Author Topic: Why killshooter  (Read 699 times)

Offline Alpo

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Why killshooter
« Reply #15 on: June 11, 2002, 10:26:29 AM »
OK... so I didn't expect you take the "through planes" to be literal :rolleyes:

Are you saying you would rather have the parade of dweebs spraying tracers over your shoulder at the enemy plane???  Don't you see that is exactly what would happen if you "protected" all friendlies?

If I'm saddled up on a bandit, I really don't want to have to keep looking back to see if the tracers zipping past my canopy from 6 o'clock are "friendly" or not.  Killshooter keeps that crap down.

Unfortunately, often in a tight scissors fight, someone will occasionally zoom through a snap shot of mine.  In those instances, I would rather watch the friendly lose a wing to my cannons than me as he would have been much more useful staying high and watching my six as opposed to trying to grab the "free lunch".  Yes, I would be willing to pay a penalty but I would still be in position for the kill... accidents happen, but in the end, the shooter is responsible for his bullets... hit a friend... pay the price be it killshooter or other methods.
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Offline Fatty

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Why killshooter
« Reply #16 on: June 11, 2002, 12:02:18 PM »
I like it because it kills me when I screw up.

Offline AKDejaVu

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Why killshooter
« Reply #17 on: June 11, 2002, 01:10:57 PM »
Quote
I cannot find anything realistic in a system that promotes cutting in ones way to steal a kill (plus killing the pursuer while taking a shower in his stream of well aimed bullets).
Its a system that promotes the concept that the plane in back not fire with a friendly in front of him... wether the guy cut in or not.

Sorry, but I cannot believe that in WW2, shooting down a friendly was OK if he was trying to steal your kill.

Killshooter promotes one thing undisputably: You must now heavily consider your actions when pressing the trigger with friendlies nearby.

It also promotes something else undisputably: A dweeb cannot kill his own teammates no matter what he tries.

AKDejaVu

Offline Samm

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Why killshooter
« Reply #18 on: June 11, 2002, 02:19:44 PM »
Quote
Originally posted by Alpo


If I'm saddled up on a bandit, I really don't want to have to keep looking back to see if the tracers zipping past my canopy from 6 o'clock are "friendly" or not.  


Hmm wonder why that bothers you . I still say WB and AW had a better system, that is friendly bullets do nothing to friendly structures, planes or the shooter .

Offline MANDOBLE

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Why killshooter
« Reply #19 on: June 11, 2002, 02:19:57 PM »
Disabling the guns of the shooter is more than enough punishment, no need to disintegrate his plane.

Offline Samm

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Why killshooter
« Reply #20 on: June 11, 2002, 02:25:09 PM »
Quote
Originally posted by Fatty
I like it because it kills me when I screw up.


Hehe, that is the real reason for it, rationalize all you want . It's kind of like when you are punished for exiting your plane when it is on a part of the airfield that is not the proper color .

Offline Alpo

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Why killshooter
« Reply #21 on: June 11, 2002, 04:31:29 PM »
Quote
Originally posted by Samm
Hmm wonder why that bothers you.


:confused:

Well... let's see ... is it some enemy trying to save his bud and barely missing me or a teammate who seems to think .50s can kill at d1200.  (Note:  if it's the latter I'll move slightly into his stream... that should stop his silliness  :D)

Quote
I still say WB and AW had a better system, that is friendly bullets do nothing to friendly structures, planes or the shooter .


Well... I don't know about WB, but AW had PNG for 2 friendly kills in 24 hour period.  PNG meant you got NO ammo for 24 hours... a PENALTY.  The friendly guy died... the system told you that you had killed a friendly... a WARNING.  For every friendly after the initial two, you received an extra 24 hours of PNG.  Accidentally pickling your bomb on the runway when you had all gun positions filled in a B17 could really screw with your fighting potential that week... but you sure learned to be more careful.  Something that your method doesn't address at all. :rolleyes:

I remember with fondness the dweeb hunts when someone would come online and start fragging teammates.  We would let him get a few kills under his belt (people would actually line up and fly straight and level for them).  Once he had about four kills, someone else would blow him away.  Then the radio buffer would soon be filled with "Why don't I have any ammo?!?!?"   (and yes... we were warning him on open channel)  :D
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Offline Samm

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Why killshooter
« Reply #22 on: June 11, 2002, 04:36:52 PM »
They turned off friendly kills in AW in 97 or so .

Offline Alpo

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Well there ya go
« Reply #23 on: June 11, 2002, 04:40:20 PM »
I didn't remember them turning it off because I learned my lesson after the first PNG session!  :D
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Offline Dead Man Flying

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Why killshooter
« Reply #24 on: June 11, 2002, 04:53:28 PM »
Killshooter = good

-- Todd/Leviathn

Offline DES

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Why killshooter
« Reply #25 on: June 11, 2002, 06:32:59 PM »
I didn't realise killshooter was a problem. I've been playing for over a year and have never killed myself

DES

Offline zipity

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Why killshooter
« Reply #26 on: June 11, 2002, 08:56:42 PM »


Ok Nexus, you got me... you pop - I'll puff...  :-)  Guess I'm suffering from a few too many dead brain cells.

Offline Kirin

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Why killshooter
« Reply #27 on: June 13, 2002, 02:25:10 PM »
Deja, I do not say i want to shoot down the kill-stealer (well, I might want to afterall... ;) ) - but if someone cuts into the way close (especially from underneath!) you have hardly any chance to NOT hit him even if you stop firing immediately.

(accidental) Friendly kills were a reality in WW2 - but I never heard from a plane disintegrating from shooting at a friendly!!

I like Mandobles idea! Immediately disable the shooters gun - will drop him outta the fight but will still keep him able to RTB!
Real men fly Radial!

Offline Garobi

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Answer for "Why Killshooter?"
« Reply #28 on: June 13, 2002, 02:55:49 PM »
I play without my glasses.

Offline senna

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Why killshooter
« Reply #29 on: June 13, 2002, 03:05:28 PM »
Damage to both planes would be good. Or pehaps 50% to plane hit and 100 % to the shooter in terms of hit percentage. Then nobody gets away scott clean. This would satisfy the reality aspect as well as the gaming aspect.