Hmmm for some reason my browser only showed 4 pages when I entered this forum 1st. Otherwise I had posted my message into your thread.
I've read your thread now and I agree with your suggestions for an easier approach in the "mission tool".
What i would like to see in an extended roster is not quite what you want.
I want an extended roster giving a *rough* overview with "hard facts" delivered by the game system. All "soft facts" like target informations from a player should be apart IMO to avoid an overflow of information.
The "mission tool" would be the right place for this kind of info.
What I would like to see is a "short step" procedure from the extended roster to the mission planner and to the bases.
For example:
Doubleclick on a field name (A17) in the extended roster and you get the this:
----------------------------------------------------
ID_______Ctry_Base_TakeOff_Pl ane_Load_____Mission#----------------------------------------------------
player1___Kn__A17__17:22___B17___12x500_____512
player5___Kn__A17__17:22___La-7_____________512
player8___Kn__A17__17:23___C47___troops_____512
player12__Kn__A17__17:33___Spit9
----------------------------------------------------
Doubleclick again on the field name and you travel to the field
OR
doubleclick on a mission (512) and you get this:
----------------------------------------------------
ID_______Ctry_Base_TakeOff_Pl ane_Load_____Mission#---------------------------------------------------
player1___Kn__A17__17:22___B17___12x500_____512
player5___Kn__A17__17:22___La-7_____________512
player8___Kn__A17__17:23___C47___troops_____512
player11__Kn__A16__17:22___Typh__rock/bombs_512
----------------------------------------------------
Doubleclick again on the mission and you open the mission editor with the mission.
With a "back button" you can go 1 step back as long as you are in the roster
And as I said before; the mission editor should be much easier to read:
On the top the main objective / target description.
At least 30 lines (1 line per member with all informations like plane, load, fuel, objective and so on) for the participants of a mission.
That means:
1) no need to click and show some other nifty dialogs to get a clue of the mission.
2) no need to scroll through the list of participants. (If less than 30)
3) throw away that stupid clipboard format. I don't think planning in RL was made with little clipboards.
