Author Topic: HT: Rearm, refuel, and sorties  (Read 522 times)

Offline AKSWulfe

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HT: Rearm, refuel, and sorties
« on: May 30, 2002, 07:03:52 AM »
Could you please make it so when you come to a stop on the ground that's the end of the sortie?
EDIT: after you've taken off.

Thank you.
-SW

Offline Duedel

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HT: Rearm, refuel, and sorties
« Reply #1 on: May 30, 2002, 07:07:03 AM »
No please don't :)

Thank you

Offline AKSWulfe

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HT: Rearm, refuel, and sorties
« Reply #2 on: May 30, 2002, 07:08:32 AM »
By definition a sortie begins when you take off and ends when you land.
-SW

Offline Duedel

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HT: Rearm, refuel, and sorties
« Reply #3 on: May 30, 2002, 07:16:10 AM »
OK serious now:

Is this ur definition or an official definition? I think HTC defines whether a sortie begins and when it stops. I like this feature very very much and I think in RL it was common to refuel and to rearm but I have to admit that my knowledge about RL and the real definition of the term "sortie" is weak. So why do u want to change it?

Offline AKSWulfe

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HT: Rearm, refuel, and sorties
« Reply #4 on: May 30, 2002, 07:21:48 AM »
That's the real world defintion of a sortie. A sortie does NOT end when you jump out of your plane, it ends when your plane is no longer airborne.

Kills/death- death is based on the real world definition. As are kills.

Kills/time- time is based on a real world definition of a time interval.

HTC may define when a killing run begins- but a sortie as it is in the real world can not be redefined.

If you are concerned about continuing the kill streak, I think the kill count should not end (in terms of it being displayed in the chat buffer) until you exit your plane.

However, if we are going to use the word sortie to define "combat sorties"... then I think it should represent it's real definition rather than a killing spree.

Yes, in the real world it was common to refuel and rearm... but not to continue a kill streak or a sortie... Marseille's 17 kills in a DAY was from 2 sorties (or 3?) ... he got 17 kills in a day, not in a sortie.

I just want it so that when the plane becomes airborne, (maybe this is an easier way to do it)... chalk up the sortie count by one.. rather than incrementing it only when you click fly.
-SW

Offline AKSWulfe

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HT: Rearm, refuel, and sorties
« Reply #5 on: May 30, 2002, 07:32:45 AM »
Also, the reason I want it is because I too use the rearm/refuel pad when I am not damaged and feel like continuing my "streak".. I also use the pads when have to land at a damaged base and want to re-up again.

This leads to my stats becomming inflated and when I look back on, say 2 months ago, to compare to my current stats... I can't remember if I used the rearm pad a lot or not so I can't say if my stats were artificially inflated which means that I can't compare my current stats to my previous stats to see if I'm improved or gotten worse.
-SW

Offline Duedel

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HT: Rearm, refuel, and sorties
« Reply #6 on: May 30, 2002, 07:38:43 AM »
OK I understand ur point here and sure ur right in terms of the definition of the word sortie (assuming u give the right definition for all countries in WWII).  So if HTC renames the word sortie in HTC_Sortie would it be ok? Not to offend u but I like the definition of sortie like it is now and beside ur argumentation I really dont see anything why to change it. But yes ur compromise (chat buffer displays kills in a row) is ok also. So for me my feeling (and nothing else) tells me not to change it but if anyone gives me deeper information and argumentation I easely could change my opinion.

Offline AKSWulfe

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HT: Rearm, refuel, and sorties
« Reply #7 on: May 30, 2002, 07:43:34 AM »
Well no... I don't like the idea of being able to artificially pad the number of kills you got during a sortie when you really didn't get them all in a sortie but over the course of several sorties.

It's the equivelant to Quake's ammo cases floating around the arena... so long as you don't die you can keep on fighting and increasing your kill count. In Quake it's okay though, since it's an arcade action game.

As I understand it, HTC put in rearm/refuel pads so you can land at a base with no fuel and no ammo so you can continue defending that area...

So basically what you are saying to me is that you prefer the current sortie definition because it allows you to artifically increase the kills you get per sortie without actually getting them in one sortie?
-SW

Offline Duedel

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HT: Rearm, refuel, and sorties
« Reply #8 on: May 30, 2002, 07:45:27 AM »
Buuu thats unfair posting a second post while im typing :D

Ur second post try's to give an argument but I dont see the point cause when u reup the only thing u do is, regardless of reupping cause the field is damaged, u continue ur ... HTC_Sortie :D.
OTH when I reload my stats would be wrong when HT implements ur definition of sortie. Maybe we could get both definitions???

Offline Duedel

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HT: Rearm, refuel, and sorties
« Reply #9 on: May 30, 2002, 07:46:18 AM »
Wulfe how fast can u type unbelievible. Give me time man :)

Offline AKSWulfe

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HT: Rearm, refuel, and sorties
« Reply #10 on: May 30, 2002, 07:53:27 AM »
2 cups of coffee and absolutely no work to do- plus it's only 9AM. That's why I got nothing better to do but type! :)

I think what you are looking for might be a kill streak counter? I would be very happy to see that.

What I mean is, the maximum number of kills you got before dying (over several sorties) is recorded in your stats. This would mean that if you got, say, 14 kills in 2 sorties then there would be a field in your stats that say "Longest Kill Streak: 14 kills"... and it would be overwritten everytime you beat that number.

Then, between that and still showing the kill streak (without it resetting to 0 when you land... only when you die, exit your plane or bail) in the chat buffer then wouldn't this be a much better system to what we currently have?

As is, if you do poorly one sortie- you can easily make up for it by using a system that, whether intentional or not, allows you to artifically increase your kills per sortie because it doesn't actually count sorties but instead the number of times you click "fly".

This would also mean, that... lets say you f'ed up your load out and you want to exit your plane. Without taking off, the sorties do not increment.

This would be, IMO, a more in depth and accurate score sheet type thing.

Of course, maybe HT is already working on something equivelent to  this because of the request for a "flight log" which he appeared to like.
-SW

Offline straffo

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HT: Rearm, refuel, and sorties
« Reply #11 on: May 30, 2002, 07:54:53 AM »
Quote
Originally posted by Duedel
Wulfe how fast can u type unbelievible. Give me time man :)


He is cheating he uses a English to English translator wich is faster than your German to English or my French  to English translator !

CHEATER !!!

you've been caught ;)

and I know for sure that he own a TypoCorrector Mark XIV whereas I have the older mark V ;)
« Last Edit: May 30, 2002, 07:57:11 AM by straffo »

Offline Duedel

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HT: Rearm, refuel, and sorties
« Reply #12 on: May 30, 2002, 07:55:24 AM »
Quote
Originally posted by AKSWulfe
So basically what you are saying to me is that you prefer the current sortie definition because it allows you to artifically increase the kills you get per sortie without actually getting them in one sortie?
-SW


Hehe nice try. The answer is NO. I prefer the current sortie definition because it shows me the number of kills in one sortie (as defined by HTC).
But:
I could also live with the RL definition (uhh this is going scientific)

Offline AKSWulfe

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HT: Rearm, refuel, and sorties
« Reply #13 on: May 30, 2002, 07:59:30 AM »
But see that's my point... it shows the number of kills you got until you exited your plane, died, or bailed... not the number of kills during a sortie.

So basically it's just a derivitive of kills per death but includes exiting your plane as well.
-SW

Offline Duedel

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HT: Rearm, refuel, and sorties
« Reply #14 on: May 30, 2002, 08:06:37 AM »
Havent read ur last but one post as i posted my last one (posts need Post-IDs for better reference - uuuhhmm they have a time stamp lol). I have to work now and first understand ur last post (my bad english) but I'll return later!!!

Wulfe, very nice discussion

lol @Stroffo