Originally posted by deSelys
...read my post again pls. I haven't said sun glare isn't modelled....
...So the sun glare model should allow this tactic in a WWII flight sim...
..I hope you'll join the lobby to make HTC adapt their sun glare model....but I'm afraid we won't get over with it without a bribe anyway
...
Deselys, please read
my posts again. I never said YOU said "sun glare isn't modelled". After you, Alphonse!

TAC implied sun glare isn't modeled.
Nor did I say sun glare is "perfect" or even "adequate" in AH. Again, re-read my posts. I just pointed out that it IS modeled here and to imply that it is not is misleading and, I suspect, deliberately misleading.
Some people see the glass half empty and some see the glass half full. I'm clearly in the "half full" camp. Tac has demonstrated, at least to my satisfaction, with the continual "buff gun" debate that he is in the "half empty" group.
As for "joining the lobby", yes I think there could be a bit more glare effect. However allow me three points here:
1) I doubt most of the non-flyers here realize just how variable "sun glare" is based on time of day, sky condition, and angle off of the sun. Programming this is NOT going to be some simple thing if it is truly "done right".
2) There are a lot of other things I'd like to see HTC spend time on rather than sun glare effect. In short, it's a LOW priority item for me
3) I think in the MA style of fighting and given the other restrictions we suffer from internet lag and small 2D computer screens the problems we encounter are greater than in RL. Also in RL I don't think sun glare is the all-determing factor in a prolonged ACM style engagement (a bounce is different) that some non-pilots would like to make it. So, given the restrictions we work under on computers, enough difficulty has already be added to compensate for a less than realistic sun glare feature.
Just my .02.