Author Topic: Rope-A-Dopes And Reality  (Read 711 times)

Offline deSelys

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« Reply #45 on: May 25, 2002, 06:30:16 PM »
Oops I think you misunderstood (prolly my english):

I was asking: have you ever seen a change in the game not followed by some whining here or there...like the new strat system, the clouds, or even the new bombers system....err, wait! People is already whining about it BEFORE 1.10!

Anyway, I wasn't implying that whining would help us get an imporved sun glare of course.
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Offline deSelys

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« Reply #46 on: May 25, 2002, 06:33:53 PM »
Quote
Originally posted by Toad
Now, deselys, you are going to ask them to program a way for me to hold my finger up against the plexiglass and block a large percentage of the sun glare and make it just as easy as it is to do in RL right?  ;)

And how much distance more from the center should the plane disappear? Exactly how large should the sun look in diameter anyway? Is the sun "scaled" correctly? Of course, this is going to be different depending on the size of the aircraft right? Because I'd think a little Yak could hide better than say a Lancaster.

Like I said, I have nothing against increasing it. But I'll wager no matter what HTC does, there'll still be complaining. Most likely by people who have never flown themselves, but complaining none the less.  ;)



Indeed you're not saying you don't want it. But you are giving so much elements against it that you play the devil's advocate a bit too well then.

My feeling is: you don't mind is the glare is widened....but you don't care if it stays the same.
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Offline Toad

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« Reply #47 on: May 25, 2002, 07:31:54 PM »
Quote
Originally posted by deSelys
My feeling is: you don't mind is the glare is widened....but you don't care if it stays the same.


Yes, that's pretty close to how I feel.

I think it could be improved.

It's not an important item for me.

I view AH as a work always in progress. It never stops getting better. I'm a patient man.

Here we are about 3 years into the game and I still view what we have as the "skeleton" of the body of work that we will eventually have. We have, basically, the "bare bones".

As time goes by, HTC will add the internal organs, the muscle, the sinew and the flesh. It will take YEARS or perhaps even a decade before we truly have what HTC is visualizing even now.

That's how I see it.

So, I tend to be way over into the "glass is half full" or "cheerleader" group. I feel very comfortable there.

I see no point in discouraging or dumping on the 7 folks that are doing such a wonderful job at keeping literally thousands of WW2 aviation enthusiasts so entertained.

They are doing an incredibly GREAT job given the resources they utilize and the money they charge us. 50 cents a day! Amazing!

Why should we whine at them?

We should politely suggest things, respectfully ask questions and supply all the bloody help and documentaion we can find.

There is ABSOLUTELY no need to be an *sshole when making posts about the game. There's no need to "badger" them about any particular point. There's absolutely no need to show them disrespect. IMO, of course.

These people are our FRIENDS! They like what we like and they make it possible for us to play a great game every day.

We're all along on a great and wonderful ride. Let's just enjoy the journey, eh?

Like I said, I'm a patient man. That's how I view it.
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Offline Wlfgng

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« Reply #48 on: May 25, 2002, 11:40:55 PM »
saw the same show and agree with funked...
Bud even daid he saw the enemy aircraft 'shudder and stall' before he kicked the tail around and nailed him.

sweet episode of DW

Offline Tumor

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« Reply #49 on: May 26, 2002, 12:26:04 AM »
Quote
Originally posted by oboe
So anyway, back to the Rope-a-Dope and Clarence "Bud" Anderson:

Here's one of the most exciting air combat stories I've read, from Bud's book, "To Fly and Fight".   My impression is that the fight described here contains two Rope-a-Dopes, one successful, and the other not, with disastrous implications for the pilot...

"He Was Someone Who Was Trying to Kill Me, Is All"

Would you guys agree?


Great read.  Here's the part I like.  Cut and pasted especially for the low flying furballing gamer whines :)  "We'd picked up the bombers at 27,000 feet"

Oh and btw, I see now reason why anyone would contend the rope-a-dope as a historicly invalid consideration.  However I would say that it would be a manuever (in real life) that would require teamwork, forethought and at least some serious thought to numbers.  The rope-a-dope will normally leave the roper slow for some time, and thats nothing but bad when there are lots of badguys around, doesn't take a real life WW2 brain surgeon ace pilot to figure that out.  Same goes for multiple loops, I'm certain there were airframes that could do that, I'm not so certain how wise it would be consistantly looping your aircraft around.  Same goes for those who run around the MA in P38's continually throwing thier ride into a stall in order to get "the kill"... Stupid in real life.  "Enter the Gamer" <<< "but this is just a game".  The war between Flight SIM enthusiasts and GAMER enthusiasts will last until ...ahh, well, I guess until you REALLY die when you get killed in the game lol, or maybe each death costs ya about $5 bucks or 10 minutes...something like that lol :D

Tumor
« Last Edit: May 26, 2002, 12:35:17 AM by Tumor »
"Dogfighting is useless"  :Erich Hartmann

Offline Ogun

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« Reply #50 on: May 26, 2002, 12:36:27 AM »
No arguments just my two cents...

I fly the zero alot, and basically I only vary on the method of my loop; sometimes a corkscrew (draw them in on your six, break left, up, right, and back down to where you were, placing you behind bogey even if for only a moment on the bnz'ers), sometimes a full loop, and maybe two full loops, usually choosing  my angle from the topside of it.  Basically the only way I've been effective in my zero with bnz pilots is to use the zero like the red cloth at a bull fight...

After a few misses, they get mad and *shakes finger* start turning with me.  Game over.

That's one on one, but with more than that I'm a slow moving target and I focus on evasion, mainly same procedures, loop and corkscrew, but I get down on the rudder to make some crazy angles; get lots of maneuver kills that way.  Three or more bogeys and I die invariably :D

Offline pbirmingham

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« Reply #51 on: May 26, 2002, 10:36:11 PM »
Quote
Originally posted by Toad

Is sunglare in AH perfectly realistic? No. And unlike another poster here, I have actually chased other aircraft around the sky from the deck up to about 35,000 feet. So, I have a reasonable idea of "sun glare".


While we're making disclaimers, I will point out that I've never piloted an aircraft a day in my life, and I'm too big to sit comfortably in the window seat of an airliner, so I don't know how the sun looks anywhere but at ground level.

I just know a lot of physics, is all, and like to point up simple objections to simple assumptions.