I have some real problems with the last 2 tods. It seems lag has gotten so bad that for the 1st 45 min into the frames its a major lag/warp fest.
I know this cant be addressed by the cms but has anyone be in touch with Skuzzy over this?
Take this as an example
3./JG2 lost 4 guys to a lone warp/lagging b17
heres the list
Leitwolf
Urchin
Raubvgl
Reschke
The b17 was alone he was engaged by 6 of 3./JG2. Soviet got the kill on him.
Now I am not trying to sound whiney but none of these guys are amatures. 2 of my guys discoed with in 15 min in. We never got into the huge furballs but I can imagine the warp feast it must have been.
Also we engaged another lone buff 3 on 1. I come screaming in dive below his 8 o'clock to 2 k under then proceed to zoom up for a 3cm shot to the belly. As I close within d700 the b17 warps ahead 600 yards so my zoom to the belly puts me d600 centered in his tail gun. My eng was knocked out but luckily the rest of my guys killed the b17 and I ended up bailing.
What could be the cause? In BoB all three frames were laggy/warpy but it was real bad in the 1st frame.
Is there any setting to disable the auto updating of the terrain? Folks should be forced to dl the terrain from the htc webpage. The squad cos should make it a point to link the terrain addy in their squad bbs/emails prior to game day.
Also could ahv being causing a reduction in bandwidth? will 200 folks all chatting back and forth over ahv aid in the lag/warps?
I see where the cms are addressing the 32 plane limit. Thats great but we had 11 109s attacking 1 b17 to lose 4 of umm to warp/lag is a bit much. The reason I am posting this is some of my squaddies cant get real exited about the next one with this type of lag.
Any body have any ideas?
Was it just me and my guys that had this problem?
I love tod they are great fun but with under 200 guys in a frame and the lag as bad as it was something needs to be done.
Sorry for the "whiney" sound to it but I need something to tell my guys