Author Topic: hartman escape?  (Read 242 times)

Offline ZeroPing

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hartman escape?
« on: June 05, 2002, 07:47:47 PM »
any done this move and done it RIGHT????
I got this off my old squad BBS from WWIIOL (GREAT pilots... Bose26)


The Hartmans Escape is ONLY when you are in SERIOUS trouble and have at least .5k. When the enemy is coming on your six, throttle to 50% and apply full rudder left, or right, so you can see him. Then as SOON as he fires, push the noses down untill you become ALMOST inverted, this is one of those 50-50 things that can be very effective if used correctly. TO tell you the truth, its VERY hard to do this in the 109 in WW2OL, you red out way too easy.

just wondering if any one has done this move and done it right

Offline Dinger

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hartman escape?
« Reply #1 on: June 05, 2002, 08:11:54 PM »
My understanding of the hartmann maneuver is something a little different, but the same annoying negative-g tweak.
Basically, you set up for a turn, the guy behind you banks to follow and pulls lead.  When he does so, your plane disappears below his nose briefly.  At that moment, you apply some negative Gs (not too many if done right I imagine), roll the other way and pull out, breaking the other way.  By the time he figures out what happened, you've spoiled the shot.

Offline Wotan

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hartman escape?
« Reply #2 on: June 05, 2002, 09:04:15 PM »
negative "g" manuvers like the one credited to Hartman can add in creating seperation. Basically this involves pushing the stick to the upper left (or upper right) and add some rudder in the same direction. You are basically do a diving oblique "outside loop". What should happen as the bandit closes on you at high speed you slip down below his nose and he will "red out" trying to follow. If he continues straight and climbs he will have lost visual on you. Now if you continued this till you are near verticle you can roll and slip away in the opposite direction. Another trick to this is to use a little rudder toward the direction you intend to break. You will skid just a bit then enter your "outside loop". This is a quick manuver you dont wanna enter it to soon or the bandit will have no trouble maintaining a visual and setting up for his next pass.


Quote
The Hartman Escape

You will read a lot of pretty bad descriptions of this maneuver in the Warbirds literature on the 'Net. It is quite simply a diving oblique outside half-loop, usually at 30-45 degrees from your initial direction of flight. It works well against opponents who are on your 6 with a lot of E.

I usually 'cheat' a little to begin this move by pushing with a little rudder in the direction of my intended break, 'skidding' the aircraft forward. Not too much, as you give the move away to your opponent. To begin, push the stick into the forward left or right quadrant, and give just enough rudder in that direction (the 'down' side) to keep yourself in coordinated flight. You want to disappear beneath your opponent's nose in such a way that he 'reds out' trying to follow you in this unexpected direction. After about 120-150 degrees of loop, I usually half-roll out in a shallow dive and reaquire visual on my opponent. You will normally find one of two things have happened:

A - he has lost you completely, and is wandering off in a different direction trying to reaquire you.

B - He is still in your rear-quarter, some distance away and pointed at you. In this case, you have a smart opponent, or an experienced one, and it is best to extend away. Since he's smart, he won't chase you long down low.

I recommend practicing this move off-line with redout and blackout disabled to get a feel for the flight attitudes involved. Also, external view mode can be of some help when you have a 'feel' for the right amount of stick and rudder needed.

The move worked well for Hartman because his opponents were left 'hanging in their straps' trying to follow him, and often the G forces prevented them from even pulling the trigger! Thats not the case in Warbirds, so you cannot count on these manevers to get you out of trouble completely. They CAN give you valuable breathing room, so that you can use superior speed and/or climb to escape or re-engage from a better position.

Vadr


from
III./JG2 Warbirds

Offline Voss

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hartman escape?
« Reply #3 on: June 05, 2002, 11:26:56 PM »
It's almost impossible to pull off in online play, due to lag. It is cool when it does work, though.