Author Topic: Poll: ideal arena balance  (Read 1201 times)

Offline Fatty

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Poll: ideal arena balance
« Reply #30 on: June 08, 2002, 02:37:07 PM »
That'd be the first 50% monopoly I've ever seen.

Offline Central

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Poll: ideal arena balance
« Reply #31 on: June 08, 2002, 03:23:49 PM »
Recall reading on how some of the axis/allies would get jumped by 30 to 100 cons (109s or 51s). No different from what i see in the MA, just have to fly um smart and engage on my terms.  :)

Offline MrRiplEy[H]

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Poll: ideal arena balance
« Reply #32 on: June 08, 2002, 03:34:24 PM »
Central the only difference being that the chances of winning are about the same in both cases. Next to none.

Therefore IF you want to create an enviroment where all countries can have a reasonable chance of success individually, there has to be somekind of a balance, not 2 or 3:1 situation constantly.

As I said, situation has changed today, if it stays this way we can forget this whole subject as antiquated.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Packy

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Poll: ideal arena balance
« Reply #33 on: June 08, 2002, 04:06:11 PM »
I think the poll is a good idea since most folks want a decent, exciting fight.

i'm feeling jaded after the events on Friday night.

side note: I was in the MA last night and for about 2 hours (10pm-12am PST) the rooks (~95) and the knights (~85) were only attacking the bishops (~80). Is this merely a serendipitous (sp.) event or was this by design of the rooks and knights? Can anyone tell me if this happens often (i.e. do countries make alliances with other countries in the MA or, like sharks detecting blood, do countries gang up on weaker country?)
The numbers/country made for balanced game (1:1:1).  Yet the MA battle did not turn out to be a balanced game.

Time to Priller's lead and just fly and fight regardless of play-balance! lol

Offline MrRiplEy[H]

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« Reply #34 on: June 08, 2002, 04:18:05 PM »
Packy alliances do happen sometimes, but not all the time.

Besides, would you prefer fighting 80 vs 160 or 40 vs 160?
It's far more common for the bigger countries to gang the smaller and if the numbers are not even remotely even, it can become ugly.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Leslie

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Poll: ideal arena balance
« Reply #35 on: June 08, 2002, 05:53:16 PM »
Quote
Originally posted by MrRiplEy[H]
Exactly boozer.. Everyone wants to have 3:1 advantage, now we only need to find the players who want to be banged 3:1 constantly. AI drones?

[edited for Toads convenience - euro zone]Bishops have already agreed to AI opponents judging from the amount of empty bases they capture daily.


Hummm MrRiplEy, you may have just come up with an answer for the balance situation.  Balance could be equal at all times through the introduction of AI Drones automatically assigned to the countries without equal numbers.  The drones' performance could be modeled according to the mean average performance of a country's logged-on players, and this AI performance modeling would change in accordance with a country's human performance factor.  

I'm fairly certain this idea would not appeal to most players, thus causing players to balance the sides by choice, rather than dealing with unmarked drones capable of performing dogfight functions.  To make the idea more palatible, the drones would not engage unless fired upon first.  If you shoot one down, then you get perks as a compensation for fighting one.  Drones would be randomized fighters only, and could be stopped from upping by hitting fighter hangars.

Don't know how complicated it would be to implement such a feature...to be sure, it would not be welcomed by most players.  But it would balance the sides automatically, and perhaps give incentive to players to balance the arena.  More balance equals fewer drones.

Ok, I'm ready, let the roast begin, LOL.

 :D

Les

Offline X2Lee

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Poll: ideal arena balance
« Reply #36 on: June 08, 2002, 07:49:27 PM »
Quote
Originally posted by MrRiplEy[H]
[
SOB yes it seems that nobody attended the poll with a couple first replies sabotaging it. Or then as I thought, the poll shows that nobody really want's to fly at a disadvantage on regular basis. Therefore there can't be people flying at a constant advantage either or the system doesn't work.
QUOTE]


FYI, this is not a poll at all, it a forum to get your arguments across.
You dont reply 15 times during a poll....   :rolleyes:

Offline SirLoin

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Poll: ideal arena balance
« Reply #37 on: June 08, 2002, 08:40:14 PM »
I say fugg the "3 country" system and have a 1 country,kill-shooter off,car bombing enabled "Anarchy Arena".New added gameplay features would be...

1:Can start vultching immediately on takeoff or sit there and shoot them as spawn in front of you.

2:Can pretend to join a mission and when they launch,grab a lancaster and carbomb them as they all start to roll.

3:Modify the hit bubble so anything other than a HO has little effect.

4:You only get a kill message if you kill his chute or if he doesn't bail and crashes.

5:Modify the collision model so that ramming from behind will always kill the guy in front of you.

6:Auto-Mute (60 min) for use of any kind of salute.

7:Scoring changed to V/H,V/S(vulches catagory),R/H,R/S(ramming catagory),C/H,C/S(chutes killed catagory),W/H,W/S(whines catagory)and finally HO hit %.

8:Any sort of teamwork or "winging" is strickly forbidden.Repeat offenders banished to MA or CT.

9:Huge cities with lots of historical buildings and churches to blow up with GV's.Townsfolk scored the same as chutes.

10:Anarchy Arena to be called "AA".....:D
**JOKER'S JOKERS**

Offline funkedup

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Poll: ideal arena balance
« Reply #38 on: June 08, 2002, 08:43:05 PM »
Ideal balance for me would be lots of friendlies and just enough enemies so that there is one rolling down the runway each time I roll in for a vulch pass.  :)

Offline Tumor

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Poll: ideal arena balance
« Reply #39 on: June 08, 2002, 09:26:23 PM »
Quote
Originally posted by funkedup
Ideal balance for me would be lots of friendlies and just enough enemies so that there is one rolling down the runway each time I roll in for a vulch pass.  :)


funked
  I don't know what time of the day Ripley flies, but if you ever get up between the hours of 6am(ish) to about 10am(ish) you'll see it seems that is exactly what most folks "seem" to think.  Usually about 100 - 150 in the MA.  The numbers are swayed (at least in the last few weeks) to the Bish for sure, but contrary to what Ripley is saying, it's not just the Bish who think that way, it's just the numbers that make it look so.  What I see early on usually is a horde of Bish hitting undefended area's, but the folks outnumbered are doing exactly the same thing.  3 or 4 guys try to put a dent in the Bish drive with most of the rest hitting some undefended areas.  I seldom see any two sides hit each other head-on, and even when they do (almost), the third side moves in on whatever is undefended...  vicious cycle that gets old.
"Dogfighting is useless"  :Erich Hartmann

Offline Rude

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« Reply #40 on: June 08, 2002, 11:48:26 PM »
Lazs....

We'll talk in Dallas, however I tend to get really really nervous when I'm in new places with strangers.

Offline eskimo2

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Poll: ideal arena balance
« Reply #41 on: June 09, 2002, 12:43:23 AM »
Quote
Originally posted by SirLoin
I say fugg the "3 country" system and have a 1 country,kill-shooter off,car bombing enabled "Anarchy Arena".New added gameplay features would be...

1:Can start vultching immediately on takeoff or sit there and shoot them as spawn in front of you.

2:Can pretend to join a mission and when they launch,grab a lancaster and carbomb them as they all start to roll.

3:Modify the hit bubble so anything other than a HO has little effect.

4:You only get a kill message if you kill his chute or if he doesn't bail and crashes.

5:Modify the collision model so that ramming from behind will always kill the guy in front of you.

6:Auto-Mute (60 min) for use of any kind of salute.

7:Scoring changed to V/H,V/S(vulches catagory),R/H,R/S(ramming catagory),C/H,C/S(chutes killed catagory),W/H,W/S(whines catagory)and finally HO hit %.

8:Any sort of teamwork or "winging" is strickly forbidden.Repeat offenders banished to MA or CT.

9:Huge cities with lots of historical buildings and churches to blow up with GV's.Townsfolk scored the same as chutes.

10:Anarchy Arena to be called "AA".....:D


Now THIS sounds like fun!

eskimo

Offline MrRiplEy[H]

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Poll: ideal arena balance
« Reply #42 on: June 09, 2002, 03:42:17 AM »
Quote
FYI, this is not a poll at all, it a forum to get your arguments across.


X2lee this WAS a poll untill certain individuals posted THEIR comments in it, which I had to reply. Check your facts.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline X2Lee

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Poll: ideal arena balance
« Reply #43 on: June 09, 2002, 09:09:14 AM »
Quote
Originally posted by MrRiplEy[H]


X2lee this WAS a poll untill certain individuals posted THEIR comments in it, which I had to reply. Check your facts.


Well what I said was a fact and you agreed with me by saying
this was a poll. Check  your facts.

Offline lazs2

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Poll: ideal arena balance
« Reply #44 on: June 09, 2002, 09:30:10 AM »
"Lazs....

We'll talk in Dallas, however I tend to get really really nervous when I'm in new places with strangers.


__________________
Rude
13th TAS "

well... that should work out great for both of us...  I will do all the talking.
lazs