, I've been in on taking those islands a few times and it seems we split our forces and the western country's forces and the north country winds up with the benefit almost every time. It is fun though.

Offline palef

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #28 on: May 21, 2002, 04:00:28 PM »
No troll, and no attempt to cause trouble or hurt, but I love the Mindanao Map! Canyon runs, evading fighters in bombers by always staying under a ridge line, one or two ridges out of sight, trying to shake off 4 or 5 attackers by dropping speed and turning back UP a hillside, so that they aurger at speed when you present an "easy" target - it is a hugely creative environment if you ask me. The only people I see complaining, are the known perk hounds and land grabbers. If something doesn't suit your "style" maybe try to change to a style that works in the environment you are in.

palef.
Retired

Offline Innominate

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #29 on: May 21, 2002, 04:36:52 PM »
I love the terrain.  But the layout's of the fields completely favor whoever is in the north.